Flocking Algorithm in Unity, Part 5: Composite Behaviors @BoardToBitsGames
Flocking Algorithm in Unity, Part 5: Composite Behaviors  @BoardToBitsGames
Uploaded February 2019 | Updated September 2026, 1 week ago
Implementing a behavior object that can take in and iterate through other behaviors, returning a combination of those results and weighting them as desired.

Complete code available on GitHub at github.com/boardtobits/flocking-algorithm
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Flocking Algorithm in Unity, Part 5: Composite Behaviors

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