FF7 New Threat Mod v1.4 - Gi Kattan @SegaChief
FF7 New Threat Mod v1.4 - Gi Kattan  @SegaChief
Uploaded May 2016 | Updated September 2026, 2 weeks ago
Save your Elixirs for later.

Music:
-) FF14: World of Darkness (Calm)

\\Gi Kattan//
HP: 13,500 (3200 per Lantern)

After marking his arrival by pulling a spooky face, Gi Nattak the giant-ass ghost shaman typically gets felled by a quick Phoenix Down (or an Elixir if you want to make sure) which made the fight itself considerably less spooky.

So for NT, he's been armed with an immunity to Restorative and a range of nasty status-inducing attacks that can dole out Frog, Poison, Soft-Numb, Paralysis, and Death Sentence. The Lanterns also use Demi2 on your party, while healing themselves and the boss with Demi3.

Off the bat, Kattan will likely use Take Over to send a Lantern to 'occupy' one of your party members who will be hit with Paralysis, Death Sentence, some minor MP drain, and be the target of any subsequent Demi2 casts. Any Lantern on the field will cast Demi3 to heal the entire enemy group which makes rushing the boss down without dealing with the Lanterns first very difficult.

Kattan himself will attack with spells like Giasma which can inflict Poison and Frog, Heavy Dance which inflicts Slow, and Resin Spear for Slow-Numb. Disruption is the name of the game here, and the fight can quickly slip from the player's control at any given moment if they don't stay on top of things. Turns will also be punctuated with the use of Drain and Aspil, both %-based drains of the target's HP and MP respectively.

The key to a quick, clean fight is to focus your strong attacks (preferably Wind or Holy element) on the Lanterns to cut off Kattan's source of healing. Choco/Mog is a good choice of nuke, and can leave a Lantern with low enough HP to be finished off quickly. It's also a good idea to keep a decent stock of status-healing items on hand to deal with the nastier statuses like Frog.

Midway through the fight, Kattan will attempt to trip up the player with Reflect which can bounce spells right back at you. This also means that Demi3 casts from the Lanterns will be bounced back to you which, while preventing the boss from recovering his HP, can leave a character very vulnerable to being picked off by a follow-up from Kattan. Debarrier can remove this effect, making things a bit smoother.

And as a final curve-ball, Kattan will revive dead Lanterns which can snatch the fight away from you. They revive with only 1/4 of their MaxHP and it's best to quickly kill them again before they can cast Demi3 and start recovering.
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FF7 New Threat Mod v1.4 - Gi Kattan

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