Floating Markers System - Unreal Engine 5 Action RPG #189 @CodeLikeMe
Floating Markers System - Unreal Engine 5 Action RPG #189  @CodeLikeMe
Uploaded December 2025 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/147065795 .
This is the 189th episode of the tutorial series Unreal Engine Action RPG game using Gameplay Ability System. Today we are going to implement a floating marker system to show any marker such as overhead health bars for characters or a checkpoint marker that guides the player. For this, we will be using the gameplay messaging subsystem to communicate between world actors and widget components.

Introduction to gameplay messaging subsystem: youtu.be/Qnxk6iiy7sU

Animations are sponsored by: ramsterzanimations.com
www2.unrealengine.com/marketplace/en-US/product/greatsword-anims

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Action RPG series with gameplay ability system:
youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz

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Floating Markers System - Unreal Engine 5 Action RPG #189

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