FF7 Nightmare Mod (v1.02) - Reno (Pillar) @SegaChief
FF7 Nightmare Mod (v1.02) - Reno (Pillar)  @SegaChief
Uploaded July 2014 | Updated September 2026, 2 weeks ago
Why can't I hold all these Grenades?

-Strategy-

Reno here is a little more aggressive, but the principle behind this battle remains the same. He'll lock a character inside a Pyramid and you have to bust them out before he throws out another one. Piling on pressure for that is Paralysis from Electro-Mag and Silence from his regular staff attack.

Thing is, Grenades were given a serious buff in this mod. They don't just hit harder, they hit all enemies too. This makes clearing out the Pyramids a cinch as they can easily destroy those and land hefty damage on Reno himself.

My understanding is that Pyramids will be invulnerable to the Shoot element, and by extension Grenades, in future versions. I'm making the mod harderer for you all :D
FF7 Nightmare Mod (v1.02) - Reno (Pillar)Toejam & Earl - Doubles Challenge: Episode 1FF7 Mexicos Hardcore Mod - Midgar EscapeFF7 Necrosis MO - Episode 30: HojoFF7 Lv.1 Hardcore Mod - Episode 20: Whirlwind MazeFF7 True Necrosis ModFF12 International Zodiac Job System (IZJS) - Test VideoFF7 Necrosis MO - Episode 24: Rocket Town RudeFF8 Contrived Challenge - Episode 2: ElvoretFF7 Lv.1 Hardcore Mod - Episode 17: Temple of the AncientsFF7 Nightmare Mod (v1.02) - Guard Scorpion + Reactor EscapeSonic Hackathon - Episode 4: Sonic Boom
Sega Chief |

FF7 Nightmare Mod (v1.02) - Reno (Pillar)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER