I Added Bridges and More to My Runtime Road System | UE5 CityGen #3 @CodeLikeMe
I Added Bridges and More to My Runtime Road System | UE5 CityGen #3  @CodeLikeMe
Uploaded May 2026 | Updated September 2026, 2 weeks ago
CityGen is an Unreal Engine 5 plugin for building indie city-builder, RTS, and 4X games on top of infinite procedural worlds. It's built on WorldGen — inheriting its chunk streaming, biomes, hydraulic erosion, and foliage systems — and adds the city-builder layer on top: the tools the player uses to actively shape their world. Roads, building placement, and zone systems, all running in real time with no baked landscapes or pre-authored heightmaps.

Last video the player could draw roads and the terrain reshaped itself around them. This video the player can put a road OVER terrain — bridges over valleys and rivers, with pillars underneath, and a different mesh on the bridge span itself. Plus a pile of road-tool polish: continuous joins, self-intersection junctions, Cities-Skylines-style fixed-angle bends, filleted corners, slope-aware drops.

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🌉 CITYGEN — BRIDGES & ROAD POLISH
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► Citygen on FAB: fab.com/listings/943e7e83-f24c-4914-a3b5-d6ac38a9f017
► Built on WorldGen — get WorldGen on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► WorldGen Project File: patreon.com/posts/158314143
► CityGen (early access + project files): patreon.com/posts/159347008

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IN THIS VIDEO
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✔ Bridges — road above terrain leaves the ground untouched
✔ Hysteresis — bridge spans don't flicker on uneven ground
✔ Pillars — dual ISMs underneath, scaled to fit the gap
✔ Bridge mesh swap — different road mesh on bridge spans
✔ Continuous join — extend, bridge between, close into a loop
✔ Self-intersection junctions — figure-8 roads get auto plazas
✔ Fixed-angle snap — Cities-Skylines-style increment + max bend
✔ Filleted corners — arc-matching Hermite tiles, no kinks
✔ Slope-aware drop — bridge ramps stay at the spline Z

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🎮 SUPPORT & COMMUNITY
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► Patreon: patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme

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#UnrealEngine #UE5 #CityBuilder #GameDev #ProceduralGeneration #IndieDev #CitiesSkylinesStyle #OpenWorld #UnrealEngine5 #CityGen #WorldGen #ProceduralTerrain #Bridges #SplineMesh
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
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I Added Bridges and More to My Runtime Road System | UE5 CityGen #3

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