FF7 Lv.1 Hardcore Mod - Episode 20: Whirlwind Maze @SegaChief
FF7 Lv.1 Hardcore Mod - Episode 20: Whirlwind Maze  @SegaChief
Uploaded June 2014 | Updated September 2026, 2 weeks ago
Winter coats; for fighting cold while fighting monsters.

Challenge Conditions
-) Gjoerulv's Hardcore Mod Installed
-) Lv.1 Party Only
-) No Overflow
-) No 'Game Over' Slots
-) No Sources

-Schizo-

30, 29, 25, 23, 20, 17, 15, 11, 10, 5, 5, 0...but we don't get to 0.

The major challenge of this fight is that we can't have a solo character with elemental protection against Fire, Ice, Bolt, and Earth survive it on their own. The reason is that Double-breath is a non-elemental attack in this mod, and it'll be used by both heads after they've attacked a few times so we need to have as many people alive as possible when it's used.

But keeping people alive is a problem when Tremor is involved. This Earth-based attack hits everybody and it's used as a counter-attack when Right-Head is hit five times and Left-Head is hit 6 times. If we activate Tremor when Double-breath is due to be used, we'll be in a heap of trouble so we want to activate Tremor just after both heads have used Double-breath.

I've got Cloud and Red immune to Fire and Ice, with Cloud also immune to both Earth and Bolt. Tifa is immune to nothing except Bolt as a result, but she's still useful for reviving the other two and throwing Swift Bolts. Speaking of Swift Bolts, whenever our stock is one away from the numbers listed above, I wait for Double-breaths to be used and then throw a Swift Bolt if Cloud is alive. He survives Tremor and then revives the other two.

All in all, it's a tricky fight that needs timing to judge when double-breath is due but it's simplified immensely by using your item count to see when the next Tremors are due.

-Jenova DEATH-

The first big hurdle of Disc 2, our lady fair has a colossal 184,000HP to get rid of and she'll wipe out the party with a single round of Red Lights if she's allowed to attack.

So the plan was to sweep her before she can get a single turn. Thing is, a Lv.1 team is VERY slow and Jenova has 200 Speed. So I maximised my party's speed using Choco Feathers (+50 Dexterity) and Bronze Bangles (+20 Dexterity in this mod). This gives us Dexterity of 80-90, which is a nice fit with Haste once we've inflicted Slow + Paralysis on Jenova.

And like with all Jenova enemies encountered in the mod so far, she's weak to physical attack elements such as Shoot. This means Right Arms hit her for 2400 damage a pop but even with these we still need close to 90 of them to win the day. We open with Dazers, a Spider Web, Haste+All, and then push Wait ATB to it's best possible use, with each character covering one another's throwing animation.
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FF7 Lv.1 Hardcore Mod - Episode 20: Whirlwind Maze

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