Uploaded March 2014 | Updated September 2026, 2 weeks ago
Hey folks, work on 1.1 of the mod continues (albeit slowly) and part of that work is a re-do of some of the...unpopular colour schemes for the story bosses. Today's culprit is Jenova-VECTOR, who has dropped the puke-yellow + green colours for a classier blue/azure. Lemme know if you think it's an improvement.
On the AI & stats front, the mod is shaping up to be a much more pleasant experience. There is plenty of money, most enemies have had new AI and tweaks to their moves (a much more extensive revision than before). Gameplay is much faster, fairer (goodbye Dual Drain), and there's more money dropping than you can reasonably gather into even the most bottomless Bags of Holding. Going into Junon we had about 40k; more than enough to buy anything that moves.
As for me, I'm still bogged down with my thesis until early April, when we submit stuff for review. When things have quietened down, I'll be adopting a time-table for when vids that are part of a series will be uploaded. Got a bunch of stuff ready to go; the FF7 Lv1 Hardcore mod challenge, the new FF8 challenge, a new Pokemon Nuzlocke, and (probably) a Doom WADathon playing some player-created levels.
I'll be uploading random stuff intermittently until then.
Hey folks, work on 1.1 of the mod continues (albeit slowly) and part of that work is a re-do of some of the...unpopular colour schemes for the story bosses. Today's culprit is Jenova-VECTOR, who has dropped the puke-yellow + green colours for a classier blue/azure. Lemme know if you think it's an improvement.
On the AI & stats front, the mod is shaping up to be a much more pleasant experience. There is plenty of money, most enemies have had new AI and tweaks to their moves (a much more extensive revision than before). Gameplay is much faster, fairer (goodbye Dual Drain), and there's more money dropping than you can reasonably gather into even the most bottomless Bags of Holding. Going into Junon we had about 40k; more than enough to buy anything that moves.
As for me, I'm still bogged down with my thesis until early April, when we submit stuff for review. When things have quietened down, I'll be adopting a time-table for when vids that are part of a series will be uploaded. Got a bunch of stuff ready to go; the FF7 Lv1 Hardcore mod challenge, the new FF8 challenge, a new Pokemon Nuzlocke, and (probably) a Doom WADathon playing some player-created levels.
I'll be uploading random stuff intermittently until then.





![FF6 Brave New World (v1.6.0) - Act #3: WoR Bosses
This is Brave New World, a gameplay balance mod for FF6 by BTB and Synchysi, which you can find here: http://www.insanedifficulty.com/board/index.php?/topic/6055-brave-new-world-160-is-now-available/
[-Tentacles-] 0:09
A pretty tough introduction to the WoR, these Tentacles each have different elemental resistances and innate attributes such as Regen. Their biggest mechanic is that they can grab and hold characters for a while, which temporarily removes them.
[-Chesticle-] 6:16
Its Whelk, but hes found a treasure chest. Its the same deal as before, try and wear him down and avoid attacking the shell. Except I dont know when hes gonna do that.
[-Dullahan-] 11:15
A pretty serious opponent, this guy will open with Overcast which will render your dudes into Zombies if theyre KOd. Hell also buff up with Safe, Shell, and Haste while smacking you with tier 3 spells. I tried to use Runic to tank the magic but Celes got planked quite early by Absolute 0 and then Giga Volt.
[Tritoch] 16:24
Moar strong magic attacks, but Celes got proper use out of Runic this time. One of Tritochs abilities is Cold Dust which can inflict the rare Frozen status on a party member; this status can only be healed with Fire attacks, and cant be prevented easily.
[Phunbaba] 21:00
More of a warm-up to the fight proper, this first encounter with Phunbaba is fairly straightforward.
[Chadarnook] 21:46
An interesting fight where you must not attack Lakshmi when shes visible in the painting. Doing so results in an instant KO counter (hence why Gau is relegated to chemist rather than his auto-attack rages). Lakshmi will heal your party though...until she decides to start putting them to Sleep instead.
Chadarnook himself really packs a punch with very strong magical attacks, Condemn, and a powerful counter. Despite this, we were able to (just) hold on long enough for Cyan to lay down the hits.
