PlanetGen โ€” Procedural Spherical Terrain | Gravity | Runtime Streaming | Foliage | Biomes | UE5 @CodeLikeMe
PlanetGen โ€” Procedural Spherical Terrain | Gravity | Runtime Streaming | Foliage | Biomes | UE5  @CodeLikeMe
Uploaded May 2026 | Updated September 2026, 2 weeks ago
๐Ÿช PlanetGen just got planetary gravity โ€” walk on the surface, jump, fly with a jetpack, and land anywhere on a fully streaming procedural sphere. Includes a ready-to-use Character base class and Blueprint interface, zero configuration needed.

โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
๐ŸŒ GET PLANETGEN
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
โ–บ Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
โ–บ Free Playable Demo: patreon.com/posts/158133238
โ–บ Project File: patreon.com/posts/157692024

โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
๐ŸŒ GET WORLDGEN V1.6 (Flat Terrain)
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
โ–บ Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
โ–บ Free Playable Demo: patreon.com/posts/156846235

โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
FEATURES
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
โœ“ Spherical Streaming Terrain โ€” cube-face parameterization, actor-pooled chunks, no spawn/destroy overhead
โœ“ 3D Noise Sampling โ€” uniform terrain on all faces, zero equatorial stretching or pole distortion
โœ“ Async Mesh Generation โ€” built entirely on a thread pool, game thread never blocked
โœ“ Layered Noise Stack โ€” continental masking, built-in presets (HighDetail, Smooth, Mountains)
โœ“ Custom Noise Library โ€” CLMNoise, no third-party dependencies
โœ“ Radial Gravity โ€” configurable GravityRadius and GravityScale, auto-finds nearest planet
โœ“ Playable Planet Character โ€” ACLMPlanetCharacter + BP_JetpackCharacter demo
โœ“ Blueprint Interface โ€” IPlanetInterface exposes planet properties to any Blueprint
โœ“ Biome Blending โ€” Grass / Rock / Snow / Underwater via vertex colors
โœ“ Beach Layer โ€” terrain flattening + UV1.x sand blend weight
โœ“ Foliage System โ€” biome-aware scatter, clustering, slope and density constraints
โœ“ Dense Grass System โ€” ISM ground cover, surface normal alignment, slope sink
โœ“ Procedural Water Sphere โ€” smooth UV sphere at sea level
โœ“ Seed and Randomize โ€” deterministic, shareable worlds
โœ“ ACLMPlanetSunSky โ€” auto-configures SkyAtmosphere and VolumetricCloud to planet size
โœ“ Editor Preview โ€” Preview / Clear / Randomize without entering Play mode

โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
๐ŸŽฎ SUPPORT & COMMUNITY
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
โ–บ Patreon (project files, early access): patreon.com/cw/CodeLikeMe
โ–บ Subscribe: youtube.com/codelikeme

#UnrealEngine #UE5 #ProceduralGeneration #PlanetGeneration #SphericalTerrain #GameDev #IndieDev #OpenWorld #PlanetaryGravity #SpaceGame #UnrealEngine5 #CppPlugin
PlanetGen โ€” Procedural Spherical Terrain | Gravity | Runtime Streaming | Foliage | Biomes | UE5Unreal Engine Mini map SystemUnreal Engine Multi Material Character Disintegration FXFloating Marker Visibility Distance - Unreal Engine 5 Action RPG #191Damage Enemies - Unreal Engine Reactive Turn Based Combat #32Building Procedural Foliage on a Planet in UE5 โ€” Biome-Aware Vegetation System โ€” PlanetGen EP.3My UE5 City Has Thousands of Lights โ€” And Zero Light ActorsRanged Attacks - Unreal Engine Reactive Turn Based Combat #62Building a Procedural Planet in UE5 โ€”Noise Layering & Biome Blending Explained โ€” PlanetGen EP.2I Added Building Placement To My UE5 City Builder Plugin | CityGen V0.5Common UI Navigation Rules for Gamepad Support - Menu System #46Unreal Engine 5 Infinite Procedural Terrain โ€” Per-Biome Geography & Foliage | WorldGen V1.14
CodeLikeMe |

PlanetGen โ€” Procedural Spherical Terrain | Gravity | Runtime Streaming | Foliage | Biomes | UE5

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER