Game Dev Considerations, Part 3: GameManagers @BoardToBitsGames
Game Dev Considerations, Part 3: GameManagers  @BoardToBitsGames
Uploaded May 2017 | Updated September 2026, 1 week ago
A quick talk/rant about GameManagers and how they can go wrong.

This is a set of discussions about topics to consider during game development process. Instead of exploring a particular game mechanic, visual effect or technical trick, the purpose of the videos is to look at your game project as a whole to better understand how to complete it.

Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Game Dev Considerations, Part 3: GameManagersMaking a News Ticker with Unitys UI SystemImperial Assault - Jabbas Realm Campaign IntroSystemic Game Design, Part 3: What is a Systemic Game?Making A Character Controller, Part 1: Basic ControllerFlocking Algorithm in Unity, Part 5: Composite BehaviorsUnity Tutorial: Bar Chart (Part 1)ADDENDUM - Saving Data in Unity: XML FilesNon-Game Game Development: Persistent AudioMaking a Character Controller, Part 6: Custom EditorsNon-Game Game Development: Wrap-Up (OLD)Procedural Mesh Tutorial, Part 9: Cube Scale & Position
Board To Bits Games |

Game Dev Considerations, Part 3: GameManagers

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER