Uploaded August 2019 | Updated September 2026, 3 weeks ago
Here we have a Stamina Nightblade vMA Dual Wield PVE build and Iron Atronach Parse for the Scalebreaker patch.
If you're looking for a Surprise Attack rotation: youtu.be/ZfmrIPphpfw
There have been loads of changes across the board for combat in ESO. I would recommend you to read the relevant patch notes.
This is the main important one; very relevant to this video and rotation:
The bonus spell/weapon damage from the Maelstrom Dual Wield is now set at 1000 (previously 2003). However, this bonus will apply to qualifying DOTs cast within 4 seconds of the bonus being applied, rather than being consumed by only the next DOT. This means we can use Rapid Strikes, then apply up to 3 DOTs in succession (for example Rending then Consuming Trap then Barbed Trap).
I am using the Max Stam/Stam Regen food, with 64 points into Stamina for all Stamina Setups in these rotations. This is simply for comparison purposes in this test environment.
The Stamina Nightblade's toolkit has, for a long time, relied on its hugely effective direct, burst damage. With the changes made in Scalebreaker, it will be harder than previously, to make the most of this, relative to other Stamina classes out there. However I will note that this is a vMA Dual Wield PVE build. The Surprise Attack DW build (link above) still tries to make the most of its strengths.
Gear:
5x Lokkestiiz Body, 5x Relequen Body, 1x vMA Axe, 1x vMA Dagger, 1x Master's Bow. (See build screenshot for full details).
CMX Parse - https://i.imgur.com/x3oKFSh.png
CMX Build Screenshot (Skillbars, Gear, CPs) - https://i.imgur.com/2JDpLCp.png
---
Rotation
This rotation still tries to make the most of the Stamina Nightblade's main themes, which is phases of bursty direct damage. It is a 10-second rotation because Arrow Barrage, Poison Injection, Rending Slashes and Consuming Trap are each 10 seconds long.
Cruel Flurry actively affects Rending Slashes, Consuming/Soul Splitting Trap, Barbed Trap and Poison Injection.
The minimum backbar rotation is: Arrow Barrage - Poison Injection. Usually, you will have to apply the Shades and Barbed Trap every other rotation on average.
The minimum front bar rotation is usually Rapid Strikes - Rending Slashes - Consuming Trap. If you have a bow proc ready, then it is usually fine to use it any time here. You should always finish your front bar rotation with a Rapid Strikes if you need to reapply both Poison Injection and Barbed Trap on your backbar. Otherwise, it is fine to use Rapid Strikes as your penultimate ability on the front bar with a Bow Proc as the last. During your front bar rotation, you may have an Incap ultimate ready. Normally, you can use it as soon as possible on the front bar rotation, or if you've already cast Rapid Strikes once. It depends on if you have more than 6 seconds left before Arrow Barrage expires at the time of casting Incap. Try and get as many Rapid Strikes and Bow Procs in as you can, without misapplying your DOTs or lengthening your front bar rotation too long so that Arrow Barrage runs out for more than 1 second. Some advice here, therefore, is don't get too carried away by trying to cast your Bow Proc exactly when you reach 5 stacks. As long as you cast one during the Incap phase then you're fine.
During execute, it is worth casting Rending Slashes and Soul Trap if you will get a full duration of them. However at this point, do not bother trying to empower your DOTs anymore, it's not worth it. The best time to cast your Incap, is with these DOTs up, and following the Incap up with a series of Killer's Blade casts. In short fights, you may expect that casting all of your DOTs prior to reaching 25%, then just doing the classic Killer's Blade spam may be worth it. On your last rotation, if you anticipate 5 or more seconds of pure Killer's Blade spam at the end, then it is worth it to at least reapply Poison Injection if it runs out, for 1 last berserker proc and the Master's Bow damage, before continuing to execute.
Proposed Static Rotation:
Start (setup and the starting burst):
Shade - Relentless Focus - Barbed Trap - Arrow Barrage - Injection
Rapids - Incap - Rending - Soul Trap - Bow Proc - Rapids - Rapids
Part 1 (without incap)
Arrow Barrage - Poison Injection - Barbed Trap - Shade
Bow Proc/Relentless - Rapids - Rending - Soul Trap - Rapids - (Bow Proc if up)
Part 2 (with incap)
Arrow Barrage - Poison Injection
Rapids/Relentless/Bow Proc - Incap - Rending - Soul Trap - Rapids - Bow Proc - Rapids
Refresh Relentless Focus every 3 'parts' if you can remember, at the beginning of the front bar rotation.
