Building Procedural Foliage on a Planet in UE5 โ€” Biome-Aware Vegetation System โ€” PlanetGen EP.3 @CodeLikeMe
Building Procedural Foliage on a Planet in UE5 โ€” Biome-Aware Vegetation System โ€” PlanetGen EP.3  @CodeLikeMe
Uploaded May 2026 | Updated September 2026, 2 weeks ago
๐Ÿ“– WHAT THIS VIDEO COVERS
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
How to populate a spherical planet with biome-aware trees, grass, and ground cover in Unreal Engine 5 โ€” same assets as flat terrain, zero reconfiguration.
I break down how foliage placement works on a sphere: aligning every instance to the planet surface, computing surface normals from height gradients, and streaming dense grass without a startup hitch.
โœ“ Biome-aware placement โ€” vertex color channels drive tree, rock, and snow zones
โœ“ Sphere orientation โ€” align to sphere normal, not world up
โœ“ Surface normals from height gradient โ€” grass tilts naturally on slopes
โœ“ HISM foliage โ€” clustered trees and rocks with jitter placement
โœ“ ISM grass โ€” thousands of instances, bilinear interpolation, no extra noise sampling
โœ“ GrassViewDistance โ€” the critical setting that keeps performance solid
โœ“ Async foliage build โ€” thread pool scatter, zero frame stalls
โœ“ Data asset reuse โ€” configure once, works on flat and spherical terrain
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
๐ŸŒ GET PLANETGEN
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
โ–บ Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
โ–บ Project File: patreon.com/posts/157863513
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
๐ŸŒ GET WORLDGEN V1.6 (Flat Terrain)
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
โ–บ Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
โ–บ Free Playable Demo: patreon.com/posts/156846235
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
๐ŸŽฎ SUPPORT & COMMUNITY
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
โ–บ Patreon (project files, early access): patreon.com/cw/CodeLikeMe
โ–บ Subscribe for more UE5 dev content: youtube.com/codelikeme
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
#UnrealEngine #UE5 #ProceduralGeneration #PlanetGeneration #SphericalTerrain #GameDev #IndieDev #OpenWorld #UE5Tutorial #ProceduralFoliage #TerrainStreaming #UnrealEngine5 #CppPlugin #InfiniteWorlds #BiomeSystem
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Building Procedural Foliage on a Planet in UE5 โ€” Biome-Aware Vegetation System โ€” PlanetGen EP.3

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