Uploaded August 2016 | Updated September 2026, 2 weeks ago
AKA Him Of The Unchanged Name
\\Rapps//
HP: 27,525
Offensively, Rapps has a few extra attacks in his arsenal though his infamous Aero3 got downgraded a little bit into an Aero2 (:I). He has two physicals, one of which can inflict Poison, and two 'dances' that will steal HP or MP depending on the colour. He will also use Rappsunami after 13 turns to hit the party with moderate water damage and a chance of Darkness.
The fight has been loosely specced so that lots of different items will be effective. He has very low Magic Defence, which your elemental attack items can take advantage of thanks to their damage formula change. You can also use Graviballs & T/S Bombs to shear away his HP, as well as statuses that are normally too potent to be allowed for bosses like Sleep, Poison, and Stop.
Any magic Materia you do get left with will also be handy, but his weakness to Wind will be tricky to take advantage of. Choco/Mog could do it, but is very high on the priority list to be stolen; the Bird Wing item from Zu on Mt. Nibel will be a great bet to deal serious damage if you acquire one on the way though.
On show here is a feature that went unused in the original game in having weapons be able to inflict a status ailment without needing Materia; Cid's Viper Halberd now has a chance to proc Poison onto a target. Aeris' healing weapons are also handy in lieu of Restorative Materia.
AKA Him Of The Unchanged Name
\\Rapps//
HP: 27,525
Offensively, Rapps has a few extra attacks in his arsenal though his infamous Aero3 got downgraded a little bit into an Aero2 (:I). He has two physicals, one of which can inflict Poison, and two 'dances' that will steal HP or MP depending on the colour. He will also use Rappsunami after 13 turns to hit the party with moderate water damage and a chance of Darkness.
The fight has been loosely specced so that lots of different items will be effective. He has very low Magic Defence, which your elemental attack items can take advantage of thanks to their damage formula change. You can also use Graviballs & T/S Bombs to shear away his HP, as well as statuses that are normally too potent to be allowed for bosses like Sleep, Poison, and Stop.
Any magic Materia you do get left with will also be handy, but his weakness to Wind will be tricky to take advantage of. Choco/Mog could do it, but is very high on the priority list to be stolen; the Bird Wing item from Zu on Mt. Nibel will be a great bet to deal serious damage if you acquire one on the way though.
On show here is a feature that went unused in the original game in having weapons be able to inflict a status ailment without needing Materia; Cid's Viper Halberd now has a chance to proc Poison onto a target. Aeris' healing weapons are also handy in lieu of Restorative Materia.







![FF7 Necrosis MO - Episode 28: Midgar Turks
Elena vs. Not-Elena D:
Challenge Conditions
-) No Items
-) Initial Equipment
-) No Accessories
-) No Physical Attacks/Limits
-) No Non-Mandatory Inns: http://pastebin.com/WHheXtMc
-) Allowed Materia List: http://pastebin.com/cHJs2BLH
One of the toughest fights so far (which is a shame, considering how far into the run we are), these guys have a nasty damage output and Elena can use Bewildered which has a high chance of inflicting Confusion; that means someones gotta go in there and solo them.
So to open, we get Elena poisoned (she gives the best EXP/AP of the three, and the battle ends immediately when any one of them dies) and Reno + Rude Slowed. Then our two supports need to KO themselves, which is quickest done with the Death spell.
Now Yuffie needs to roll with the punches until that Poison works its magic. Regen is the best healing spell, as it gives the most bang for your MP buck while Barrier + Defend can help mitigate the damage coming in. Rude is probably the riskiest due to his heavy punches (called Shoulder Tackle in the games files), because if any of those go critical then its a bad time to be had.
This fight is also completely optional when you complete the Wutai sidequest. You can also skip it by running a very specific path to avoid the trigger for this event. But were not doing either of those things, because [redacted]
Finally, weve got the revised Icicle fight at the end. As Demi2 was an illegal spell we used to one-shot them at the time, we need to re-do this battle. And if we can use less than the 33MP needed to cast Demi2, then itll sort of be fixed.
I went with Quake, which deals a surprising 1000 damage for 6 MP, meaning we finished the fight with 18/33MP used. That conveniently leaves 15MP for three Cure spells to cover the additional damage we took from the Evilheads.
And that wraps up the last boss battle in this run thatll take minutes to beat. From here on out, were dealing with behemoths loaded with HP & Magic Defence. And first up to bat, is Proud Clod... FF7 Necrosis MO - Episode 28: Midgar Turks](https://i.ytimg.com/vi/zo5f2FOSqtM/mqdefault.jpg)