FF7 New Threat Mod v1.4 - Rapps @SegaChief
FF7 New Threat Mod v1.4 - Rapps  @SegaChief
Uploaded August 2016 | Updated September 2026, 2 weeks ago
AKA Him Of The Unchanged Name

\\Rapps//
HP: 27,525

Offensively, Rapps has a few extra attacks in his arsenal though his infamous Aero3 got downgraded a little bit into an Aero2 (:I). He has two physicals, one of which can inflict Poison, and two 'dances' that will steal HP or MP depending on the colour. He will also use Rappsunami after 13 turns to hit the party with moderate water damage and a chance of Darkness.

The fight has been loosely specced so that lots of different items will be effective. He has very low Magic Defence, which your elemental attack items can take advantage of thanks to their damage formula change. You can also use Graviballs & T/S Bombs to shear away his HP, as well as statuses that are normally too potent to be allowed for bosses like Sleep, Poison, and Stop.

Any magic Materia you do get left with will also be handy, but his weakness to Wind will be tricky to take advantage of. Choco/Mog could do it, but is very high on the priority list to be stolen; the Bird Wing item from Zu on Mt. Nibel will be a great bet to deal serious damage if you acquire one on the way though.

On show here is a feature that went unused in the original game in having weapons be able to inflict a status ailment without needing Materia; Cid's Viper Halberd now has a chance to proc Poison onto a target. Aeris' healing weapons are also handy in lieu of Restorative Materia.
FF7 New Threat Mod v1.4 - RappsFF7 Nightmare Mod (v1.02) - RufusFF7 Nightmare Mod (v1.02) - ApsStreets of Rage - Doubles Challenge: Round 2FF7 Necrosis MO - Episode 9: BottomswellFF8 Contrived Challenge - Episode 18: Ultimecias Castle #2Fun in the SunFF7 Lv.1 Hardcore Mod - Episode 1: Reactor No.1FF7 Necrosis MO - Episode 28: Midgar Turks
Sega Chief |

FF7 New Threat Mod v1.4 - Rapps

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER