apg hercules
ouch
updated
Original description:
:realrealbestcat:
credits to yohane’s strat for showing me jagando’s power. admittedly this guide is not ideal but you cant do much with No Rich restrictions here
If there’s any other tough stages from like the past 15 or so subchapters, you can suggest guides for them here, i havent been following UL for a long enough time to keep up with whats tough and whats not
When using BBlast, spawn rock at around the same time so that M. Ost does not move forward immediately after being BBlasted
Later in the stage, when theres a ton of Condemned Pengs, save Rock for the surges. And of course, Use Btrain for dark doges mainly.
If you wanna use rich, then you could replace Rich Cat Sr. with an extra meatshield if you have any good ones (ideally durable or surge immune ones)
Most talents here are essential except for maybe Slapsticks weaken
Other than that, good luck… this stage is wild without rich
Music: Xomu - Walpurgis night
Gato: 30 (surge immune)
Eraser: 73
M. Eraser: 46
Rock: 30
Rich: 30 (Only for combos)
Bullet Train: 50
Housewife: 50 (lv10 savage blow)
Slapsticks: 50 (lv10 weaken)
Cyberpunk: 30 (lv10 slow, lv10 survive)
Jagando: 40
save idi for puffingtons
Manic Mohawk: 20
Manic Eraser: 40
Can Can: 40 (Double Money, Alien target, lv10 speed)
Slime: 40
Green Shell: 40
Bullet Train: 40
Fishman: 40
Seafarer: 40
Idi: 40
Bahamut: 40
Have slime hit the base so that the brollows arent as big of an issue. Slime needs to be at least 47 to one shot brollows. Save Tbolt for slime hits
Levels:
Mohawk: 20
Manic Eraser: 40
Eraser: 20+30
Rock: 20
Slime: 47
Medalist: 40
Slapsticks: 40
Housewife: 40 (lv10 savage blow)
Cyberpunk: 30 (lv10 slow)
Urs: 40
- Rushers (Yuki, Idi, etc)
- Seafarer
- Cyberpunk
- Cats in the Cradle
- Epicfest Ubers
yes, dogumaru does really work here. Any ranged backliners like Urs and Ururun die very quickly to Kite and Prisoner
Pizza can sometimes be too slow to reach any enemies since he'll keep getting knocked back by the LD enemies as well, so Seafarer can be an alternative
Unit levels:
Manic Mohawk: 20
Manic Eraser: 38
Mohawk: 20+20
Eraser: 20+20
Tourist: 30
Housewife: 40 (lv10 Savage blow)
Pizza: 40 (lv10 wave)
Dogumaru: 40
Bahamut: 40
Talented dancer is a better strat but if you don't have that, this works too
almost thought i'd lose at the end with the bun bun at my base but musashi clutched
Octo: 40
Bahamut: 40
Musashi: 40
Mohawk: 20
Eraser: 40
Slime: 40
Can Can: 40 (Double Money, lv10 Speed)
Fishman: 40
Slow Cannon: 20
I should note that I feel Juliet outperforms Sanzo here. The main reason is because Juliet has a much longer backswing than Sanzo, which will allow her to move much less into Othom's range at the start of the Boss phase. Juliet is also a lot more durable than Sanzo due to higher HP. Because of these reasons, I had an easier time with Juliet than a fully talented Sanzo (minus HP talent)
Juggle the startoff peons with Ramen, Pizza and Doron. Don't spawn Ururun at all until Divine Cyclone is dead. This is because if Ururun procs on Divine Cyclone, your Juliet stack will advance
You can notice at 2:21 that my Doron failed to proc on Othom. Ideally, you really really want Doron to proc so that your Juliet stack is much less likely to die quickly, but it's still doable even if Doron doesn't proc as demonstrated here
Aerial Recon is a good combo if you substitute Ururun for anything that has massive damage against Angels/Relics/Floating, or want to use Cyberpunk in place of Ururun for the Accounting up combo if money is a huge issue for you. If you don't want to use Time Traveller though, then Biobone is a better combo
Time Traveller: 40
Rock: 30
Ramen: 50 (lv10 KB Resist talent)
Juliet: 30 (lv1 freeze talent)
Pizza: 40 (lv10 wave talent)
Doron: 30
Ururun: 30
Slow cannon: 20
Try to get the Minas synced as much as possible. My visual cue for spawning mina is when her hands have moved back and forth once each. My visual cue for spawning bahamut is when Mina puts her left hand on her bazooka.
Everything else should be self-explanatory i think.
