Uploaded October 2018 | Updated September 2026, 1 week ago
Pilaf field: spam stuff
Nyandaria: pretty straightforward. just try to stack wavers/LD so that waitress doesnt hit relic doges (or to prevent it). crowd control against SMH helps. you can replace sumo with banner actually. never tried it but it could help.
Annin pass: zzz.. BORING. pretty braindead. no need to even mention it lol
Ajillo highlands: worker cat combos help a ton. sunbather combo and that 1 worker cat M combo are sweet in this stage because they include chill cat and seafarer
pasta desert: it’s either high levels, true form nyandam, or cyberstack. i chose cyberstack. here you go
Mince hill: Waves n’ crowd control against one horn. thaumaturge helps a lot with one horn. iCat is so that if you walk up to nyandam, you can perma freeze him (iCat has somewhat nice damage too but no one ever uses him for that lol). true form legends are godly here
Pilaf field: spam stuff
Nyandaria: pretty straightforward. just try to stack wavers/LD so that waitress doesnt hit relic doges (or to prevent it). crowd control against SMH helps. you can replace sumo with banner actually. never tried it but it could help.
Annin pass: zzz.. BORING. pretty braindead. no need to even mention it lol
Ajillo highlands: worker cat combos help a ton. sunbather combo and that 1 worker cat M combo are sweet in this stage because they include chill cat and seafarer
pasta desert: it’s either high levels, true form nyandam, or cyberstack. i chose cyberstack. here you go
Mince hill: Waves n’ crowd control against one horn. thaumaturge helps a lot with one horn. iCat is so that if you walk up to nyandam, you can perma freeze him (iCat has somewhat nice damage too but no one ever uses him for that lol). true form legends are godly here

![Curry Comet strat || Battle Cats
based off of yohane strat: https://youtu.be/xeNv3n_DsL8 props to him. Iron Wall in this vid is lv15
You can hit puffer as many times with bahamut as you want for the startoff (or not do it at all), but I prefer 4, since the very next hit that will kill puffer becomes slime in that case.
Once slime hits the base, delay your glass spawn a bit instead of spawning before slime hits, or at the moment slime hits. This is because spawning him too early will have his hitbox linger and will cause Rain D to detect it, making Rain D attack instead of coming immediately to your base. This way, you don’t lose time.
If you lure everything after your bahamut dies, Rain D will be the closest thing to your base, which gives you the opportunity to use Bullet Train and kill Rain D
After the Rain D... the stage becomes kinda stressful lol. I spawn metal as much as I can. I try spawning shell in a way where if metal was to be knocked back, I would still have shell at the front, causing none of the dolphinas to advance quickly. Glass and Bullet train can work to stop dolphinas and puffingtons from advancing for a bit if your metal and shells get knocked back or die. Try to count how many puffington hits your metal or shell can survive in order to be prepared in advance to spawn shell/glass/maglev for the reasons mentioned above in this paragraph.
Music: Crash Fever - Destiny (based off of Beethoven’s Symphony No. 5) [https://youtu.be/xSi5qbZp-cg] Curry Comet strat || Battle Cats](https://i.ytimg.com/vi/cNAX7BfJmHM/mqdefault.jpg)








