Making a Character Controller, Part 11: Tracking Character Facing @BoardToBitsGames
Making a Character Controller, Part 11: Tracking Character Facing  @BoardToBitsGames
Uploaded September 2016 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

Before we can start attacking and interacting, we need to know which way our character is facing. Set up a system to detect possible changes in facing and to react accordingly.

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Making a Character Controller, Part 11: Tracking Character Facing

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