Levels:
Manic Eraser: 40
Rock Cat: 30
Green Shell: 40
Healer: 20
Mina: 40
Bahamut: 40
Once there's only 1 gabriel left, try to make it so bahamut misses the gabriels by making rock hit it instead. That way, bahamut dies, and then you can stall that last gabriel with manic erasers + rock. Don't spawn rock too much though, or the gabriel will die fairly quickly. Rock needs to be at least level 34 to do enough damage to knock back a gabriel.
Once you've maxed your wallet and money, spam slapsticks, all your meatshields, aku researcher and Mina. Spawn Bellydancer at a balanced pace while keeping your money in mind. Don't spawn Urs and Ururun during this phase. You need them for later once you have all 5 Akumas on the field, since thats when the gabriel spam starts to calm down. You risk having them die by the 5th Akuma just like Mina died in the video.
After that, spawn the best you can, hope you don't get massively screwed over by the death surges, and you should be okay. I used the 2nd bahamut here to clear the gabriels which isn't a half bad idea, since bahamut still managed to get a hit in.
LEVELS:
Normal Eraser: 20
Manic Eraser: 41 (41 is the bare minimum to survive a single Akuma hit)
Rock Cat: 34
Bellydancer: 41 (Talent: Aku trait)
Aku Researcher: 30
Slapsticks: 41
Mina: 40
Urs: 40
Ururun: 40
Bahamut: 40
Iron Wall: 20
Don't spawn can can, pizza and housewife all at once. Juggle your spawns. If you spawn all your attackers at once, you're wasting money since at least one of your attackers won't have as much effect as they could've (e.g pizza is slow, so if you have can can and housewife already beating up aku gory, spawning pizza will be ineffective and a cash drain).
Once you get to the ''cleanup'' phase (where only aku gory and aku doge are the remaining peons), save your bahamuts for the aku gories. You'll have a bahamut ready every 2 gory phases. Alternate between purely bahamut and can can + housewife + bullet train + pizza.
In general, just use your bahamut for the peons, not for Aku Empress. The main source of ''damaging'' Empress is from shield break, and even once her shield is broken, your regular attackers like housewife and bullet train do enough damage to knock her back.
Only spawn your Green Shells and Iron Walls as soon as Empress attacks, since that's the moment when your frontline is weakened the most, and the time when enemies will push the hardest. Save your Green Shells and Iron Walls for these phases, or else you're a bit screwed
Levels:
Manic Eraser: 40
Ramen: 40
Octo: 40
Green Shell: 40
Can Can: 40 (double money talent)
Aku Researcher: 30
Bullet Train: 40
Housewife: 40 (lv10 savage blow)
Pizza: 40 (lv10 wave)
Iron Wall: 30 (sorry i thought mine was 20 when recording, but 20 should still work fine)
I spawn metal cat and aku researcher together to break Aku Bear’s shield since they both have the same speed, so it’s much easier to time
Use Bahamut for the Aku Bears, use Manic Dragon and Bullet Train for the Pengs. However, if Aku bear is on his last KB, you should use bullet train. Mine wasn't high level enough, but a level 50 bullet train should be able to consistently get the double money on Aku Bear for his last KB.
Levels:
Manic Mohawk: 40
Manic Eraser: 40
Rock Cat: 30
Metal Cat: 20
Green Shell: 40
Bullet Train: 40
Aku Researcher: 30
Manic Dragon: 30
Doron: 40
Bahamut: 40
Ramen: 45
Rock: 30
Bullet Train: 40
Octo: 40
Rugby: 40
Bahamut: 40
Akira: 40 (lv. 10 strengthen, lv. 10 freeze)
if someone like darg or smth wants to make this strat work then be my guest
Levels:
Cat Jobs: 30
Dark Lazer: 40 (No talents)
Eraser + Dark: 20+50
Octo: 31
Pizza: 38
Green Shell: 30
Cat Jobs OP
Levels:
Manic Lion: 50
Bullet Train: 50
Cat Jobs: 30
Bahamut: 40
Slow cannon: level 20
feels good to have HT back after what, 5-6 months? been a while
Levels:
Manic Mohawk: 31
Manic Lion: 30
Bullet Train: 40
Manic Dragon: 35
Dancer: 40 (not talented)
T Bear: 50
Slime: 50
Fishman: 50 (No talents)
Cat Jobs: 30
Sniper: 30
Stone: 20
Crystal: 20
Tourist: 30
Driller: 30
Bahamut: 40
Steps:
Spawn Slime at 1600. Spawn Bahamut at 4600. Spawn Slime as soon as the 1st slime hits a peon. Spawn Bullet Train, followed by Fishman and Slime, during the Bahamut hit that occurs after Queen B is KB'd once. Spawn another Fishman ASAP. As soon as Slime is available, spawn Slime, Roe and Green Shell all at once.
