FF7 Necrosis MO - Episode 9: Bottomswell @SegaChief
FF7 Necrosis MO - Episode 9: Bottomswell  @SegaChief
Uploaded August 2015 | Updated September 2026, 2 weeks ago
Bottom's up.

Challenge Conditions
-) No Items
-) Initial Equipment
-) No Accessories
-) No Physical Attacks/Limits
-) No Non-Mandatory Inns: pastebin.com/WHheXtMc
-) Allowed Materia List: pastebin.com/cHJs2BLH

Bottomswell is nice and simple in this one; all we have to do is land a Poison proc and then wait out his physical attacks using Defend. Due to enemy General Counter AI requiring an enemy action to hit them before it can trigger, this means he cannot progress to his Waterpolo/Big Wave phases and we only see Big Wave at the end when he dies as he has it in his Death Counter script.

So I should probably explain the...other thing now. For Yuffie's battle model, I decided to activate what was presumably some debugging flag that has the model display as just a wireframe model. Thing is, it appears to be a tad glitchy because any model loaded after it will also be displayed as a wireframe. That's why Cloud was unaffected while the rest of the 'actors' on the field became a little more see-through. I've already changed Yuffie's model to something else because it's a tad inconvenient when you can't see how much damage you're doing :I

Following this battle, we have to trigger a full restore in the old lady's house in order to progress to the Junon Parade. Once we've jumped to the top of the pillar using Mr. Dolphin, we've two minigames and some shopping to do. I bought a Revive Materia and three Seal which might come in handy for Added Effect much, much later.

I also got myself 40%ish on the marching in order to get 5 Ethers (which works out as more than the 5000gil prize you get for 50%+) and the HP Plus Materia from the send-off which again is much more cost-effective than the Force Stealer we can't use and that sells for fraction of what Plus is worth anyway.
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FF7 Necrosis MO - Episode 9: Bottomswell

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