Thanks for reading. If there's anything in mind, let me know in the comments.
---
"TheFatRat - MAYDAY (feat. Laura Brehm)" is free to use on YouTube.
Music promoted by BreakingCopyright: youtu.be/g3fkRLvceZI
Here we have a Stamina Nightblade vMA Dual Wield PVE build and Iron Atronach Parse for the Scalebreaker patch.
If you're looking for a Surprise Attack rotation: youtu.be/ZfmrIPphpfw
There have been loads of changes across the board for combat in ESO. I would recommend you to read the relevant patch notes.
This is the main important one; very relevant to this video and rotation:
The bonus spell/weapon damage from the Maelstrom Dual Wield is now set at 1000 (previously 2003). However, this bonus will apply to qualifying DOTs cast within 4 seconds of the bonus being applied, rather than being consumed by only the next DOT. This means we can use Rapid Strikes, then apply up to 3 DOTs in succession (for example Rending then Consuming Trap then Barbed Trap).
I am using the Max Stam/Stam Regen food, with 64 points into Stamina for all Stamina Setups in these rotations. This is simply for comparison purposes in this test environment.
The Stamina Nightblade's toolkit has, for a long time, relied on its hugely effective direct, burst damage. With the changes made in Scalebreaker, it will be harder than previously, to make the most of this, relative to other Stamina classes out there. However I will note that this is a vMA Dual Wield PVE build. The Surprise Attack DW build (link above) still tries to make the most of its strengths.
Gear:
5x Lokkestiiz Body, 5x Relequen Body, 1x vMA Axe, 1x vMA Dagger, 1x Master's Bow. (See build screenshot for full details).
CMX Parse - https://i.imgur.com/x3oKFSh.png
CMX Build Screenshot (Skillbars, Gear, CPs) - https://i.imgur.com/2JDpLCp.png
---
Rotation
This rotation still tries to make the most of the Stamina Nightblade's main themes, which is phases of bursty direct damage. It is a 10-second rotation because Arrow Barrage, Poison Injection, Rending Slashes and Consuming Trap are each 10 seconds long.
Cruel Flurry actively affects Rending Slashes, Consuming/Soul Splitting Trap, Barbed Trap and Poison Injection.
The minimum backbar rotation is: Arrow Barrage - Poison Injection. Usually, you will have to apply the Shades and Barbed Trap every other rotation on average.
The minimum front bar rotation is usually Rapid Strikes - Rending Slashes - Consuming Trap. If you have a bow proc ready, then it is usually fine to use it any time here. You should always finish your front bar rotation with a Rapid Strikes if you need to reapply both Poison Injection and Barbed Trap on your backbar. Otherwise, it is fine to use Rapid Strikes as your penultimate ability on the front bar with a Bow Proc as the last. During your front bar rotation, you may have an Incap ultimate ready. Normally, you can use it as soon as possible on the front bar rotation, or if you've already cast Rapid Strikes once. It depends on if you have more than 6 seconds left before Arrow Barrage expires at the time of casting Incap. Try and get as many Rapid Strikes and Bow Procs in as you can, without misapplying your DOTs or lengthening your front bar rotation too long so that Arrow Barrage runs out for more than 1 second. Some advice here, therefore, is don't get too carried away by trying to cast your Bow Proc exactly when you reach 5 stacks. As long as you cast one during the Incap phase then you're fine.
During execute, it is worth casting Rending Slashes and Soul Trap if you will get a full duration of them. However at this point, do not bother trying to empower your DOTs anymore, it's not worth it. The best time to cast your Incap, is with these DOTs up, and following the Incap up with a series of Killer's Blade casts. In short fights, you may expect that casting all of your DOTs prior to reaching 25%, then just doing the classic Killer's Blade spam may be worth it. On your last rotation, if you anticipate 5 or more seconds of pure Killer's Blade spam at the end, then it is worth it to at least reapply Poison Injection if it runs out, for 1 last berserker proc and the Master's Bow damage, before continuing to execute.