Since the strategy here is reliant on Bahamut clipping into Queen B, while simultaneously not having any units go in front of Bahamut, so that Bahamut can get a final hit on Bakoo and do some damage to the base, this strategy isn't practical. However, it was a fun idea, so I gave it a shot.
I'll try figuring out a strategy that isn't reliant on Rich Cat, nor reliant on non-consistent required clipping for a unit.
Levels:
(The first five units are for combos)
Fishman: 40 (lv10 speed talent)
Green Shell: 40
Slime: 45
Bullet Train: 40
Bahamut: 40
If you use rich cat, you may be able to bring in an extra unit for DPS in place of Rich Cat Sr's slot.
The kill on this base here was rather clutch, and I've had times where only 1 base HP remained before JK Bun Bun came out. However, if your bahamut is 40, you probably don't have to worry as much about that
Levels:
Riceball: 40
Crystal: 20
Assassin Bear Cat: 40
Super Cat: 30
Tourist: 30
Bahamut: 30
Levels:
Mohawk: 20
Crystal: 20
Green shell: 40
Bullet Train: 40
Tourist: 43 (In order to one shot those guys)
Bahamut: 40
I'll try making a more practical strategy though, perhaps with Cat Jobs.
For reference, my unit levels are:
Crystal - 20
Btrain - 50
M. Mohawk - 20
SuperCat - 30
Slime - 50
Cat Jobs - 30
Bahamut: 40
Tbolt - 15
Cadaver BearCat needs to be at least 38 in order to two shot zombie hippos.
For the startoff, I try to take care of the first seal with slapsticks, then try to passively “stack” 2 minas on the 2nd, 3rd and 4th seal. Once I know it’s likely that I can get 2 Minas out before I hit the base, I try stacking slapsticks. I take care of zombie hippos with Cadaver BearCat.
Mina is here in order to chip at Prof A, because Prof A isn’t enjoyable to take care of after the M. Ost is dead. If you have an LD uber who can target prof A and does effective damage to it, you can swap it out for Mina.
Once M. Ost is dead, chip prof A with Bullet Train and Bahamut. You can also have a zombie hippo in front of Prof A, then use the zombie hippo as a stepping stone for Mina to chip at Prof A. Once Prof A is dead, and croakley isn’t hitting your base, you basically won.
Try saving as much base HP as possible before hitting the base, because it’s possible you have a run where you kill M Ost, but have croakley on your base, which basically puts you on a ticking time bomb where you don’t want Croakley to kill your base. So, you don’t want a sloppy startoff where seals and zomboes chip a bunch of your base’s HP.
I’ve beaten the stage with level 40 slapsticks and the exact same lineup (except lion replaces Cadaver Bear for an extra strong combo). However, it’s frustrating to get it to work consistently, so I heavily urge you to get a lv50 slapsticks for a much easier time with this stage
Unit levels:
B. Train: 50
Mina: 40
Eraser: 69
M. Eraser: 35
Cadaver Bear: 38
Slapsticks: 50
Bahamut: 40
EDIT: I can’t remember the level of my Holy Blast but it’s probably 20, though level 1 holy blast should still work for the sake of unburrowing the zomboes.
This strategy is done by abusing the enemy limit. You want to keep 10 snaches alive by using healer to freeze them at the base, and then clip B. train through all the snaches by using Time Traveller to knock back the snaches, then get time traveller killed, as well as freeze snaches again with a second healer, and then wait for B. Train to kill the base.
Specifics:
Use slime wave chip for seals. Since my slime is low level, I used MML for chip as well.
Avoid spawning too much during li’l zyclone phase. You want to avoid pushing too much, otherwise you’ll hit the base early and fail the cheese. You should especially be careful if your slime can 2-shot snaches.
After li’l zyclone is dead, if there are any ginger snaches on the field that have taken damage, make sure to kill them. You don’t want any ginger snaches at low HP in your ginger snache stack during healer phase. Otherwise, Time traveller will kill them, and then Cadaver Bear will spawn, thus ruining your run.
