FF8 Level Synch Run - X-ATM092 @SegaChief
FF8 Level Synch Run - X-ATM092  @SegaChief
Uploaded August 2017 | Updated September 2026, 2 weeks ago
AKA my favourite FF8 character ever (sorry, BGH251F2)

Challenge Conditions
-) Level Synch
-) No Stat Junction

Music
#1) Metal Slug 3: Blue Fangs
#2) Metal Slug 3: Bioinformatics
#3) Metal Slug 3: Assault
#4) Super Mario Bros 3: Star Power
#5) Metal Slug X: First Contact

So this optional fight is special in that X-ATM092 will fall down when he reaches 80%, repair himself to full HP, and then resume his assault. You can't defeat him on the initial encounter, but you can on any of the subsequent fights that are triggered during his pursuit.

To win, we need to knock him down five times. I used some of my (very) limited Double stock and used 2x Thunder to quickly drain 20% of his HP each round for a knockdown. His physical attacks aren't as threatening as Elvoret's claw, but his Ray Bomb packs a punch; using the Protect drawn from him isn't a necessity though.

I also made some champion use of Aura from Selphie's Slots :I
FF8 Level Synch Run - X-ATM092FF7 New Threat Mod v1.4 - Sample G0624Toejam & Earl - Doubles Challenge: Episode 4FF7 New Threat Mod v1.4 - PalmerFF7 Nightmare Mod (v1.02) - Air BusterFF7 Lv.1 Hardcore Mod - Episode 9: Kalm FlashbackFF7 New Threat Mod v1.4 - Lambda Calcule (Revised: 10th June)Channel Update - BRBFF7 - Rare Enemy Attack: AscendFF7 New Threat Mod v1.4 - Plasma BusterFF7 Nightmare Mod (v1.02) - Reno (Pillar)Toejam & Earl - Doubles Challenge: Episode 1
Sega Chief |

FF8 Level Synch Run - X-ATM092

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER