Slave to Energy (ez LD strat, no rugby) || Battle Cats @apghercules
Slave to Energy (ez LD strat, no rugby) || Battle Cats  @apghercules
Uploaded June 2020 | Updated September 2026, 1 week ago
Strat here is kinda just to abuse enemy limit and abuse golfer’s LD to kill sloth before dealing with anything else, especially the Two Cans.

“Why 2 wave blockers?”
this youtu.be/tCPPW8mdG28
id rather be safe, and golfer seems like the only necessary LD unit here.

During the sloth phase, try having 2 wave blockers on the field. Once sloth dies and you’re starting to push, spawn as many wave blockers as possible, since at one point in this run post-sloth, I accidentally hit cat limit and Two cans were killing my wave blockers. It’s a good thing I had multiple at that moment.


I believe freeze combo’s pretty important here. It seems enemies like the otters are only frozen by one bomber during the sloth phase, so I think freeze combo could really help with stopping unnecessary push from otters.

Wall doges can be kinda strong in stacks, but they didn’t seem to be an issue this run. Perhaps you could bring healer in place of one of the wave blockers if you wish, but I haven’t tried it.

Levels:
M. eraser: 38
Eraser: 20+50
Bomber: 24
Supercat: 30
Golfer: 30
Bahamut: 30
Octopus: 31
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apg hercules |

Slave to Energy (ez LD strat, no rugby) || Battle Cats

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