Uploaded July 2026 | Updated September 2026, 2 weeks ago
PlanetGen V1.4 is now live on Fab and Patreon, adding full multiplayer character and gravity support to the walkable procedural planet plugin for UE5. Players can now walk on procedural planets together, meet up on new worlds, and explore in co-op or shared sessions.
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🌍 GET PLANETGEN
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► Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
► Free Playable Demo + Project: patreon.com/CodeLikeMe/posts/163509275
► Discord Community: discord.gg/jRhvJtw5r5
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🛠️ WHAT'S NEW IN V1.4
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✔ Multiplayer character — walk on planets together with full client-side prediction and simulated-proxy smoothing. Works on listen and dedicated servers.
✔ Deterministic gravity per position — gravity direction is computed from character position on every machine, never sent over the network. Bandwidth-efficient, seam-free, smooth on curved surfaces for all clients.
✔ Zero-gravity mode — mark regions or level defaults as zero-g for space environments. Character floats and switches to 6DOF flying with vertical thrust.
✔ Jetpack integration — hover mode with vertical thrust and gravity-aligned orbit camera. Fully replicated in multiplayer.
✔ Gravity volumes — placeable sources shaped as sphere or box, each with configurable size, priority, and Gravity Strength (1 = Earth, 0.165 = Moon, 2 = heavy). Multiple sources coexist via priority.
✔ Per-level gravity defaults — configurable Default Gravity Strength via AGravityDefaults actor for level-wide setup.
✔ Gravity character — APlanetGenGravityCharacter with Enhanced Input, orbit camera, jetpack, and zero-g flight. Blueprint variants included.
✔ Backwards compatible — original single-player gravity classes still work for existing projects.
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🌌 PLANETGEN FEATURES
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✔ Walkable procedural planets with continuous chunk streaming
✔ Spatial biomes driven by temperature and humidity fields
✔ Per-biome height amplitude and bias for terrain variation
✔ Climate-filtered foliage and grass placement
✔ Full C++ source with Blueprint integration
✔ UE 5.4, 5.5, 5.6, 5.7, 5.8 supported
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🌍 SPACE TOOLKIT
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PlanetGen pairs with two other plugins for complete space gameplay:
► GravityCore — Custom gravity + jetpack for any shape: fab.com/listings/c74de757-8cf8-45ff-9d6e-82d3b421af5b
► Starship — Pilotable spaceship for planet-to-planet travel: fab.com/listings/3f2e3b36-eb5f-468d-a47a-6e378ddefdbf
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🎮 SUPPORT
──────────────────────────────
► Discord: discord.gg/jRhvJtw5r5
► Patreon: patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme
#UnrealEngine #UE5 #GameDev #PlanetGen #Multiplayer #WalkableProceduralPlanet #UE5Plugin #SpaceGame #NetworkReplication #ProceduralGeneration
PlanetGen V1.4 is now live on Fab and Patreon, adding full multiplayer character and gravity support to the walkable procedural planet plugin for UE5. Players can now walk on procedural planets together, meet up on new worlds, and explore in co-op or shared sessions.
──────────────────────────────
🌍 GET PLANETGEN
──────────────────────────────
► Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
► Free Playable Demo + Project: patreon.com/CodeLikeMe/posts/163509275
► Discord Community: discord.gg/jRhvJtw5r5
──────────────────────────────
🛠️ WHAT'S NEW IN V1.4
──────────────────────────────
✔ Multiplayer character — walk on planets together with full client-side prediction and simulated-proxy smoothing. Works on listen and dedicated servers.
✔ Deterministic gravity per position — gravity direction is computed from character position on every machine, never sent over the network. Bandwidth-efficient, seam-free, smooth on curved surfaces for all clients.
✔ Zero-gravity mode — mark regions or level defaults as zero-g for space environments. Character floats and switches to 6DOF flying with vertical thrust.
✔ Jetpack integration — hover mode with vertical thrust and gravity-aligned orbit camera. Fully replicated in multiplayer.
✔ Gravity volumes — placeable sources shaped as sphere or box, each with configurable size, priority, and Gravity Strength (1 = Earth, 0.165 = Moon, 2 = heavy). Multiple sources coexist via priority.
✔ Per-level gravity defaults — configurable Default Gravity Strength via AGravityDefaults actor for level-wide setup.
✔ Gravity character — APlanetGenGravityCharacter with Enhanced Input, orbit camera, jetpack, and zero-g flight. Blueprint variants included.
✔ Backwards compatible — original single-player gravity classes still work for existing projects.
──────────────────────────────
🌌 PLANETGEN FEATURES
──────────────────────────────
✔ Walkable procedural planets with continuous chunk streaming
✔ Spatial biomes driven by temperature and humidity fields
✔ Per-biome height amplitude and bias for terrain variation
✔ Climate-filtered foliage and grass placement
✔ Full C++ source with Blueprint integration
✔ UE 5.4, 5.5, 5.6, 5.7, 5.8 supported
──────────────────────────────
🌍 SPACE TOOLKIT
──────────────────────────────
PlanetGen pairs with two other plugins for complete space gameplay:
► GravityCore — Custom gravity + jetpack for any shape: fab.com/listings/c74de757-8cf8-45ff-9d6e-82d3b421af5b
► Starship — Pilotable spaceship for planet-to-planet travel: fab.com/listings/3f2e3b36-eb5f-468d-a47a-6e378ddefdbf
──────────────────────────────
🎮 SUPPORT
──────────────────────────────
► Discord: discord.gg/jRhvJtw5r5
► Patreon: patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme
#UnrealEngine #UE5 #GameDev #PlanetGen #Multiplayer #WalkableProceduralPlanet #UE5Plugin #SpaceGame #NetworkReplication #ProceduralGeneration










