@Rolanmen1
  @Rolanmen1
Rolanmen1 | Fire Emblem Hax Enemies - Ch23x @Rolanmen1 | Uploaded February 2012 | Updated October 2024, 3 hours ago.
So, i have to carefully plan this map because it can become really annoying. I also had to study enemy behaviour and same goes for Kishuna. If you move units the same way i did, he will always moves towards the right group, making it less possible to enemies with staves to put you berserk or to sleep. Every promoted enemy have capped stats.

I figured out that when an unit already have a condition, said unit can't be targeted by others condition staves and neither by Ninian's Rings. Knowing this, i made Ninian use Filla's Might and Nini's Grace on Bartre so he won't be targeted. I also figured out that enemies with Condition Staves won't target units who aren't equipped, wich is why Hawkeye wasn't equipped at the beginning and i made Ninian hold the only Hand Axe i have so he can attack Kishuna later.

I had to attack Kishuna somewhere before the end of my Turn4, since at the end of that he will flee, leaving his 4 partners, but if i attack him or open the door of the door he is in, he flees along with his companions and leave 4 unpromoted units that drop weapons. I wanted to open the door of his room to get 4 Silver Weapons, but that turns out to be impossible in this hack.

I also found out a glitch. You will notice that after Kishuna leaves, all doors and broken walls dissapears, said broken walls allows a mounted unit to Canto after attacking or using a staff. You will notice that i used this glitch in this video (also, take in mind that the broken walls you destroy won't have this effect).

I think that's all, i hope you enjoy this video.

For more info: serenesforest.net/forums/index.php?showtopic=23115&pid=1312525&st=0&#entry1312525
Fire Emblem Hax Enemies - Ch23xFire Emblem Hax Enemies - Ch28xFire Emblem - Ch26 ENM Fast Completion Strategy ConceptFire Emblem - Ch2 LHM Fast Strategy Concept[TAS] GBA Mega Man Zero 2 by Hetfield90 & Flameberger in 49:47.57Metal Shark - Part 6 - Mega Man X6 - X and Zero, 1 Controller - All Stages TASFire Emblem - RNG ScriptFire Emblem - Ch16 Fast Mine Acquisition Strategy ConceptMega Man X6 - X and Zero, One Controller - 45:56.23 - With Commentary - All Stages TAS[TAS Comparison] Tweaked Mega Man X6 - Max Dash Speed,  AIA and CMD - Final Stage[TAS Commentary] Tweaked Mega Man X6 Max Dash Speed AIA and CMD, Any% [TAS] by Rolanmen1

Fire Emblem Hax Enemies - Ch23x @Rolanmen1

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER