Uploaded May 2026 | Updated September 2026, 2 weeks ago
๐ WHAT THIS VIDEO COVERS
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
How to populate a spherical planet with biome-aware trees, grass, and ground cover in Unreal Engine 5 โ same assets as flat terrain, zero reconfiguration.
I break down how foliage placement works on a sphere: aligning every instance to the planet surface, computing surface normals from height gradients, and streaming dense grass without a startup hitch.
โ Biome-aware placement โ vertex color channels drive tree, rock, and snow zones
โ Sphere orientation โ align to sphere normal, not world up
โ Surface normals from height gradient โ grass tilts naturally on slopes
โ HISM foliage โ clustered trees and rocks with jitter placement
โ ISM grass โ thousands of instances, bilinear interpolation, no extra noise sampling
โ GrassViewDistance โ the critical setting that keeps performance solid
โ Async foliage build โ thread pool scatter, zero frame stalls
โ Data asset reuse โ configure once, works on flat and spherical terrain
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ GET PLANETGEN
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
โบ Project File: patreon.com/posts/157863513
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ GET WORLDGEN V1.6 (Flat Terrain)
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
โบ Free Playable Demo: patreon.com/posts/156846235
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฎ SUPPORT & COMMUNITY
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Patreon (project files, early access): patreon.com/cw/CodeLikeMe
โบ Subscribe for more UE5 dev content: youtube.com/codelikeme
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
#UnrealEngine #UE5 #ProceduralGeneration #PlanetGeneration #SphericalTerrain #GameDev #IndieDev #OpenWorld #UE5Tutorial #ProceduralFoliage #TerrainStreaming #UnrealEngine5 #CppPlugin #InfiniteWorlds #BiomeSystem
๐ WHAT THIS VIDEO COVERS
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
How to populate a spherical planet with biome-aware trees, grass, and ground cover in Unreal Engine 5 โ same assets as flat terrain, zero reconfiguration.
I break down how foliage placement works on a sphere: aligning every instance to the planet surface, computing surface normals from height gradients, and streaming dense grass without a startup hitch.
โ Biome-aware placement โ vertex color channels drive tree, rock, and snow zones
โ Sphere orientation โ align to sphere normal, not world up
โ Surface normals from height gradient โ grass tilts naturally on slopes
โ HISM foliage โ clustered trees and rocks with jitter placement
โ ISM grass โ thousands of instances, bilinear interpolation, no extra noise sampling
โ GrassViewDistance โ the critical setting that keeps performance solid
โ Async foliage build โ thread pool scatter, zero frame stalls
โ Data asset reuse โ configure once, works on flat and spherical terrain
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ GET PLANETGEN
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
โบ Project File: patreon.com/posts/157863513
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ GET WORLDGEN V1.6 (Flat Terrain)
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
โบ Free Playable Demo: patreon.com/posts/156846235
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฎ SUPPORT & COMMUNITY
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Patreon (project files, early access): patreon.com/cw/CodeLikeMe
โบ Subscribe for more UE5 dev content: youtube.com/codelikeme
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
#UnrealEngine #UE5 #ProceduralGeneration #PlanetGeneration #SphericalTerrain #GameDev #IndieDev #OpenWorld #UE5Tutorial #ProceduralFoliage #TerrainStreaming #UnrealEngine5 #CppPlugin #InfiniteWorlds #BiomeSystem










