FF7 Lv.1 Hardcore Mod - Episode 9: Kalm Flashback @SegaChief
FF7 Lv.1 Hardcore Mod - Episode 9: Kalm Flashback  @SegaChief
Uploaded April 2014 | Updated September 2026, 2 weeks ago
The Bonus Round that never ends.

Challenge Conditions
-) Gjoerulv's Hardcore Mod Installed
-) Lv.1 Party Only
-) No Overflow
-) No 'Game Over' Slots
-) No Sources

-Kalm Flashback-

There was a couple of technical challenges facing this one, chief of them being that Sephiroth doesn't have any Lv.1 stats. So the best we could do was de-scale him from his boosted level using a save editor and then giving him his regular game HP and MP.

The only fight we need to win the Flashback is the first one with the Nibel Dragon as losing this results in an actual game over. To start, we want Cloud to survive initially so he can help get Sephiroth set up for his duel. Sephy moves to the back row, gets a tranq, and has a speed drink. This gives him damage reduction and a slight speed advantage. Cloud will generally die by this point.

Regen can help mitigate some of the damage we take, but we want to throw in Cure3 whenever our HP starts to fall below the 1800-1900 threshold as a Bite can go critical and end the fight without warning. Otherwise, we just chip away at his HP with our weakened physical attacks and keep our MP topped up.

The second boss fight in the flashback is different, though. If we lose this fight, the game carries on as normal without penalty so for that reason I'm treating this one as a 'bonus' fight.

This guy, Sample HO215, has 100,000HP so we're in it for the long haul. We have Sephiroth in the front row this time to keep our damage output high and Cloud will be alive throughout to act as an item jockey/moral support. First of all, a spider web is thrown at HO215 to slow him down while Sephiroth gets a Speed Drink + Tranquiliser. This'll let us get several turns for each of his, despite the dexterity disadvantage.

HO215 himself has several attacks, three of which are derivatives of Mako Power. Each one has the slight chance to inflict a different status ailment, from Paralysis to Sleep. Cloud is handy for removing Sleep and helping Sephy to recover HP if he's immobilised. For his attack target, HO215 will always go for whoever attacked him last so we can keep Cloud safe so long as he doesn't attack in any way.

The real danger in this fight is the eventual critical hits HO215 will get using his physical attack. Each time, we were lucky that Sephiroth was sitting at max HP otherwise Cloud faces the arduous job of reviving Sephiroth and getting things back on track. It is possible to recover from Sephiroth being killed, as happens several times in the vid, but it's fairly tight getting a turn in before HO215 acts again.

Finally, I've figured out what the odd animation glitch is caused by. It's the Mako Power with an orange animation similar to Spaz Voice that causes it; this animation triggers something similar to the Vincent Mug glitch in that the next attack animation following it is 'skipped'. We can use that to our (slight) advantage by throwing in Cure3 and not having to wait for the animation to play out.
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FF7 Lv.1 Hardcore Mod - Episode 9: Kalm Flashback

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