Spawn Time Traveller after the ''freeze'' icon on the ginger snaches has stopped spinning
Breakerblast is used to push away ginger snaches from healer after time traveller has knocked them back. That way, ginger snaches have more time to unfreeze, thus killing time traveller so that he can no longer chip snaches, and thus no more chance for the snaches to be killed.
Unit levels:
MML: 30
Healer: 20
Eraser: +50
M. Eraser: 38
Slime: 30
B. Train: 40
Time Traveller: 30
Make sure to count how many units you have on field while LD stacking. You don't want to reach the cat limit before you have stuff like your Bahamut out and some meatshields out. Aim for about ~45 units total on field or so.
I spawn only Mina on the field when the first Teacher Bear is there, so that I don't have anything to instantly kill the Dark Doge that comes after the first Teacher Bear, which allows me to stack much more.
This is probably minor, but try to make sure to always have one manic eraser out in the front when Cadaver Bear is there, just as a safety measure. Don't spam Manic Eraser though, since you don't want to clog the cat limit.
Not much else to note I guess, so here's the unit levels:
Manic Eraser: 38
Healer: 20
Green Shell: 30
Golfer: 30
Mina: 30
Bahamut: 30
Killer cat is filler. You can remove him or replace him with anything. He does nothing.
On my main save, I achieved this run on my 6th try (some losing runs being my fault for bad timing / choices, and others being out of my control). Given each attempt takes a short minute, this strategy shouldn't be very time-consuming, and thus feasible.
STEPS:
Spawn Healer at 3400. Spawn Manic Eraser at 4100. Spawn Bahamut ASAP after that. Then spawn SuperCat right after you have the money and Bahamut killed the Kroxo, and resume spawning Manic Erasers. Once the boss comes, delay spawning Green Shell by a few seconds. After that, things should be ok. The higher your Green Shell and Roe's levels are, the more consistent this is I imagine.
Keep in mind that since the second Kroxo's spawn timing is random, your Bahamut won't consistently hit the second Kroxo in every run, which can screw things up. It's still very common for Kroxo to spawn early enough for Bahamut to hit it though, so you don't have to worry too much.
Rich cat could perhaps help for more money to spawn things like Seafarer (if you replace it with Killer cat) as a safety freeze. There's also the fact that I can't immediately spawn things like Roe given my limited money, so Rich Cat would also help in that scenario.
LEVELS:
Sashimi, Richest Cat, Cat's Gift: Combo Slaves
Roe: lv31 (also for Combo with Sashimi)
Green Shell: lv30
Manic Eraser: lv38
Healer: lv20
SuperCat: lv30
A. Bahamut: lv30
Thunderbolt: lv15, although it wasn't used in this run
I think I just realized that the Ururun + Nyandam + Mina combo was very likely useless in this run. So, I suppose you could replace it with another combo like more speed combos for less strict timing, or attack combos, or HP combos to help your Roes and Green Shells in case they’re low level or you just want to be extra safe. Perhaps a “starting money” combo for less strict immediate bahamut spawn timing. It’s up to you, but speed combo would probably the priority in my opinion.
STEPS:
Spawn healer at 3500 cents. Spawn Eraser at 4100, then save money to immediately spawn bahamut, followed by another manic eraser. Then spawn Supercat once you have the money gained from Kroxo. From then on, just spam all your units except for Slapsticks, Ururun, Nyandam and Mina (basically the combo slaves). Thunderbolt is there in case Healer misses.
LEVELS:
Slapsticks: 30 (combo slave, meant for speed up +%10 with Green Shell)
Green Shell: 40
Ururun / Nyandam / Mina: 30 (combo slaves, meant for +40% startup on initial cat cannon charge)
Manic Eraser: 40
Healer: 30
Roe: 40
Supercat: 30
A. Bahamut: 40
Thunderbolt is lv20, although thunderbolt wasn’t even really needed in this run. I’m pretty sure this would’ve been a win regardless.
I'll test around to see if a richless cheese is possible
Admittedly, this run was a bit clutch, but mitama still did a lot here anyway.
This was recorded July 31st 2020
Yes, I plan to make a guide on the Glass Slippers stage. I just need to test around a bit to see what I can use, and maybe stock up on rich cats if I find it necessary.
I feel I timed iron wall at a suboptimal time, should’ve used it later
Musashi’s here as plan B in case bahamut rushing is unsuccessful.
Zamboney: 30
Bahamut: 30
Musashi: 30
M. Mohawk: 31
M. Eraser: 38
Manic lion: 30
Octo: 31
Metal: 20
Music: Crash Fever - Mozart Skill BGM - Amadeus youtu.be/xr9HxnhA4XM
You can hit puffer as many times with bahamut as you want for the startoff (or not do it at all), but I prefer 4, since the very next hit that will kill puffer becomes slime in that case.
