FF7 NT Mod - Jenova VECTOR (v1.1 prototype) @SegaChief
FF7 NT Mod - Jenova VECTOR (v1.1 prototype)  @SegaChief
Uploaded March 2014 | Updated September 2026, 2 weeks ago
Hey folks, work on 1.1 of the mod continues (albeit slowly) and part of that work is a re-do of some of the...unpopular colour schemes for the story bosses. Today's culprit is Jenova-VECTOR, who has dropped the puke-yellow + green colours for a classier blue/azure. Lemme know if you think it's an improvement.

On the AI & stats front, the mod is shaping up to be a much more pleasant experience. There is plenty of money, most enemies have had new AI and tweaks to their moves (a much more extensive revision than before). Gameplay is much faster, fairer (goodbye Dual Drain), and there's more money dropping than you can reasonably gather into even the most bottomless Bags of Holding. Going into Junon we had about 40k; more than enough to buy anything that moves.

As for me, I'm still bogged down with my thesis until early April, when we submit stuff for review. When things have quietened down, I'll be adopting a time-table for when vids that are part of a series will be uploaded. Got a bunch of stuff ready to go; the FF7 Lv1 Hardcore mod challenge, the new FF8 challenge, a new Pokemon Nuzlocke, and (probably) a Doom WADathon playing some player-created levels.

I'll be uploading random stuff intermittently until then.
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FF7 NT Mod - Jenova VECTOR (v1.1 prototype)

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