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Rolanmen1 | Fire Emblem - Ch26 ENM Fast Completion Strategy Concept @Rolanmen1 | Uploaded September 2016 | Updated October 2024, 3 hours ago.
Full playlist: youtube.com/playlist?list=PLKHvCiI3mLyHMsIONWBocyOIQG-FyQBRe

As the title states it, this is a Concept of a Strategy that ables you to end this chapter as fast as possible using the Torch Staff Glitch that allows you to control the Enemy Phase.

The strategy in a nutshell is that you can complete the map without going into the castle and going into battle, saving some time there. Prevent the enemy to unlock the doors, if the enemy can't reach you, they won't chase you, so I had make the enemies with keys drop them, make the thieves trade with other units to full their inventory and making them to pick the Rescue Staff from the chest, since you are controlling them and their inventory is full you can drop one item to Merlinus, the same happens with the other thieft that picks the Boots. And reduce a lot of time by killing Jaffar and Nino and rescuing Zephiel with the Rescue Staff that is sent to Merlinus, this removes the Other Phase completely. Ursula is also killed so no reinforcements will appear.

Take in mind that this may be improved, for instance, I think you can use the Torch Staff 2 times instead of 3 with a few tweaks, but that is just theory by now.

How to do the Torch Staff Glitch:
* Use the torch staff in a spot where you know an enemy unit will land.
* Wait for the enemy unit to land there (the enemy can even attack when landing and still works).
* You have to reset the game just before it grays out.
* Resume your game and if done right, you will be in Enemy Phase.

So, to do this you will need:
* Merlinus needs to be deployed.
* Pent with a Torch Staff (from Ch18) and Bolting (from Ch25).
* Louise needs to be in the map (to support Pent to kill Ursula).
* Ninian with Filla’s Might (from Ch22).
* A unit that can't counter from 2 spaces.

This is the turn by turn commentary:
Turn 1: Pent uses the Torch Staff, in the Enemy Phase, a Knight moved into the Torch Staff Tile that triggers the glitch, moved Ursula one space northeast, and moved the southeast Bishop to trade with a thieft to full his inventory and then moved him north. Jaffar kills the archer.

Turn 2: Pent uses the Torch Staff in a different spot, and moved a unit (in this case Marcus) southeast to be used later. Made the enemy Paladin hits Jaffar and Jaffar misses him twice (can't crit Jaffar), another Knight moved into the second Torch Staff Tile then moved some units arround so Jaffar won't reach them and moved a Mercenary one tile south that will trigger the Torch Staff Glitch the next turn, moved Ursula all the way to the norteast and moved the thieft north, the second thieft appears on the west. Jaffar kills the Knight.

Turn 3: Pent used the Torch Staff for the last time and moved Marcus to the west. The enemy Paladin hits Jaffar and is killed back and another Knight near kills Jaffar, a Mercenary lands on the second Torch Staff Tile, moved the second thieft to the north and made some enemy units trade with him to full his inventory, moved Ursula all the way to the northeast to kill Nino with her Bolting and moved the east thieft to the north to open the door.

Turn 4: Moved Louise one tile west so Pent will recieve her Support Bonus, Ninian dances for Pent with Filla's Might, Pent crits and kills Ursula, in the Enemy Phase a mage move to attack Marcus, landing in the third Torch Staff Tile, moved the west thieft north and the east thieft to open the chest with the Rescue Staff and sent it to Merlinus and made an enemy to the northeast drop the Door Key.

Turn 5: Made Pent get the Rescue Staff from Merlinus and use it to Rescue Zephiel so Hector rescues him, moved Marcus out of the reach of the mage since it is not needed and an enemy holding a Door Key opens the west door with the chests.

Turn 6: Moved Marcus to the west again to use the glitch and moved the west thieft to pick the Boots from the chest and sent it to Merlinus and made a Knight near rescue the thieft so he won't move.

Turn 7: Moved Marcus and waits the chapter to end.
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Fire Emblem - Ch26 ENM Fast Completion Strategy Concept @Rolanmen1

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