Once slime hits the base, delay your glass spawn a bit instead of spawning before slime hits, or at the moment slime hits. This is because spawning him too early will have his hitbox linger and will cause Rain D to detect it, making Rain D attack instead of coming immediately to your base. This way, you don’t lose time.
If you lure everything after your bahamut dies, Rain D will be the closest thing to your base, which gives you the opportunity to use Bullet Train and kill Rain D
After the Rain D... the stage becomes kinda stressful lol. I spawn metal as much as I can. I try spawning shell in a way where if metal was to be knocked back, I would still have shell at the front, causing none of the dolphinas to advance quickly. Glass and Bullet train can work to stop dolphinas and puffingtons from advancing for a bit if your metal and shells get knocked back or die. Try to count how many puffington hits your metal or shell can survive in order to be prepared in advance to spawn shell/glass/maglev for the reasons mentioned above in this paragraph.
Music: Crash Fever - Destiny (based off of Beethoven’s Symphony No. 5) [youtu.be/xSi5qbZp-cg]
When the first gobble dies, spawn fishman, and spam M. lion and boogie. To sync the gobbles, use breakerblast when the gobbles are all relatively close to each other. It helps to have a manic lion in front of them, letting the first few gobbles start out their animation to let the other gobbles catch up, and then use breakerblast before any of them can attack. I believe this may help from having the gobbles massively desynced.
''How long do I stall Hackey for until I stop spamming boogies and manic lions?'
Stop spamming shortly after the first hackey hit post-second gobble wave.
''Why are you using Boogie Cat?''
Boogie is here for two reasons
1. The slow speed allows me to have more boogies on the field, with some being within hackey range but outside of gobble range, which allows me to safely put hackey in place and not let him advance, while M. lion takes care of the gobbles. Using only manic lion means that whenever my gobbles knockback manic lion, there will be nothing to stop hackey from advancing, since manic lion's hitbox would have temporarily disappeared.
2. The slow speed allows me to desync the gobbles, which means my manic lion can survive more hits instead of dying in one shot by 2 synced gobbles.
To show an example, at 0:41, I synced the gobbles with breakerblast, which had that first manic lion die in one hit. However, at 0:50, my boogie's slow speed very slightly desynced the gobbles, which caused the very next manic lion to survive one hit. I'll try explaining how this works with an example.
Imagine two gobbles, with one of them being a few pixels behind the other. This means there would be 3 zones. The first zone would be where none of the gobbles can hit. This is outside both of their ranges. The second zone would be where the front gobble can hit but not the back gobble. The third zone would be where both gobbles can hit. This is within both of their ranges.
A very slow unit would go through all of these zones, including the second one. Considering they go through the second one, this means the slow unit would activate the front gobble's attack but not the back gobble. This would therefore have the gobbles *not* attack at the same time, and thus be desynced.
A very fast unit may skip the second zone if the zone is small. This means that they would go from the first zone to the third zone, meaning they would go from none of the gobbles attacking to both of the gobbles attacking at the same time, which means they would be synced in their attacks.
UNIT LEVELS:
Soba+Catophone are for Cat Cannon recharge up small combo
Wrestler+juliet are for base defense up medium combo
Bahamut is 30
Boogie is 34
Manic lion is 30
slime is 30
cutter is 30
fishman is 39
“Why 2 wave blockers?”
this youtu.be/tCPPW8mdG28
id rather be safe, and golfer seems like the only necessary LD unit here.
During the sloth phase, try having 2 wave blockers on the field. Once sloth dies and you’re starting to push, spawn as many wave blockers as possible, since at one point in this run post-sloth, I accidentally hit cat limit and Two cans were killing my wave blockers. It’s a good thing I had multiple at that moment.
I believe freeze combo’s pretty important here. It seems enemies like the otters are only frozen by one bomber during the sloth phase, so I think freeze combo could really help with stopping unnecessary push from otters.
Wall doges can be kinda strong in stacks, but they didn’t seem to be an issue this run. Perhaps you could bring healer in place of one of the wave blockers if you wish, but I haven’t tried it.
Levels:
M. eraser: 38
Eraser: 20+50
Bomber: 24
Supercat: 30
Golfer: 30
Bahamut: 30
Octopus: 31
nothing to elaborate on here except that I abused roe’s weaken to help Yukimura survive longer, and consequently do much more damage.
