Uploaded October 2015 | Updated September 2026, 1 week ago
First of all, for some reason the map layout looks glitched to fix it but couldn't do it, but since everythings the same I didn't cared that much.
So, I bought all my Assassins here to deal with the strong enemies, Pent and Priscilla would provide long-range assistance and also Hector, Bartre and Florina with the Vaida's Spear to deal with the rest. And results that I managed to 3Turn this chapter. Besides that there's no much I can say. This project is finished.
First of all, for some reason the map layout looks glitched to fix it but couldn't do it, but since everythings the same I didn't cared that much.
So, I bought all my Assassins here to deal with the strong enemies, Pent and Priscilla would provide long-range assistance and also Hector, Bartre and Florina with the Vaida's Spear to deal with the rest. And results that I managed to 3Turn this chapter. Besides that there's no much I can say. This project is finished.
![[TAS] GBA Mega Man Zero All Stages by Rolanmen1 in 34:09.83
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/1632M.html
After a long hibernation meant to purge his body of the Wily Virus, Zero is awakened to save Ciel and the resistance. Zero decides to help, but what he really wants is to have some slashing fun.
Unlike the other run of this game, this run doesnt use mission skips, which means that the author had to beat every mission as fast as possible.
This improves the previous movie by 1.91. [TAS] GBA Mega Man Zero All Stages by Rolanmen1 in 34:09.83](https://i.ytimg.com/vi/vtCAC1qbtfA/mqdefault.jpg)




![[TAS] GBA Mega Man Zero 2 by Hetfield90 & Flameberger in 49:47.57
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/3617M.html
Zero is back in his second personal adventure, facing his greatest challenge yet.
This time, the Japanese version is used instead for a glitch only available on that version of the game.
This run by Hetfield90 and Flameberger improves the previous run by 1 minute and 34 seconds after accounting for emulation differences. [TAS] GBA Mega Man Zero 2 by Hetfield90 & Flameberger in 49:47.57](https://i.ytimg.com/vi/yXp9sItrsDI/mqdefault.jpg)




![[TAS Comparison] Tweaked Mega Man X6 - Max Dash Speed, AIA and CMD - Final Stage
This is a TAS Comparison of 2 runs of the final stage, one with X using Blade Armor Foots and the other is with Zero, none of them using Hyper Dash. Enjoy.
TWEAKS PERFORMED
General Tweaks
Activate incomplete armors = Checked
Player Mechanics
Dash Speed (Ground/Air) #1
Normal = 600000
Hyper Dash (Added) = 160000
Dash Speed (Ground/Air) #2
Normal = 600000
Hyper Dash (Added) = 160000
Mach Dash (Blade Armor)
Execution/Cancelling = Press/Back [TAS Comparison] Tweaked Mega Man X6 - Max Dash Speed, AIA and CMD - Final Stage](https://i.ytimg.com/vi/zM601MTqb_Q/mqdefault.jpg)