Uploaded October 2014 | Updated September 2026, 2 weeks ago
KURTIS
Challenge Conditions
-) Gjoerulv's Hardcore Mod Installed
-) Lv.1 Party Only
-) No Overflow
-) No 'Game Over' Slots
-) No Sources
Ultimate Strats #1: Frozen ATB Gauge
Been itching to use this for a long goddamn time. This super-powerful glitch was discovered by SuperAcro, and the video detailing it can be found here: youtu.be/-1wOZ4sIw7Y?list=UU10TPgJlRExdTqkaqZrwNCg
When Sneak Attack is used to revive KO'd members at the start of a battle (and it has to be the first Sneak Attack in the sequence, otherwise it won't work) the revived party members will be 'frozen' with their ATB gauges rendered non-functional. This sounds bad. It means that effects such as Shield and Peerless (why did you die Aeris, you MOFE) will never wear off, and the affected characters still have full use of counters. This is good.
Proud Clod here is the perfect enemy to demonstrate this with. All of his attacks have an element, which means Shield will defend against them. He's also a very tough opponent for a Lv.1 team in this mod, as he can attack twice per turn and his Knee attacks now deal Shout damage, not Fire & Ice, making them tougher to guard against with conventional means. Using nothing but counter-attacks also means we avoid triggering his AI to start using Laser Cannon as an added bonus.
So first off, I had Sneak Attack + Phoenix revive everyone. Cait's had his Luck pushed as far as it can go with his equipment and Luck Plus for a colossal 230+ Luck that gives him a good chance to dodge the physical hits while he applies Shield. He then needs to fire off Bahamut for our two 'Turrets' to counter on when Clod attacks them. When Cait's task is complete, it's time for him to die ;_;
And that's it. I left the game running and went to make dinner.
I had pizza.
KURTIS
Challenge Conditions
-) Gjoerulv's Hardcore Mod Installed
-) Lv.1 Party Only
-) No Overflow
-) No 'Game Over' Slots
-) No Sources
Ultimate Strats #1: Frozen ATB Gauge
Been itching to use this for a long goddamn time. This super-powerful glitch was discovered by SuperAcro, and the video detailing it can be found here: youtu.be/-1wOZ4sIw7Y?list=UU10TPgJlRExdTqkaqZrwNCg
When Sneak Attack is used to revive KO'd members at the start of a battle (and it has to be the first Sneak Attack in the sequence, otherwise it won't work) the revived party members will be 'frozen' with their ATB gauges rendered non-functional. This sounds bad. It means that effects such as Shield and Peerless (why did you die Aeris, you MOFE) will never wear off, and the affected characters still have full use of counters. This is good.
Proud Clod here is the perfect enemy to demonstrate this with. All of his attacks have an element, which means Shield will defend against them. He's also a very tough opponent for a Lv.1 team in this mod, as he can attack twice per turn and his Knee attacks now deal Shout damage, not Fire & Ice, making them tougher to guard against with conventional means. Using nothing but counter-attacks also means we avoid triggering his AI to start using Laser Cannon as an added bonus.
So first off, I had Sneak Attack + Phoenix revive everyone. Cait's had his Luck pushed as far as it can go with his equipment and Luck Plus for a colossal 230+ Luck that gives him a good chance to dodge the physical hits while he applies Shield. He then needs to fire off Bahamut for our two 'Turrets' to counter on when Clod attacks them. When Cait's task is complete, it's time for him to die ;_;
And that's it. I left the game running and went to make dinner.
I had pizza.


![FF6 Brave New World (v1.6.0) - Act #3: WoR Bosses
This is Brave New World, a gameplay balance mod for FF6 by BTB and Synchysi, which you can find here: http://www.insanedifficulty.com/board/index.php?/topic/6055-brave-new-world-160-is-now-available/
[-Tentacles-] 0:09
A pretty tough introduction to the WoR, these Tentacles each have different elemental resistances and innate attributes such as Regen. Their biggest mechanic is that they can grab and hold characters for a while, which temporarily removes them.
[-Chesticle-] 6:16
Its Whelk, but hes found a treasure chest. Its the same deal as before, try and wear him down and avoid attacking the shell. Except I dont know when hes gonna do that.
[-Dullahan-] 11:15
A pretty serious opponent, this guy will open with Overcast which will render your dudes into Zombies if theyre KOd. Hell also buff up with Safe, Shell, and Haste while smacking you with tier 3 spells. I tried to use Runic to tank the magic but Celes got planked quite early by Absolute 0 and then Giga Volt.
[Tritoch] 16:24
Moar strong magic attacks, but Celes got proper use out of Runic this time. One of Tritochs abilities is Cold Dust which can inflict the rare Frozen status on a party member; this status can only be healed with Fire attacks, and cant be prevented easily.
[Phunbaba] 21:00
More of a warm-up to the fight proper, this first encounter with Phunbaba is fairly straightforward.
[Chadarnook] 21:46
An interesting fight where you must not attack Lakshmi when shes visible in the painting. Doing so results in an instant KO counter (hence why Gau is relegated to chemist rather than his auto-attack rages). Lakshmi will heal your party though...until she decides to start putting them to Sleep instead.
Chadarnook himself really packs a punch with very strong magical attacks, Condemn, and a powerful counter. Despite this, we were able to (just) hold on long enough for Cyan to lay down the hits.
[-Bonelord-] 26:46
A very dangerous opponent that can use X-Zone, an instant-death spell that can kill your party outright if youre unlucky. This spell can be Runicd, however, which simplified things...except this guy also hits like a truck, which is why Gaus RepoMan can be handy for its Vanish spell.
[-Tiamat-] 28:07
A very tough fight for the powerful multi-target spells it can dish out that ignore defence. Meteo and Flare are thrown around quite commonly here, and are also used as counter-attacks.I went with Mog as the only attacker, while the rest managed healing.
When Tiamat dies it gets right back up again as Tiamat Z, and is even more dangerous than before. The trick here is to carefully monitor your attacks otherwise you might end up getting a double Meteo to the face.
[Phunbaba-] 36:07
Packing more firepower this time around, Phunbaba has upgraded his magical attacks but can be planked fairly quickly with Stragos Raze lore as he is weak to Fire damage. When he uses Hurricane, hell remove two random party members and the remaining two will need to tackle Phunbabas 2nd phase with a Morphed Terra.
This phase is very dangerous as Blowfish is getting tossed about and everyone has less than 1000HP. Terra herself is stuck on healing while Strago tries to land those almighty Razes. This is also a time when Refract seemed to come in handy for its evasion = reflect effect.
[Zone Eater] 39:28
We gotta go get Gogo! And that means getting to yonder underground cave! But we cant get there without some help, so in steps a friendly Zone Eater to carry us down there. This guy likes his AOE Earth attacks, which can be handled easily with Float. But we dont do easy around here.
[Yeti] 44:00
WE GOTTA GET UMARO. That means fighting him after we nab his Terrato Magicite. He can be quite dangerous, with vicious physical hits and a nasty ice attack that can sweep you. Blink helps here, as does any ice protection for a (relatively) easy fight.
[Tonberry] 48:40
:v
[Hidon] 50:21
A real slobberknocker, he has four Hidonites with him that all like to cast Condemned and use status-ailment claw attacks that can hit you with Petrify and others. Hidon himself will tend toward using Quasar, a strong non-elemental magic attack that ignores defence; sound familiar? After the Hidonites are killed once, hell swap Quasar for...a STRONGER non-elemental spell that ignores defence. Joy.
[Dream Stooges] 1:00:29
These three guys use a combo attack called Delta Hit which...doesnt hit very hard. And when one dies, theyre pretty much doomed as slapstick shenanigans inevitably break out Nyuk nyuk nyuk
[Wrexsoul] 1:05:48
Like the namesake of his possession attack, this guy will possess one of your characters and by that I mean hell hide in them until theyre KOd. Youve got two choices; either kill each character in turn until he reveals himself or kill the two Soul Fires he appears with. Imma kill the Soul Fires.
Thats all the character-related stuff done for WoR; time to get them there Dragons :I FF6 Brave New World (v1.6.0) - Act #3: WoR Bosses](https://i.ytimg.com/vi/n0NNZ2wgA18/mqdefault.jpg)




![FF7 New Threat Mod v1.4 - Palmer
Safer Palmer has decreed that you shall give him some tea.
Palmer//
HP: 20,000
Swapping up his elemental attacks, Palmer has borrowed a few unusual spells from some old man to try and ruin your day. Merton hits everything on the field and lowers Defence stats by 25% (including for Palmer ¯_(ツ)_/¯ ), Condemned has no chance of inflicting Condemned, Aqua Rake is likely misspelled but Ill leave that up to your Judgement, Incite is a sexy move, Blowfish breaches Cactuars trademarking rights, Step Mine deals damage by checking for a value that isnt there, Forcefield makes the battle much more tedious than it needed to be, Stone doesnt get used because of an AI problem, L3 Muddle is actually quite dangerous, and [REDACTED] only gets used when [REDACTED]
Hes pretty fast and evasive for a CEO, but you can pin him down with Stop/Paralysis or wreck him fast with Poison (Palmer is too manly to use poison mitigation like 99% of the other bosses). If youre stuck for buff-removing options, then non-elemental attacks will get through Palmers very temporary Forcefield; Matra Magic being a (poor) example. FF7 New Threat Mod v1.4 - Palmer](https://i.ytimg.com/vi/pdzD3glZ7Bg/mqdefault.jpg)
![FF7 Nightmare Mod (v1.02) - Air Buster
I am too Noob to do it properly D:
-Strategy-
[Note: This battle was re-done after escaping Midgar. Next video is from the first run]
Air Buster hits pretty hard, for around 500 damage each time (220 for Rear Gun) and he counter-attacks to boot. The idea here is to strike his back with limits (dealing about 1800 damage each time) but I struggled to deal with the extra damage so instead I went with a safe strategy of throwing Grenades to avoid the counter-attacks.
First, I defend to wait out Big Bomber (which is slightly stronger than Energy Ball). When thats out of ammo, I start up with the Grenades. Not efficient, and it went worse than the first run, but we made it. FF7 Nightmare Mod (v1.02) - Air Buster](https://i.ytimg.com/vi/pjqoXpfmzFo/mqdefault.jpg)

