FF7 Lv.1 Hardcore Mod - Episode 10: Ranch Area @SegaChief
FF7 Lv.1 Hardcore Mod - Episode 10: Ranch Area  @SegaChief
Uploaded April 2014 | Updated September 2026, 2 weeks ago
Wish there was an FF7 Beta.

Challenge Conditions
-) Gjoerulv's Hardcore Mod Installed
-) Lv.1 Party Only
-) No Overflow
-) No 'Game Over' Slots
-) No Sources

-Ranch Area-

We've a few things to get done. First, we have to grab that Choco/Mog Materia which has the Wind element attached to it and which can, when cast, inflict the dreaded Stop status. Problem is, it's being guarded by a boss; the Silver Chocobo.

As a single casting of Deathblow from this guy will likely kill us, we have to hit him hard and fast, ensuring he doesn't get a turn. We open with Cross Slash and use a couple of our dwindling Plumes before finishing him off with Grenades. Haste from Lunatic High lets us get this done before the paralysis wears off.

Next, we move onto the Zolom. While Beta wasn't on my checklist of things to get, someone put the challenge down of beating this thing without using Poison or fire resistance. Tall order, as the snake has 20,000HP and Beta is a guaranteed wipe when it lands.

The plan here was to bring Zolom's HP down using what few Graviballs we'd collected in the Train Graveyard and then use Planet Protector to survive Beta. This means keeping Aeris safe from any of Zolom's physical attacks so Cloud was given all our Cover materia for 100% cover. Red XIII would throw the graviball that triggers Zolom's tail swipe, removing him from the fight rather than Cloud or Aeris. We'd also use Lunatic High for Haste while giving Zolom the Slow status by using a Spider Web for a hefty turn advantage.

After 4 Graviballs, Zolom is still left with around 6000HP to get rid of. After Beta, we throw in the last of our Plumes and then swap over to Grenades to try and rush him down before Peerless wears off. We don't quite make it, but Haste allowed us to revive Cloud and get an attack off before he could act, meaning we were able to bring him down eventually.

Finally, we need to get the much more useful E.Skill Lv.4 Suicide. This is a major pain as the fight with Mu is quite rare, it's a tricky fight to plan for as they use attacks randomly (one of which is an insta-kill for whoever it hits), and the chances of Lv.4 Suicide being used are fairly low. We managed to get the fight under control and wait it out for Lv.4 Suicide but not before expending an obscene amount of Phoenix Downs ;_;
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FF7 Lv.1 Hardcore Mod - Episode 10: Ranch Area

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