WorldGen 1.9.1 — Mined Resources That Dont Respawn | Consumed Spawn Positions | UE5 @CodeLikeMe
WorldGen 1.9.1 — Mined Resources That Dont Respawn | Consumed Spawn Positions | UE5  @CodeLikeMe
Uploaded May 2026 | Updated September 2026, 2 weeks ago
WorldGen's spawner system now tracks consumed positions — ore nodes, harvestable plants, and any actor the player mines or collects won't respawn in the same spot. Full save/load support with three Blueprint calls.

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🌍 GET WORLDGEN
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► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: patreon.com/posts/158841613
► Free Playable Demo: patreon.com/posts/156846235
► Documentation: patreon.com/posts/156885289

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🎮 WHAT'S NEW
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✔ MarkSpawnConsumed() — one call, actor never respawns at that position
✔ GetConsumedSpawnKeys() — get the consumed list for your save game
✔ RestoreConsumedSpawnKeys() — restore on load, mined spots stay empty
✔ Respawn timer pattern — filter keys by timestamp for timed respawns
✔ Fully Blueprint-callable — no C++ required

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🎮 SUPPORT & COMMUNITY
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WorldGen 1.9.1 — Mined Resources That Don't Respawn | Consumed Spawn Positions | UE5

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