Proposed Static Rotation:
Start (setup and the starting burst):
Shade - Relentless Focus - Barbed Trap - Arrow Barrage - Injection
Rapids - Incap - Rending - Soul Trap - Bow Proc - Rapids - Rapids
Part 1 (without incap)
Arrow Barrage - Poison Injection - Barbed Trap - Shade
Bow Proc/Relentless - Rapids - Rending - Soul Trap - Rapids - (Bow Proc if up)
Part 2 (with incap)
Arrow Barrage - Poison Injection
Rapids/Relentless/Bow Proc - Incap - Rending - Soul Trap - Rapids - Bow Proc - Rapids
Refresh Relentless Focus every 3 'parts' if you can remember, at the beginning of the front bar rotation.
Thanks for reading. If there's anything in mind, let me know in the comments.
---
"TheFatRat - MAYDAY (feat. Laura Brehm)" is free to use on YouTube.
Music promoted by BreakingCopyright: youtu.be/g3fkRLvceZI


![ESO - Blackrose Prison - 106,040 Score and 28:09 Time - Boss Fights - Likoji - Stamblade - Murkmire
Playing as a Stamina Nightblade. (Team composition: 1x DK Tank, 2x Stamblade DDs, 1x Magplar Healer).
Trash Wave build https://i.imgur.com/6R9WBtA.png
Final Boss build https://i.imgur.com/vU5u0oX.png
We made 3x Unchained Runs (Speed, No Death, No Sigil runs) over the last day, each one minute faster than the previous, some nice progress. The last boss couldve definitely been faster, some unfortunate boss jumping on the second ghost phase forced me to derp a bit, but still happy with the run.
Thanks to @stileanima, @andy.s and @iN_Lancast for the company. Shoutout to the Xbox NA team for their score earlier this week, which pushed us, Im sure they will improve on it in the near future.
Alternate POVs:
@stileanima - https://www.youtube.com/watch?v=U7BEYx70tBE
@andy.s - https://www.youtube.com/watch?v=KdcTDXKQOys
@iN_Lancast - https://www.youtube.com/watch?v=TmeNIr6WOB8
Title: Cry
Artist: Vibe Tracks
Music from YouTube Audio Library [Aka YAL]
Music provided by RFM: https://youtu.be/kJhzwDG2oT4
Title: GO
Artist: dTree
https://soundcloud.com/david-staunch
https://www.facebook.com/dTreeMusic
https://www.youtube.com/channel/UCI-S...
Music from Soundcloud
Music provided by RFM: https://youtu.be/FKJRkHDq0zo ESO - Blackrose Prison - 106,040 Score and 28:09 Time - Boss Fights - Likoji - Stamblade - Murkmire](https://i.ytimg.com/vi/QwmqKaJuJGA/mqdefault.jpg)





![ESO - [Hodor] - Vet Cloudrest +3 (Hard Mode) - 134,137 Score - 6:23 Time - Elsweyr
Veteran Cloudrest +3 (Hard Mode)
Score - 134,137
Total Time - 6:23
Vitality - 36/36
Character - Likowo, Stamina Necromancer
Date - 11th August 2019
We wanted to see how effective an 8 Stamina (Necromancer) Character group composition was, seeing as a World Record level run has never been achieved before with all Stamina DDs. I thought there would be promise, but actually, it brings just as many problems as solutions. In the end, most DDs just went with Iceheart and Brawler, to give us a better chance to complete. So it wasnt really worth it.
My role in this fight:
- To try and do damage
- Go down and check-up on the Portal Team every so often
- Chain in adds so the tank can control the Mini-bosses better
- Spam vigor in execute
- Dont die before Zmaja.
From now, I am taking an indefinite break from 12-man Trials Raiding in ESO. Thanks to everyone in Hodor for putting up with me for the last 18 months. Edit: I will still be around in the community, making videos like how I have done until now, minus the Raid ones :).
Also, Hodor will NOT be raiding anymore at this moment in time. Thanks for watching the Hodor trial runs until now.
