Multiplayer & Passengers — Starship V1.1 for UE5 @CodeLikeMe
Multiplayer & Passengers — Starship V1.1 for UE5  @CodeLikeMe
Uploaded July 2026 | Updated September 2026, 2 weeks ago
Starship V1.1 just shipped on Patreon and Fab - adding full multiplayer, passengers , and auto-seat at takeoff to the pilotable spaceship plugin for UE5.

Existing V1.0 buyers get V1.1 as a free auto-update once Fab approves.

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🚀 GET STARSHIP
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► Fab: fab.com/listings/3f2e3b36-eb5f-468d-a47a-6e378ddefdbf
► Free Demo + Project: patreon.com/CodeLikeMe/posts/starship-v1-1-163268734
► Discord: discord.gg/jRhvJtw5r5

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🛠️ WHAT'S NEW IN V1.1
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✔ Full multiplayer — client-authoritative flight, server-authoritative possession & seating. Listen and dedicated servers. No changes to your Character or PlayerController.

✔ Passengers — up to MaxPassengers ride welded to the hull with movement and collision frozen. Seated stow mirrored on every machine.

✔ Auto-seat player pawns at takeoff — any player standing on the hull or in the boarding volume when the ship lifts off is seated automatically. Walk-on riders don't get left behind.

✔ Passenger board/leave prompt — same key-aware prompt system as the pilot flow. Press [key] to board when overlapping a piloted ship.

✔ NPC passengers (scripted) — BoardPassenger(Passenger) / UnboardPassenger(Passenger, bForce) server functions accept any pawn. Script AI crew via Blueprint (not auto-detected).

✔ Mid-flight bailout option — bPassengerExitRequiresLanded toggle (default true) keeps riders aboard until landed. Turn off for jetpack characters or emergency ejections.

✔ Runtime-injected UStarshipRiderComponent — passengers command a ship they don't own without character edits or owning-connection juggling.

✔ Movable interaction volume — repositionable in Blueprint to match your ship geometry.

✔ Local pilot/passenger events — On Local Pilot Begin/End and On Local Passenger Begin/End for HUDs that live only on the piloting/riding client.

✔ Smooth proxy interpolation — non-simulating machines chase the replicated transform via ProxySmoothingSpeed.

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🌌 STARSHIP FEATURES
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✔ 6DOF anti-gravity flight with four auto-detected states
✔ Complete walk-up, board, fly, land, disembark loop
✔ Gravity-agnostic — works with world gravity or GravityCore
✔ Full C++ source with Blueprint integration
✔ Ready-to-fly BP_Starship with lander mesh, engine FX, sound
✔ UE 5.4 - 5.8 supported

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🌍 SPACE TOOLKIT
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Starship pairs with PlanetGen and GravityCore for complete space gameplay.

► PlanetGen: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
► GravityCore: fab.com/listings/c74de757-8cf8-45ff-9d6e-82d3b421af5b

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🎮 SUPPORT
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► Discord: discord.gg/jRhvJtw5r5
► Patreon: patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme

#UnrealEngine #UE5 #GameDev #Starship #Multiplayer #UE5Plugin #SpaceGame #NetworkReplication
Multiplayer & Passengers — Starship V1.1 for UE5Damaged Red Flash FX - Unreal Engine Reactive Turn Based Combat #53Items Menu - Unreal Engine Reactive Turn Based Combat #15Unreal Engine 5 Multiplayer Walkable Planets — PlanetGen V1.4Unreal Engine Reactive Turn Based Combat Tutorial Series - Part 3 - Match HUD LayoutUnreal Panning the Map with Mouse - Unreal Engine Design Viewer #21Framing Multiple Actors in Attack Camera - Unreal Engine Reactive Turn Based Combat #60#unrealengine Driving #AI and Pedestrian Simulation -  4 Way IntersectionsUE5 Foliage & Grass Performance — ISM vs HISM, Nanite, and Spike-Free StreamingWorldGen 1.9.1 — Mined Resources That Dont Respawn | Consumed Spawn Positions | UE5I Added Building Placement To My UE5 City Builder Plugin | CityGen V0.5 #shortFraming The Attack - Unreal Engine Reactive Turn Based Combat #47
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Multiplayer & Passengers — Starship V1.1 for UE5

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