Uploaded January 2019 | Updated September 2026, 1 week ago
Starting a new series on implementing a version of Craig Reynold's flocking algorithm in Unity, with the added benefit of modular behaviors that we can mix and match, and customize our flock behaviors.
In this video, we go over the basics of what a flocking algorithm is, and how we'll be building it.
Complete code available on GitHub at github.com/boardtobits/flocking-algorithm
Become a Patreon backer for full project access.
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Starting a new series on implementing a version of Craig Reynold's flocking algorithm in Unity, with the added benefit of modular behaviors that we can mix and match, and customize our flock behaviors.
In this video, we go over the basics of what a flocking algorithm is, and how we'll be building it.
Complete code available on GitHub at github.com/boardtobits/flocking-algorithm
Become a Patreon backer for full project access.
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










