Uploaded January 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/147065795 .
This is the 189th episode of the tutorial series Unreal Engine Action RPG game using Gameplay Ability System. Today we are going to implement a floating marker system to show any marker such as overhead health bars for characters or a checkpoint marker that guides the player. For this, we will be using the gameplay messaging subsystem to communicate between world actors and widget components.
Introduction to gameplay messaging subsystem: youtu.be/Qnxk6iiy7sU
Animations are sponsored by: ramsterzanimations.com
www2.unrealengine.com/marketplace/en-US/product/greatsword-anims
Full Playlist :
Action RPG series with gameplay ability system:
youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
patreon.com/codelikeme
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content : facebook.com/gamedevelopersclub
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#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
Project Files: patreon.com/posts/147065795 .
This is the 189th episode of the tutorial series Unreal Engine Action RPG game using Gameplay Ability System. Today we are going to implement a floating marker system to show any marker such as overhead health bars for characters or a checkpoint marker that guides the player. For this, we will be using the gameplay messaging subsystem to communicate between world actors and widget components.
Introduction to gameplay messaging subsystem: youtu.be/Qnxk6iiy7sU
Animations are sponsored by: ramsterzanimations.com
www2.unrealengine.com/marketplace/en-US/product/greatsword-anims
Full Playlist :
Action RPG series with gameplay ability system:
youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
patreon.com/codelikeme
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content : facebook.com/gamedevelopersclub
Follow me on twitter : twitter.com/CodeLikeMe2
Follow me on reddit : reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
![Multiplayer & Passengers โ Starship V1.1 for UE5
Starship V1.1 just shipped on Patreon and Fab - adding full multiplayer, passengers , and auto-seat at takeoff to the pilotable spaceship plugin for UE5.
Existing V1.0 buyers get V1.1 as a free auto-update once Fab approves.
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๐ GET STARSHIP
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โบ Fab: https://www.fab.com/listings/3f2e3b36-eb5f-468d-a47a-6e378ddefdbf
โบ Free Demo + Project: https://www.patreon.com/CodeLikeMe/posts/starship-v1-1-163268734
โบ Discord: https://discord.gg/jRhvJtw5r5
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๐ ๏ธ WHATS NEW IN V1.1
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โ Full multiplayer โ client-authoritative flight, server-authoritative possession & seating. Listen and dedicated servers. No changes to your Character or PlayerController.
โ Passengers โ up to MaxPassengers ride welded to the hull with movement and collision frozen. Seated stow mirrored on every machine.
โ Auto-seat player pawns at takeoff โ any player standing on the hull or in the boarding volume when the ship lifts off is seated automatically. Walk-on riders dont get left behind.
โ Passenger board/leave prompt โ same key-aware prompt system as the pilot flow. Press [key] to board when overlapping a piloted ship.
โ NPC passengers (scripted) โ BoardPassenger(Passenger) / UnboardPassenger(Passenger, bForce) server functions accept any pawn. Script AI crew via Blueprint (not auto-detected).
โ Mid-flight bailout option โ bPassengerExitRequiresLanded toggle (default true) keeps riders aboard until landed. Turn off for jetpack characters or emergency ejections.
โ Runtime-injected UStarshipRiderComponent โ passengers command a ship they dont own without character edits or owning-connection juggling.
โ Movable interaction volume โ repositionable in Blueprint to match your ship geometry.
โ Local pilot/passenger events โ On Local Pilot Begin/End and On Local Passenger Begin/End for HUDs that live only on the piloting/riding client.
โ Smooth proxy interpolation โ non-simulating machines chase the replicated transform via ProxySmoothingSpeed.
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๐ STARSHIP FEATURES
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โ 6DOF anti-gravity flight with four auto-detected states
โ Complete walk-up, board, fly, land, disembark loop
โ Gravity-agnostic โ works with world gravity or GravityCore
โ Full C++ source with Blueprint integration
โ Ready-to-fly BP_Starship with lander mesh, engine FX, sound
โ UE 5.4 - 5.8 supported
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๐ SPACE TOOLKIT
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Starship pairs with PlanetGen and GravityCore for complete space gameplay.
โบ PlanetGen: https://www.fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
โบ GravityCore: https://www.fab.com/listings/c74de757-8cf8-45ff-9d6e-82d3b421af5b
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๐ฎ SUPPORT
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โบ Discord: https://discord.gg/jRhvJtw5r5
โบ Patreon: https://www.patreon.com/cw/CodeLikeMe
โบ Subscribe: https://www.youtube.com/codelikeme
#UnrealEngine #UE5 #GameDev #Starship #Multiplayer #UE5Plugin #SpaceGame #NetworkReplication Multiplayer & Passengers โ Starship V1.1 for UE5](https://i.ytimg.com/vi/ZHMp2IzTPT8/mqdefault.jpg)









