FF7 Nightmare Mod (v1.02) - Hundred & Heli Gunner @SegaChief
FF7 Nightmare Mod (v1.02) - Hundred & Heli Gunner  @SegaChief
Uploaded July 2014 | Updated September 2026, 2 weeks ago
The big, the bad, and the Barret.

-Strategy-

Hundred Gunner: 19887 HP
Heli Gunner: 14776 HP

This fight is tricky and long-winded because both Hundred and Heli have a Magic Counter that inflicts vicious damage (and a nasty status ailment) which, coupled with a healthy Magic Defence, effectively rules magic attacks for fight.

This leaves us with very few attacking options, as both Gunners can't be hit with short range physical attacks (ruling out Aeris and Red XIII; Sled Fang has been set to Short Range in this mod). That means we've got two effective options. Barret and Grenades. And we're all out of Grenades. Barret's limp 100 damage per hit is also going up against a collective total of 35,000HP as well.

But not to worry, there's always a plan. Mutagens, which I picked up from Wall Market and enemy drops, are essentially super-Vaccines that give not only the Resist status but the Lucky Girl status as well. That means a permanent flow of critical hits, doubling Barret's damage output and keeping him safe from Paralysis, Sleep, and Stop (supposedly).

But we're not done there. We're also giving him a Hero Drink for boosted damage and a Speed Drink (which was probably wasted actually). With that, Barret can land decent hits and we can feasibly last through the fight. The key here is to use Fury Aeris for Healing Wind while Red supplies her with a potion to supplement her low HP (she doesn't recover enough from Healing Wind, y'see).

And so the fight trickled on from there. The only risk we faced was critical hits and the last stretch at the end where Heli's Drill attacks were throwing Stop and Paralysis all over the place. This is the start of a 'boss rush' where we need to defeat Motorball before we can save the game again.
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FF7 Nightmare Mod (v1.02) - Hundred & Heli Gunner

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