Uploaded May 2020 | Updated September 2026, 1 week ago
yes it took this long
i think i had already cleared the stage long ago but i simply forgot to replay for the cat drop. ah well, i got cotc 3 treasures now so :^)
i got a couple of strat vids lying around, ill get around to them hopefully
yes it took this long
i think i had already cleared the stage long ago but i simply forgot to replay for the cat drop. ah well, i got cotc 3 treasures now so :^)
i got a couple of strat vids lying around, ill get around to them hopefully
![Floor 45 - Rush / Cheese [TAS]
Save states were used in order to achieve this, hence TAS.
Steps:
Spawn Slime at 1600. Spawn Bahamut at 4600. Spawn Slime as soon as the 1st slime hits a peon. Spawn Bullet Train, followed by Fishman and Slime, during the Bahamut hit that occurs after Queen B is KBd once. Spawn another Fishman ASAP. As soon as Slime is available, spawn Slime, Roe and Green Shell all at once.
Since the strategy here is reliant on Bahamut clipping into Queen B, while simultaneously not having any units go in front of Bahamut, so that Bahamut can get a final hit on Bakoo and do some damage to the base, this strategy isnt practical. However, it was a fun idea, so I gave it a shot.
Ill try figuring out a strategy that isnt reliant on Rich Cat, nor reliant on non-consistent required clipping for a unit.
Levels:
(The first five units are for combos)
Fishman: 40 (lv10 speed talent)
Green Shell: 40
Slime: 45
Bullet Train: 40
Bahamut: 40 Floor 45 - Rush / Cheese [TAS]](https://i.ytimg.com/vi/V81d9fcOgDg/mqdefault.jpg)
![Floor 47 - One Chain Puffsley [TAS]
This is not a guide. The timings required are too precise for this strategy to be practical. I was just curious if it was theoretically possible to kill puffsley within one bahamut cycle.
Ill try making a more practical strategy though, perhaps with Cat Jobs.
For reference, my unit levels are:
Crystal - 20
Btrain - 50
M. Mohawk - 20
SuperCat - 30
Slime - 50
Cat Jobs - 30
Bahamut: 40
Tbolt - 15 Floor 47 - One Chain Puffsley [TAS]](https://i.ytimg.com/vi/Vtun3GrXNN4/mqdefault.jpg)





![Curry Comet strat || Battle Cats
based off of yohane strat: https://youtu.be/xeNv3n_DsL8 props to him. Iron Wall in this vid is lv15
You can hit puffer as many times with bahamut as you want for the startoff (or not do it at all), but I prefer 4, since the very next hit that will kill puffer becomes slime in that case.
Once slime hits the base, delay your glass spawn a bit instead of spawning before slime hits, or at the moment slime hits. This is because spawning him too early will have his hitbox linger and will cause Rain D to detect it, making Rain D attack instead of coming immediately to your base. This way, you don’t lose time.
If you lure everything after your bahamut dies, Rain D will be the closest thing to your base, which gives you the opportunity to use Bullet Train and kill Rain D
After the Rain D... the stage becomes kinda stressful lol. I spawn metal as much as I can. I try spawning shell in a way where if metal was to be knocked back, I would still have shell at the front, causing none of the dolphinas to advance quickly. Glass and Bullet train can work to stop dolphinas and puffingtons from advancing for a bit if your metal and shells get knocked back or die. Try to count how many puffington hits your metal or shell can survive in order to be prepared in advance to spawn shell/glass/maglev for the reasons mentioned above in this paragraph.
Music: Crash Fever - Destiny (based off of Beethoven’s Symphony No. 5) [https://youtu.be/xSi5qbZp-cg] Curry Comet strat || Battle Cats](https://i.ytimg.com/vi/cNAX7BfJmHM/mqdefault.jpg)


