Making a Character Controller, Part 6: Custom Editors @BoardToBitsGames
Making a Character Controller, Part 6: Custom Editors  @BoardToBitsGames
Uploaded July 2016 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

The second part of our explore into customizing the Unity Inspector. In this video, we'll create an entire custom inspector for the Keyboard Input Tracker, along with modifying how the Input Manager functions, so that it can directly affect the available options in the Keyboard Tracker.

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Making a Character Controller, Part 6: Custom Editors

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