Black Hannya has 2.6 mil HP. NP and roe’s weaken can do a massive difference here. However, if your yukimura’s not as leveled or talented as mine, I imagine inserting massive damage combos along with Bahamut will compensate.
Here’s what damage Yuki should do based on differing factors for roe weaken, talents and level (feel free to correct me on any of these If I got them wrong):
considering the roe weaken, strengthen+atk up NP, and how he’s level 40, my yukimura is doing 1306896 damage if my math is correct, which is.. almost exactly half of black hannya’s HP..
a lv40 yukimura with strengthen and roe weaken, but no atk up NP, should do 1089080 damage
a lv40 yukimura with no NP nor roe weaken only does 435632 damage i believe
a lv30 yukimura with no NP but roe weaken should do 504936 damage
a level 30 yukimura with no NP nor weaken seems to only do 336624 damage
level 30 yukumura with max strengthen + roe weaken but no atk buff NP should do 589092 damage(?) with atk buff, 706910 damage
levels:
M. eraser: 38
Eraser: +50
Pizza: 40 (lv10 wave talent)
Bullet train: 40
Roe: 31
Yukimura: lv40 (lv10 strengthen and lv10 atk up talents)
i think i had already cleared the stage long ago but i simply forgot to replay for the cat drop. ah well, i got cotc 3 treasures now so :^)
i got a couple of strat vids lying around, ill get around to them hopefully
Initial dragon stack was inspired by jones. props to him
First, Upgrade to lv3 wallet. Stack dual dragons here. As soon as I had 67368 base HP, I spawn Island as a protection for my dragons against Star Peng.
After Maawth is killed, spawn what you like (preferably Pizza/Island/Jamiera over Dragons). However, don’t spend all your money. You’ll need some for when Pengs start to push, urgently calling for Bahamut
From here on out, Island and Pizza are a priority for sending out. Again, don’t go all out on your money. Personally, I prefer to keep Bahamut for the 3rd and 4th Star Pengs as your stack of units is basically gone by then, and your initial stack can already deal fairly well with the 1st and 2nd. I prefer sending out Bahamut when there are 2 Star Pengs on the field, for a chance to hit them both.
After all the Pengs are dead, stall out with mainly Jamiera, Island and Pizza. You can spawn Dragons if you still got some extra cash, but they’re lower priority.
After all that, spawn Bahamut when he’s available. I don’t think it has to be well timed but I like to be safe
Anyway, I chose second form dragon since the stats are still pretty similar and I prefer low CD for the initial stack. Both forms for me survive 2 hits from Star Peng with the defense combos I got.
There may be some inconsistencies here and there due to Pizza wave RNG and Bahamut timings, and this is Skelling after all, but I don’t imagine it should take too many tries with this lineup.
Levels:
Island: 20+50
Pizza: 40 (lv10 wave talent)
Manic Dragon: 35
Dragon: 20+51
Jamiera: 20+50
Bahamut: 30
Slow cannon: 15
Time slow cannon when you spawn Bahamut during the Peng phase and when there’s nothing thats currenrly stalling the enemies post-peng phase
Honestly the strat is heavily pizza carried lol. the waves and overall great stats are super good, which is why id presume wave talent is essentially needed and a high level pizza is highly recommended
Also, I don’t believe you should worry much about Axoloty landing their first attack. You’ll likely be overwhelmed by the doges, who may push.
Afterwards, just spam your wave units. It’s that simple.
Also, note that Axolotl’s barrier is 10k HP. Seafarer at level 30 does 9860 damage. However, my seafarer is 34, so I went for psychocat. But Seafarer may be preferable over psychocat here if it’s lv30.
After Alpacky dies, you can still stack your attackers to try to KB Axolotl multiple times with damage, letting you move to the base quicker.
When Axolotl goes behind the base, use your non-wave units to kill the base. It may not be quick, but it’s safe. You could be risky if you want though, your choice.
Tank Cat: 20+50 (equal to 20+22 eraser)
C. Tank: 38 (somewhere between a lv26 and lv27 m. eraser)
Psychocat: 32
MML: 30
Hermit: 30
Idk if 280% may be a bit high for treasures, but I imagine this strat should still work well if you have a bit less treasures than I do, since the strat here made the stage here basically a joke with 280% treasure lol
Strat here’s essentially using ultra baa baas as a stepping stone for the wave units, to hit I.M Phace at the back, which also prevents any units from dying to Phace. After I.M Phace dies, you pretty much won. Bahamut’s not necessary but I just wanted to clear this quickly for the treasure chance UP on it.
