Uploaded March 2016 | Updated September 2026, 1 week ago
This is a follow-up to the XML Files video in the Unity Serialization series. There are a couple points I didn't cover in that video that, in hindsight, I should have gone a little more in-depth about.
RESOURCES:
Solving the Windows-1252 issue with XML and Standalone Player Builds: answers.unity3d.com/questions/42955/codepage-1252-not-supported-works-in-editor-but-no.html
Files for reading XML files in a standalone build (DO NOT PUT IN STREAMING ASSETS FOLDER): drive.google.com/folderview?id=0B1AJ74NkKHw-cFVQaURDaFY1R1E&usp=sharing
Support Board To Bits on Patreon: patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
This is a follow-up to the XML Files video in the Unity Serialization series. There are a couple points I didn't cover in that video that, in hindsight, I should have gone a little more in-depth about.
RESOURCES:
Solving the Windows-1252 issue with XML and Standalone Player Builds: answers.unity3d.com/questions/42955/codepage-1252-not-supported-works-in-editor-but-no.html
Files for reading XML files in a standalone build (DO NOT PUT IN STREAMING ASSETS FOLDER): drive.google.com/folderview?id=0B1AJ74NkKHw-cFVQaURDaFY1R1E&usp=sharing
Support Board To Bits on Patreon: patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










