Uploaded August 2017 | Updated September 2026, 2 weeks ago
AKA my favourite FF8 character ever (sorry, BGH251F2)
Challenge Conditions
-) Level Synch
-) No Stat Junction
Music
#1) Metal Slug 3: Blue Fangs
#2) Metal Slug 3: Bioinformatics
#3) Metal Slug 3: Assault
#4) Super Mario Bros 3: Star Power
#5) Metal Slug X: First Contact
So this optional fight is special in that X-ATM092 will fall down when he reaches 80%, repair himself to full HP, and then resume his assault. You can't defeat him on the initial encounter, but you can on any of the subsequent fights that are triggered during his pursuit.
To win, we need to knock him down five times. I used some of my (very) limited Double stock and used 2x Thunder to quickly drain 20% of his HP each round for a knockdown. His physical attacks aren't as threatening as Elvoret's claw, but his Ray Bomb packs a punch; using the Protect drawn from him isn't a necessity though.
I also made some champion use of Aura from Selphie's Slots :I
AKA my favourite FF8 character ever (sorry, BGH251F2)
Challenge Conditions
-) Level Synch
-) No Stat Junction
Music
#1) Metal Slug 3: Blue Fangs
#2) Metal Slug 3: Bioinformatics
#3) Metal Slug 3: Assault
#4) Super Mario Bros 3: Star Power
#5) Metal Slug X: First Contact
So this optional fight is special in that X-ATM092 will fall down when he reaches 80%, repair himself to full HP, and then resume his assault. You can't defeat him on the initial encounter, but you can on any of the subsequent fights that are triggered during his pursuit.
To win, we need to knock him down five times. I used some of my (very) limited Double stock and used 2x Thunder to quickly drain 20% of his HP each round for a knockdown. His physical attacks aren't as threatening as Elvoret's claw, but his Ray Bomb packs a punch; using the Protect drawn from him isn't a necessity though.
I also made some champion use of Aura from Selphie's Slots :I


![FF7 New Threat Mod v1.4 - Palmer
Safer Palmer has decreed that you shall give him some tea.
Palmer//
HP: 20,000
Swapping up his elemental attacks, Palmer has borrowed a few unusual spells from some old man to try and ruin your day. Merton hits everything on the field and lowers Defence stats by 25% (including for Palmer ¯_(ツ)_/¯ ), Condemned has no chance of inflicting Condemned, Aqua Rake is likely misspelled but Ill leave that up to your Judgement, Incite is a sexy move, Blowfish breaches Cactuars trademarking rights, Step Mine deals damage by checking for a value that isnt there, Forcefield makes the battle much more tedious than it needed to be, Stone doesnt get used because of an AI problem, L3 Muddle is actually quite dangerous, and [REDACTED] only gets used when [REDACTED]
Hes pretty fast and evasive for a CEO, but you can pin him down with Stop/Paralysis or wreck him fast with Poison (Palmer is too manly to use poison mitigation like 99% of the other bosses). If youre stuck for buff-removing options, then non-elemental attacks will get through Palmers very temporary Forcefield; Matra Magic being a (poor) example. FF7 New Threat Mod v1.4 - Palmer](https://i.ytimg.com/vi/pdzD3glZ7Bg/mqdefault.jpg)
![FF7 Nightmare Mod (v1.02) - Air Buster
I am too Noob to do it properly D:
-Strategy-
[Note: This battle was re-done after escaping Midgar. Next video is from the first run]
Air Buster hits pretty hard, for around 500 damage each time (220 for Rear Gun) and he counter-attacks to boot. The idea here is to strike his back with limits (dealing about 1800 damage each time) but I struggled to deal with the extra damage so instead I went with a safe strategy of throwing Grenades to avoid the counter-attacks.
First, I defend to wait out Big Bomber (which is slightly stronger than Energy Ball). When thats out of ammo, I start up with the Grenades. Not efficient, and it went worse than the first run, but we made it. FF7 Nightmare Mod (v1.02) - Air Buster](https://i.ytimg.com/vi/pjqoXpfmzFo/mqdefault.jpg)






