Uploaded May 2026 | Updated September 2026, 2 weeks ago
๐ช PlanetGen just got planetary gravity โ walk on the surface, jump, fly with a jetpack, and land anywhere on a fully streaming procedural sphere. Includes a ready-to-use Character base class and Blueprint interface, zero configuration needed.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ GET PLANETGEN
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
โบ Free Playable Demo: patreon.com/posts/158133238
โบ Project File: patreon.com/posts/157692024
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ GET WORLDGEN V1.6 (Flat Terrain)
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
โบ Free Playable Demo: patreon.com/posts/156846235
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
FEATURES
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Spherical Streaming Terrain โ cube-face parameterization, actor-pooled chunks, no spawn/destroy overhead
โ 3D Noise Sampling โ uniform terrain on all faces, zero equatorial stretching or pole distortion
โ Async Mesh Generation โ built entirely on a thread pool, game thread never blocked
โ Layered Noise Stack โ continental masking, built-in presets (HighDetail, Smooth, Mountains)
โ Custom Noise Library โ CLMNoise, no third-party dependencies
โ Radial Gravity โ configurable GravityRadius and GravityScale, auto-finds nearest planet
โ Playable Planet Character โ ACLMPlanetCharacter + BP_JetpackCharacter demo
โ Blueprint Interface โ IPlanetInterface exposes planet properties to any Blueprint
โ Biome Blending โ Grass / Rock / Snow / Underwater via vertex colors
โ Beach Layer โ terrain flattening + UV1.x sand blend weight
โ Foliage System โ biome-aware scatter, clustering, slope and density constraints
โ Dense Grass System โ ISM ground cover, surface normal alignment, slope sink
โ Procedural Water Sphere โ smooth UV sphere at sea level
โ Seed and Randomize โ deterministic, shareable worlds
โ ACLMPlanetSunSky โ auto-configures SkyAtmosphere and VolumetricCloud to planet size
โ Editor Preview โ Preview / Clear / Randomize without entering Play mode
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฎ SUPPORT & COMMUNITY
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Patreon (project files, early access): patreon.com/cw/CodeLikeMe
โบ Subscribe: youtube.com/codelikeme
#UnrealEngine #UE5 #ProceduralGeneration #PlanetGeneration #SphericalTerrain #GameDev #IndieDev #OpenWorld #PlanetaryGravity #SpaceGame #UnrealEngine5 #CppPlugin
๐ช PlanetGen just got planetary gravity โ walk on the surface, jump, fly with a jetpack, and land anywhere on a fully streaming procedural sphere. Includes a ready-to-use Character base class and Blueprint interface, zero configuration needed.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ GET PLANETGEN
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
โบ Free Playable Demo: patreon.com/posts/158133238
โบ Project File: patreon.com/posts/157692024
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ GET WORLDGEN V1.6 (Flat Terrain)
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
โบ Free Playable Demo: patreon.com/posts/156846235
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
FEATURES
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Spherical Streaming Terrain โ cube-face parameterization, actor-pooled chunks, no spawn/destroy overhead
โ 3D Noise Sampling โ uniform terrain on all faces, zero equatorial stretching or pole distortion
โ Async Mesh Generation โ built entirely on a thread pool, game thread never blocked
โ Layered Noise Stack โ continental masking, built-in presets (HighDetail, Smooth, Mountains)
โ Custom Noise Library โ CLMNoise, no third-party dependencies
โ Radial Gravity โ configurable GravityRadius and GravityScale, auto-finds nearest planet
โ Playable Planet Character โ ACLMPlanetCharacter + BP_JetpackCharacter demo
โ Blueprint Interface โ IPlanetInterface exposes planet properties to any Blueprint
โ Biome Blending โ Grass / Rock / Snow / Underwater via vertex colors
โ Beach Layer โ terrain flattening + UV1.x sand blend weight
โ Foliage System โ biome-aware scatter, clustering, slope and density constraints
โ Dense Grass System โ ISM ground cover, surface normal alignment, slope sink
โ Procedural Water Sphere โ smooth UV sphere at sea level
โ Seed and Randomize โ deterministic, shareable worlds
โ ACLMPlanetSunSky โ auto-configures SkyAtmosphere and VolumetricCloud to planet size
โ Editor Preview โ Preview / Clear / Randomize without entering Play mode
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฎ SUPPORT & COMMUNITY
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Patreon (project files, early access): patreon.com/cw/CodeLikeMe
โบ Subscribe: youtube.com/codelikeme
#UnrealEngine #UE5 #ProceduralGeneration #PlanetGeneration #SphericalTerrain #GameDev #IndieDev #OpenWorld #PlanetaryGravity #SpaceGame #UnrealEngine5 #CppPlugin










