Uploaded April 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/154581093 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", we are going to create a gameplay ability that allows player to dodge or evade enemy attacks. When the enemy performs an attack, parry and dodge inputs will be shown on screen and if player correctly time and press the dodge input, the dodge ability will be activated and a temporary gameplay effect will be applied to the character that makes the character immune enemy attacks.
Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
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Project Files: patreon.com/posts/154581093 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", we are going to create a gameplay ability that allows player to dodge or evade enemy attacks. When the enemy performs an attack, parry and dodge inputs will be shown on screen and if player correctly time and press the dodge input, the dodge ability will be activated and a temporary gameplay effect will be applied to the character that makes the character immune enemy attacks.
Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
patreon.com/codelikeme
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content : facebook.com/gamedevelopersclub
Follow me on twitter : twitter.com/CodeLikeMe2
Follow me on reddit : reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue4 #indiegamedev







![Multiplayer & Passengers โ Starship V1.1 for UE5
Starship V1.1 just shipped on Patreon and Fab - adding full multiplayer, passengers , and auto-seat at takeoff to the pilotable spaceship plugin for UE5.
Existing V1.0 buyers get V1.1 as a free auto-update once Fab approves.
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๐ GET STARSHIP
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โบ Fab: https://www.fab.com/listings/3f2e3b36-eb5f-468d-a47a-6e378ddefdbf
โบ Free Demo + Project: https://www.patreon.com/CodeLikeMe/posts/starship-v1-1-163268734
โบ Discord: https://discord.gg/jRhvJtw5r5
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๐ ๏ธ WHATS NEW IN V1.1
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โ Full multiplayer โ client-authoritative flight, server-authoritative possession & seating. Listen and dedicated servers. No changes to your Character or PlayerController.
โ Passengers โ up to MaxPassengers ride welded to the hull with movement and collision frozen. Seated stow mirrored on every machine.
โ Auto-seat player pawns at takeoff โ any player standing on the hull or in the boarding volume when the ship lifts off is seated automatically. Walk-on riders dont get left behind.
โ Passenger board/leave prompt โ same key-aware prompt system as the pilot flow. Press [key] to board when overlapping a piloted ship.
โ NPC passengers (scripted) โ BoardPassenger(Passenger) / UnboardPassenger(Passenger, bForce) server functions accept any pawn. Script AI crew via Blueprint (not auto-detected).
โ Mid-flight bailout option โ bPassengerExitRequiresLanded toggle (default true) keeps riders aboard until landed. Turn off for jetpack characters or emergency ejections.
โ Runtime-injected UStarshipRiderComponent โ passengers command a ship they dont own without character edits or owning-connection juggling.
โ Movable interaction volume โ repositionable in Blueprint to match your ship geometry.
โ Local pilot/passenger events โ On Local Pilot Begin/End and On Local Passenger Begin/End for HUDs that live only on the piloting/riding client.
โ Smooth proxy interpolation โ non-simulating machines chase the replicated transform via ProxySmoothingSpeed.
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๐ STARSHIP FEATURES
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โ 6DOF anti-gravity flight with four auto-detected states
โ Complete walk-up, board, fly, land, disembark loop
โ Gravity-agnostic โ works with world gravity or GravityCore
โ Full C++ source with Blueprint integration
โ Ready-to-fly BP_Starship with lander mesh, engine FX, sound
โ UE 5.4 - 5.8 supported
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๐ SPACE TOOLKIT
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Starship pairs with PlanetGen and GravityCore for complete space gameplay.
โบ PlanetGen: https://www.fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
โบ GravityCore: https://www.fab.com/listings/c74de757-8cf8-45ff-9d6e-82d3b421af5b
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๐ฎ SUPPORT
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โบ Discord: https://discord.gg/jRhvJtw5r5
โบ Patreon: https://www.patreon.com/cw/CodeLikeMe
โบ Subscribe: https://www.youtube.com/codelikeme
#UnrealEngine #UE5 #GameDev #Starship #Multiplayer #UE5Plugin #SpaceGame #NetworkReplication Multiplayer & Passengers โ Starship V1.1 for UE5](https://i.ytimg.com/vi/ZHMp2IzTPT8/mqdefault.jpg)


