Uploaded June 2026 | Updated September 2026, 2 weeks ago
Seamless descent from orbit to the planet surface — 50 km radius procedural planet, runtime streaming, atmosphere, volumetric clouds, foliage. No loading screens, all real-time generation.
Built with PlanetGen for UE5. Tested at 120 FPS on RTX 4090 with 64GB RAM.
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🌍 GET PLANETGEN
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► Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
► Free Playable Demo: patreon.com/CodeLikeMe/posts/161190060
► Project Files: patreon.com/CodeLikeMe/posts/building-planet-157692024
What's in PlanetGen:
✔ 50 km tested planet radius, walkable surface
✔ Procedural foliage with natural clustering
✔ Atmospheric effects + volumetric clouds
✔ Multi-layer noise terrain with spatial biomes
✔ Beach generation along shorelines
✔ Hydraulic erosion simulation
✔ Multiplayer-ready (inherits from WorldGen)
✔ UE 5.4 / 5.5 / 5.6 / 5.7
#UnrealEngine #UE5 #ProceduralGeneration #PlanetGen #ProceduralPlanet
Seamless descent from orbit to the planet surface — 50 km radius procedural planet, runtime streaming, atmosphere, volumetric clouds, foliage. No loading screens, all real-time generation.
Built with PlanetGen for UE5. Tested at 120 FPS on RTX 4090 with 64GB RAM.
────────────────────────────────────────
🌍 GET PLANETGEN
────────────────────────────────────────
► Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
► Free Playable Demo: patreon.com/CodeLikeMe/posts/161190060
► Project Files: patreon.com/CodeLikeMe/posts/building-planet-157692024
What's in PlanetGen:
✔ 50 km tested planet radius, walkable surface
✔ Procedural foliage with natural clustering
✔ Atmospheric effects + volumetric clouds
✔ Multi-layer noise terrain with spatial biomes
✔ Beach generation along shorelines
✔ Hydraulic erosion simulation
✔ Multiplayer-ready (inherits from WorldGen)
✔ UE 5.4 / 5.5 / 5.6 / 5.7
#UnrealEngine #UE5 #ProceduralGeneration #PlanetGen #ProceduralPlanet










