Making A Character Controller, Part 1: Basic Controller @BoardToBitsGames
Making A Character Controller, Part 1: Basic Controller  @BoardToBitsGames
Uploaded July 2016 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

Part 1 of this series gets off and running as we create a working, albeit simple and non-optimal character controller. This shows the relationship between player input and the controller's actions, along with setting up a basic player GameObject that can be controlled. Future videos will optimize and add features to the controller.

Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Making A Character Controller, Part 1: Basic ControllerFlocking Algorithm in Unity, Part 5: Composite BehaviorsUnity Tutorial: Bar Chart (Part 1)ADDENDUM - Saving Data in Unity: XML FilesNon-Game Game Development: Persistent AudioMaking a Character Controller, Part 6: Custom EditorsNon-Game Game Development: Wrap-Up (OLD)Procedural Mesh Tutorial, Part 9: Cube Scale & PositionUnity & MySQL Databases, Part 6: Finishing TouchesUnity 101, Part 2: How Do Classes Communicate?Visual Studio & Unity: Getting StartedFlocking Algorithm in Unity, Part 5B: Steered Cohesion Behavior
Board To Bits Games |

Making A Character Controller, Part 1: Basic Controller

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER