Uploaded May 2019 | Updated September 2026, 1 week ago
bost
Didn’t use Monthly Cat TFs in case someone doesn’t have them for some reason and think those are required. idk lol
Also uh btw I accidentally spawned Musashi at the wrong time LOL but I guess it still payed off.
Anyways time to explain the strat. Since I couldn’t use Dancer for an easy startoff, I had to settle with Cameraman. I went no meatshields since that would activate Pigeon De Sable waves. However, keep in mind that this leaves Cameras vulnerable to Brollows, which hit ultra hard. Tbf I can see a meatshield strat with Musashi working. My bahamut was kinda poorly timed but I managed to keep Tackeys and Mr. Moles away from my base with the help of Cyborg and Vendor. I didnt use camera as he was too slow to enter Mr. Mole’s LD and his range was too short to detect any enemies before being hit (after the brollow and Pigeon phase obviously).
Also camera needs to be at LEAST 39 WITH COMBOS to one shot pigeon. I think he needs to be 43 with combos for brollows..? but i cant remember lol.
If it aint already obvious enough, cameraman’s talents would be SUPER good here
unit levels:
Camera: 39
Cyborg: 41
Musashi: 30
Vendor: 30
Bahamut: 30
bost
Didn’t use Monthly Cat TFs in case someone doesn’t have them for some reason and think those are required. idk lol
Also uh btw I accidentally spawned Musashi at the wrong time LOL but I guess it still payed off.
Anyways time to explain the strat. Since I couldn’t use Dancer for an easy startoff, I had to settle with Cameraman. I went no meatshields since that would activate Pigeon De Sable waves. However, keep in mind that this leaves Cameras vulnerable to Brollows, which hit ultra hard. Tbf I can see a meatshield strat with Musashi working. My bahamut was kinda poorly timed but I managed to keep Tackeys and Mr. Moles away from my base with the help of Cyborg and Vendor. I didnt use camera as he was too slow to enter Mr. Mole’s LD and his range was too short to detect any enemies before being hit (after the brollow and Pigeon phase obviously).
Also camera needs to be at LEAST 39 WITH COMBOS to one shot pigeon. I think he needs to be 43 with combos for brollows..? but i cant remember lol.
If it aint already obvious enough, cameraman’s talents would be SUPER good here
unit levels:
Camera: 39
Cyborg: 41
Musashi: 30
Vendor: 30
Bahamut: 30



![Curry Comet strat || Battle Cats
based off of yohane strat: https://youtu.be/xeNv3n_DsL8 props to him. Iron Wall in this vid is lv15
You can hit puffer as many times with bahamut as you want for the startoff (or not do it at all), but I prefer 4, since the very next hit that will kill puffer becomes slime in that case.
Once slime hits the base, delay your glass spawn a bit instead of spawning before slime hits, or at the moment slime hits. This is because spawning him too early will have his hitbox linger and will cause Rain D to detect it, making Rain D attack instead of coming immediately to your base. This way, you don’t lose time.
If you lure everything after your bahamut dies, Rain D will be the closest thing to your base, which gives you the opportunity to use Bullet Train and kill Rain D
After the Rain D... the stage becomes kinda stressful lol. I spawn metal as much as I can. I try spawning shell in a way where if metal was to be knocked back, I would still have shell at the front, causing none of the dolphinas to advance quickly. Glass and Bullet train can work to stop dolphinas and puffingtons from advancing for a bit if your metal and shells get knocked back or die. Try to count how many puffington hits your metal or shell can survive in order to be prepared in advance to spawn shell/glass/maglev for the reasons mentioned above in this paragraph.
Music: Crash Fever - Destiny (based off of Beethoven’s Symphony No. 5) [https://youtu.be/xSi5qbZp-cg] Curry Comet strat || Battle Cats](https://i.ytimg.com/vi/cNAX7BfJmHM/mqdefault.jpg)






