Sonic Hackathon - Episode 4: Sonic Boom @SegaChief
Sonic Hackathon - Episode 4: Sonic Boom  @SegaChief
Uploaded July 2014 | Updated September 2026, 2 weeks ago
It's tough for me to not sing along to the intro and credits.

This ROM hack consists of three levels, with the third being an escape section. The first two levels are quite difficult to navigate, plenty of tricks and traps to keep you on your toes as you go through the complex labyrinths of loops, platforms, and chasms of the Power Plant stage.

As far as Sonic goes, he has a full compliment of new moves to use such as a double-jump, a jump kick (that propels him forward) and a slam to dispel momentum and get him back to the ground ASAP. Thing is, each of these moves costs Rings so you gotta try and grab as many as you can to keep using these abilities.

About Rings, you don't lose 'em all when you get hit. Instead you lose a set number from your stock which I think is a neat touch, makes it more worthwhile (combined with the ability cost) to actively seek the bloody things out.

The two bosses encountered in this mod are larger variants of the Orbinaut enemies encountered throughout the regular Sonic games, called King Orbs (though the second is supposed to have a different name). The first is a little tricky, but no big deal. But the second is a real showdown and you have to be quick on your toes to keep up with that behemoth.

After the second boss is defeated, the Power Plant's reactor will be damaged and the third act is a high-speed escape trying to stay ahead of the fire. You have to be careful with your jumps here, as one mistake can leave you caught in the fire draining Rings too fast to recover.

All in all, it's a short mod but great fun to play. Tangling with the second boss is a good adrenaline rush too, plenty of opportunity to turn on the style and nip in hits using the kick and other abilities.
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Sonic Hackathon - Episode 4: Sonic Boom

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