Uploaded May 2026 | Updated September 2026, 2 weeks ago
Place hand-authored villages, dungeons, and quest locations cleanly inside a WorldGen procedural world — flat terrain, no foliage, smooth boundary, zero code.
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🌍 GET WORLDGEN
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► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: patreon.com/posts/158556028
► Free Playable Demo: patreon.com/posts/156846235
► Documentation: patreon.com/posts/156885289
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IN THIS VIDEO
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✔ The problem — why hand-authored content can't coexist with procedural terrain without a solution
✔ WorldGenExclusionVolume — one actor, no code
✔ Auto height — actor Z becomes the flatten height automatically
✔ Blend radius — smooth terrain ramp at the boundary, no hard cliffs
✔ Foliage and grass suppression — trees and ground cover cleared inside
✔ Three modes — flatten + suppress, suppress only, or custom mix
✔ Full workflow — village placement example start to finish
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe for more UE5 dev content: youtube.com/codelikeme
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#UnrealEngine #UE5 #GameDev #ProceduralGeneration #IndieDev #OpenWorld #UnrealEngine5 #WorldGen #ProceduralTerrain #LevelDesign #OpenWorldGame #DeveloperTools
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
patreon.com/codelikeme
Place hand-authored villages, dungeons, and quest locations cleanly inside a WorldGen procedural world — flat terrain, no foliage, smooth boundary, zero code.
────────────────────────────────────────
🌍 GET WORLDGEN
────────────────────────────────────────
► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: patreon.com/posts/158556028
► Free Playable Demo: patreon.com/posts/156846235
► Documentation: patreon.com/posts/156885289
────────────────────────────────────────
IN THIS VIDEO
────────────────────────────────────────
✔ The problem — why hand-authored content can't coexist with procedural terrain without a solution
✔ WorldGenExclusionVolume — one actor, no code
✔ Auto height — actor Z becomes the flatten height automatically
✔ Blend radius — smooth terrain ramp at the boundary, no hard cliffs
✔ Foliage and grass suppression — trees and ground cover cleared inside
✔ Three modes — flatten + suppress, suppress only, or custom mix
✔ Full workflow — village placement example start to finish
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe for more UE5 dev content: youtube.com/codelikeme
────────────────────────────────────────
#UnrealEngine #UE5 #GameDev #ProceduralGeneration #IndieDev #OpenWorld #UnrealEngine5 #WorldGen #ProceduralTerrain #LevelDesign #OpenWorldGame #DeveloperTools
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
patreon.com/codelikeme