Seafarer is to control the short ranged enemies like Alien Doge/Gory. Liberty is for after I.M Phace dies, but I imagine you could use breakerblast as a substitute if you want more free slots.
You can add wave/LD, an extra meatshield, sister act, etc in the remaining slots. However, keep in mind that you don’t have all the money in this world for this stage.
Crazed cat: 31
Li’l Cat: 30+4
C. Tank: 38 (about the same as 26 or 27 manic eraser)
MML: 30
Hermit: 30
Seafarer: 34
Liberty: 30
Strat here is an LD/wave strat (only wave here but either should work). Pizza works really well with the big damage and has good HP despite 30% chance for wave.
Kendo is only for the beginning. Seafarer here is to control the Star Pengs mainly. Island is for a wallet level combo with seafarer
Also, it’s very important that you do NOT use breakerblast until either all the ursamajors are gone or you’re confident you can kill the remaining ones without an immovable stepping stone (Baa Baas) for LD damage. Star pengs could help as stepping stone temporarily after Ultra Baa Baas die, but be careful
Stage is a lil bit tight on money so i wasnt sure if a fourth meatshield was necessary. You could add rich cat senior in the remaining slot for another wallet level combo, or another LD/wave if you believe you can manage your money well.
You may lose a few times but the strat shouldn’t be too inconsistent overall.
Basics: +50
M. Eraser: 38
Kendo: 30
Hermit: 30
MML: 30
Seafarer: 34
Pizza: 40 (lv10 wave talent)
Also, real sorry for the voice. It sounds real creepy when I listened to it after recording lol.
I gave commentary to this since someone asked for help on this level and it’s real hard to actually explain what to do in text.
Unit levels:
C. Cat: (doesnt really matter lul)
C. Tank: 38
Manic Macho Legs: 30
Manic Lion: 30
Ururun: 30
Bahamut: 30
Basics are about 20+50 if i recall correctly
Cyberpunk: 36
Ramen: 47
Juliet: 30
iCat: 33
Catophone: 31
Hermit: 30
On paper, since a level 36 cyberpunk does 9k dmg, it may seem that 27 hits are required to kill Zamelle. HOWEVER, do consider dual erasers also do damage. From what I could tell, Cyberpunk landed a total of 23 hits on Zamelle before I decided to purposefully let Cyberpunk die so I could Zkill Zamelle with Vaulter. Depending on your Cyberpunk level, if your cyberpunk requires X hits to kill Zamelle, consider letting Cyberpunk hit Zamelle only x-3 or x-4 times before letting Cyber die.
Vaulter’s true form is preferable as it has more speed.
Levels:
Eraser: 20+50
M. Eraser: 38
Island: 20+50
M. Island: 35
Duelist: 37+5 (I could’ve sworn it was lower?? the hell??)
iCat: 33
Housewife: 36+5 (I don’t believe it really matters)
Dragon: 35
Cyberpunk: 35+1
Bahamut: 30
ONTO THE STRAT:
Cat base defense up combos are really, really important. Not only are they super useful and make it so that you don’t need stuff like items, boost or talents, but they also make the stage a lot more fun imo.
Strategy is pretty straightforward: There are 3 dagshund in this stage. Once they’re all gone, go all out on chipping Papuu, except try to save your second bahamut for when Papuu strengthens, as its strengthen increases damage by 300%. Once Papuu strengthens, it really becomes a stressful race of who can kill the other faster.
Also, meatshield lightly around Dagshund and Wall doge. Saving money really helps to level your wallet so you can spawn more units and therefore finish the level before Papuu kills your base.
Relic Rels push fast. Don’t underestimate them and MAKE SURE THEY DONT HIT YOUR BASE. I CANNOT STRESS THIS ENOUGH. Please meatshield heavily around them specifically.
Save cannon for when enemies are hitting your base.
UNIT LEVELS:
Eraser: 20+50
M. Eraser: 38
Fishman: 38+1
Maglev: 40
Seafarer: 32+2
Can Can: 32+1
Bahamut: 30
If you want more info, check out Siluman Tomcat’s video: youtu.be/LxS-zv_vFbY
Music: Madoka Magica - Credens Justitiam (Mami’s theme) youtu.be/WqQ3hP_q7Ns
M. Eraser: 38
Bullet train: 40
Manic lion: 30
Bahamut: 30
D’arkt: 35
Roe: 31
The rest don’t really matter lol
cutter: 30
manic lion: 30
fishman: 39
bullet train: 40
man f40 feels a lot easier now. i technically beat it no gacha first try but i lost to mr angel spam. this is my third try now. my dedication to the stage has paid off, and the powercreep is unstoppable.
unit levels
macho legs is 30
manic island is 35
vendor is 30
dancer is 37
bahamut is 30
manic mohawk is 31
glass is 20
manic lion is 30
manic king dragon is 35
bullet cat is 40
Although Crazed Bahamut wasn’t that helpful, he was fun to use at least.
