Framing Multiple Actors in Attack Camera - Unreal Engine Reactive Turn Based Combat #60 @CodeLikeMe
Framing Multiple Actors in Attack Camera - Unreal Engine Reactive Turn Based Combat #60  @CodeLikeMe
Uploaded April 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/156237371 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", we are going to make improvements to the player attack camera system. Here we have used gameplay camera system to implement the camera in this game. We are going to setup a way to frame the attack action by making sure both characters are always in the frame despite their relative movements when the attack happens. Here we will make use of PanningFraming node in gameplay camera system. Later on we will use the same camera mode for parrying as well.

Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft

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Framing Multiple Actors in Attack Camera - Unreal Engine Reactive Turn Based Combat #60

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