FF7 Necrosis MO - Episode 30: Hojo @SegaChief
FF7 Necrosis MO - Episode 30: Hojo  @SegaChief
Uploaded October 2015 | Updated September 2026, 2 weeks ago
I'm sure each form lasting two minutes each was a coincidence.

Challenge Conditions
-) No Items
-) Initial Equipment
-) No Accessories
-) No Physical Attacks/Limits
-) No Non-Mandatory Inns: pastebin.com/WHheXtMc
-) Allowed Materia List: pastebin.com/cHJs2BLH

The final fight of Disc 2, with the last restore point just ahead of it, Hojo has three forms but isn't too dangerous thanks to his relatively low Magic Defence. The first form is nice and gentle, just two weak adds to ignore while we get our Haste on. Went with a fairly conservative approach here, so as to keep MP back for the 2nd and 3rd forms.

The 2nd form is arguably the most dangerous, as he will (albeit rarely) use the Confu spell which can end the fight right away if it catches you off guard. He actually uses it during this attempt, but fortunately it missed altogether. I was ready to have the targeted character Defend and follow it up with a Esuna in any case, locking the ATB Gauge with Cloud until that goes through. We also ignore the two body parts and just focus down the Torso.

The third form is more annoying than dangerous. His Slow affects everyone, and he'll counter magic damage with Silence which throws a wrench in the works. Cait Sith has Added Effect + Seal, though, which keeps him safe for the most part from both this and Combo's Sleep.

And that concludes Disc 2. But our toughest fight is coming up, a double-header of Bizarro followed by Safer who both have high HP, problematic attacks, and high Magic Defence. I'm thinking that the key here is going to be the AP I've accumulated up until now for certain Materia, because while I plan to farm Movers for their 800AP (2400AP per encounter) it's still a long way to get the pieces I want to have for the showdown. There's also some field trickery needed to get around certain problems...

The main worry is that by taking the 'easy' route of farming Black Bats instead of the much slower but efficient Adamantaimai, I'll fall short of my AP target for having four Magic Plus Materia (two for Cait, two for Vincent). If that happens, we might struggle to make the damage needed on our MP pool. Although to be honest, we're going to struggle to reach the damage needed one way or another.
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FF7 Necrosis MO - Episode 30: Hojo

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