Unit levels:
Dancer: 37
Vendor: 30
Bahamut: 30
Manic mohawk: 31
Glass: 20
Manic lion: 30
bullet cat: 40
Manic king dragon: 35
I wanted to make F40 a bit more endurance based, so I took bahamut off the lineup to see how I’d do. Surprisingly wasn’t that hard with Bullet Cat, though still fairly challenging. Took me about 6 tries? It was really fun like this. Onwards to no gacha/powerups :^)
Btw i know a lot of people will ask this so I’ll answer in advance. I brought Jamiera for the peons to substitute manic island. Jamiera had tankiness so I thought that would benefit. He helped a bit here so he wasnt useless here i guess. not a bad option i suppose.
unit levels:
dancer: 37
jamiera: 20+50
vendor: 30
manic mohawk: 31
manic lion: 30
glass: 20
Manic King Dragon: 35
Bullet Cat: 40
Btw uh when I say optimized I basically mean a strategy that is less reliant on timing Bahamut well.
Ok so for the startoff, I timed my Dark and Island so that Dark triggers Hannya attack in a way where Island doesnt get hit but is still super close to being within Hannya's range, so that Island can one-shot 2 snaches. I basically just spam Island+Dark Cat for the Bores (I use Eraser too if the Bore is close to my base). I use ranged attackers for all the R. Osts and I don't use Bahamut on any of the R. Osts except the first (I tried to purposefully time Bahamut badly so people can have more flexibility with the lineup a bit, obviously try to time Bahamut well). I avoid having no more than 1 Dragon and 2 Macho Legs (3 macho legs should be fine) on field for an R. Ost because that's enough to KB R. Ost quickly, and if I send out a Dragon when R. Ost is close to being KB'd anyways, the Dragon I just sent out will die quickly anyways. I use Bahamut, Dark Cat and Island to chip down Hannya. Normal cannon can be beneficial here as it can KB both R. Ost and Hannya.
5:13 also ew lmao. Bore literally saved my Bahamut like 2 frames before Hannya hit. This gave Bahamut 2 extra hits on Bore. Luckyy. Though I imagine this strat can still work without this lucky timing.
Overall a pretty fun stage imo and I wouldn't mind replaying it.
My other strategy (more bahamut timing reliant): youtube.com/watch?v=nFdQNDeXC-A&t
Unit levels: Basics: +50 (except for dragon who's +51)
Bahamut: 30
Music:
Milkoi - Naptime
Couple N - Sugar
Didn’t use Monthly Cat TFs in case someone doesn’t have them for some reason and think those are required. idk lol
Also uh btw I accidentally spawned Musashi at the wrong time LOL but I guess it still payed off.
Anyways time to explain the strat. Since I couldn’t use Dancer for an easy startoff, I had to settle with Cameraman. I went no meatshields since that would activate Pigeon De Sable waves. However, keep in mind that this leaves Cameras vulnerable to Brollows, which hit ultra hard. Tbf I can see a meatshield strat with Musashi working. My bahamut was kinda poorly timed but I managed to keep Tackeys and Mr. Moles away from my base with the help of Cyborg and Vendor. I didnt use camera as he was too slow to enter Mr. Mole’s LD and his range was too short to detect any enemies before being hit (after the brollow and Pigeon phase obviously).
Also camera needs to be at LEAST 39 WITH COMBOS to one shot pigeon. I think he needs to be 43 with combos for brollows..? but i cant remember lol.
If it aint already obvious enough, cameraman’s talents would be SUPER good here
unit levels:
Camera: 39
Cyborg: 41
Musashi: 30
Vendor: 30
Bahamut: 30
Unit levels:
dancer is 37
bahamut is 30
kenshin is 30
manic mohawk is 31
glass is 20
lion is 30
maglev is 40
manic king dragon is 35
dancer is 37
manic island is 35
aphrodite is 38
mohawk is 31
glass is 20
manic lion is 30
maglev is 40
awakened bahamut is 30