[-Bonelord-] 26:46
A very dangerous opponent that can use X-Zone, an instant-death spell that can kill your party outright if youre unlucky. This spell can be Runicd, however, which simplified things...except this guy also hits like a truck, which is why Gaus RepoMan can be handy for its Vanish spell.
[-Tiamat-] 28:07
A very tough fight for the powerful multi-target spells it can dish out that ignore defence. Meteo and Flare are thrown around quite commonly here, and are also used as counter-attacks.I went with Mog as the only attacker, while the rest managed healing.
When Tiamat dies it gets right back up again as Tiamat Z, and is even more dangerous than before. The trick here is to carefully monitor your attacks otherwise you might end up getting a double Meteo to the face.
[Phunbaba-] 36:07
Packing more firepower this time around, Phunbaba has upgraded his magical attacks but can be planked fairly quickly with Stragos Raze lore as he is weak to Fire damage. When he uses Hurricane, hell remove two random party members and the remaining two will need to tackle Phunbabas 2nd phase with a Morphed Terra.
This phase is very dangerous as Blowfish is getting tossed about and everyone has less than 1000HP. Terra herself is stuck on healing while Strago tries to land those almighty Razes. This is also a time when Refract seemed to come in handy for its evasion = reflect effect.
[Zone Eater] 39:28
We gotta go get Gogo! And that means getting to yonder underground cave! But we cant get there without some help, so in steps a friendly Zone Eater to carry us down there. This guy likes his AOE Earth attacks, which can be handled easily with Float. But we dont do easy around here.
[Yeti] 44:00
WE GOTTA GET UMARO. That means fighting him after we nab his Terrato Magicite. He can be quite dangerous, with vicious physical hits and a nasty ice attack that can sweep you. Blink helps here, as does any ice protection for a (relatively) easy fight.
[Tonberry] 48:40
:v
[Hidon] 50:21
A real slobberknocker, he has four Hidonites with him that all like to cast Condemned and use status-ailment claw attacks that can hit you with Petrify and others. Hidon himself will tend toward using Quasar, a strong non-elemental magic attack that ignores defence; sound familiar? After the Hidonites are killed once, hell swap Quasar for...a STRONGER non-elemental spell that ignores defence. Joy.
[Dream Stooges] 1:00:29
These three guys use a combo attack called Delta Hit which...doesnt hit very hard. And when one dies, theyre pretty much doomed as slapstick shenanigans inevitably break out Nyuk nyuk nyuk
[Wrexsoul] 1:05:48
Like the namesake of his possession attack, this guy will possess one of your characters and by that I mean hell hide in them until theyre KOd. Youve got two choices; either kill each character in turn until he reveals himself or kill the two Soul Fires he appears with. Imma kill the Soul Fires.
Thats all the character-related stuff done for WoR; time to get them there Dragons :I FF6 Brave New World (v1.6.0) - Act #3: WoR Bosses](https://i.ytimg.com/vi/n0NNZ2wgA18/mqdefault.jpg)




![FF7 New Threat Mod v1.4 - Palmer
Safer Palmer has decreed that you shall give him some tea.
Palmer//
HP: 20,000
Swapping up his elemental attacks, Palmer has borrowed a few unusual spells from some old man to try and ruin your day. Merton hits everything on the field and lowers Defence stats by 25% (including for Palmer ¯_(ツ)_/¯ ), Condemned has no chance of inflicting Condemned, Aqua Rake is likely misspelled but Ill leave that up to your Judgement, Incite is a sexy move, Blowfish breaches Cactuars trademarking rights, Step Mine deals damage by checking for a value that isnt there, Forcefield makes the battle much more tedious than it needed to be, Stone doesnt get used because of an AI problem, L3 Muddle is actually quite dangerous, and [REDACTED] only gets used when [REDACTED]
Hes pretty fast and evasive for a CEO, but you can pin him down with Stop/Paralysis or wreck him fast with Poison (Palmer is too manly to use poison mitigation like 99% of the other bosses). If youre stuck for buff-removing options, then non-elemental attacks will get through Palmers very temporary Forcefield; Matra Magic being a (poor) example. FF7 New Threat Mod v1.4 - Palmer](https://i.ytimg.com/vi/pdzD3glZ7Bg/mqdefault.jpg)