Unreal Engine Reactive Turn Based Combat #45 - @CodeLikeMe
Unreal Engine Reactive Turn Based Combat #45 -  @CodeLikeMe
Uploaded April 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/154581093 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", we are going to create a gameplay ability that allows player to dodge or evade enemy attacks. When the enemy performs an attack, parry and dodge inputs will be shown on screen and if player correctly time and press the dodge input, the dodge ability will be activated and a temporary gameplay effect will be applied to the character that makes the character immune enemy attacks.
Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft

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