♫Music By♫
●Danny Evo - City Of Dreams [Bass Rebels Release]
●Song - https://youtu.be/uz8YfYgWItY
●Download/Stream - https://www.bassrebels.co.uk/CityOfDreams
♫Music By♫
●Typical - Save Us [Bass Rebels Release]
●Song - https://youtu.be/SSfGyIXuvVg
●Download/Stream - https://www.bassrebels.co.uk/SaveUs ESO - [Hodor] - Vet Cloudrest +3 (Hard Mode) - 134,137 Score - 6:23 Time - Elsweyr](https://i.ytimg.com/vi/TESXzOXvpL4/mqdefault.jpg)
![ESO - Stamina Necromancer 2H/Bow PVE Build (98k+) - Scalebreaker
Here we have a Stamina Necromancer Two-Hander/Bow PVE build and Iron Atronach Parse for Scalebreaker.
Other setups
DW/Bow: https://youtu.be/o3lK3TgAD-k
vMA Daggers/Bow: https://youtu.be/JXrSpAHqLHU
There have been loads of changes across the board for combat in ESO. I would recommend you to read the relevant patch notes.
I am using the Max Stam/Stam Regen food, with 64 points into Stamina for all Stamina Setups in these rotations. This is simply for comparison purposes in this test environment.
So, the Stamina Necromancer is the go-to class as a DD in Trials in ESO. There is no doubt this is mainly because of their Ultimate, the Pestilent Colossus, which gives an AOE Major Vulnerability debuff for 5 seconds.
Here I will not describe any rotation which relies on Detonating Siphon. Bitterly disappointing that it still doesnt work, since it is amazing for sustain (costs no resources) and does decent AOE and Single Target damage too.
The Stamina Necromancer 2H setups have seen plenty of popularity. The naturally lower crit chance of 2H setups are fairly well countered by its Critical Chance passive boost in execute. This combined with the amazing splash damage offered when Reverse Slice comes into effect means in this video I have decided to select Reverse Slice as the execute morph, rather than Executioner, despite Executioners buff. The Two-Hander setups are generally used for their cleave rather than their single target DPS anyway, so if thats what youre looking for Id recommend any of the Dual Wield/Bow setups that Ive previously showcased.
If you wanted to try out a rotation yourself maximizing ST with Detonating Siphon and Executioner, youd probably be looking at 104k+ here, which would be its real potential in comparison, rather than what I show here.
There are plenty of different bar setups that are viable. For example, you can use Carve as your spammable (better to space it out rather than to cast it consecutively, to get a tick of the bleed), and drop Venom Skull altogether, leaving you a free bar slot on your front bar. Here you could slot Archer, Trap, Boneyard, Trapping Webs or Detonating Siphon for the passives. Wrecking Blow is also pretty good actually. If youre thinking to choose between any 2 combinations which might be pretty close, chances are that they are and youll be fine with your choice.
CMX Parse from parse in video - https://i.imgur.com/Ahm9Ygb.png
CMX Build Screenshot from parse in video (Skillbars, Gear, CPs) - https://i.imgur.com/yjmKCC0.png
Rotation
This, like other Stamina rotations, will be 10-seconds long because Arrow Barrage, Poison Injection, Carve and Consuming Trap are all 10 seconds long.
The minimum backbar rotation is simply: Arrow Barrage - Poison Injection. Barbed Trap and Skeletal Archer are to be cast on cooldown, or roughly every other rotation if you want to keep it simple.
On your front bar, make sure to cast Carve and Soul Trap once. In the rest of the time, cast Venom Skull and Blastbones. Generally, you can cast Blastbones 1-in-3 skills (if youre lucky), so you can expect to cast it 3 times per rotation. Of course, you will need to space them out, so often it will be 2x 1-in-3 and a 1-in-4 to generalize.
As you head towards execute, at around 30%, you can start casting Reverse Slice as your main spammable. If you are using 3x Bloodthirsty, then below 25% you can simply drop Blastbones altogether. Keep up all DOTs if you anticipate getting a near full duration out of them, then otherwise cast Reverse Slice as much as you can. If there are other targets nearby that require to be splashed down, then you can more or less drop Blastbones completely at 35% and simply rely on Reverse Slice.
For Maarselok, you will need to Bash once every 7 or more seconds to proc its effect.
Proposed Static Rotation:
Start: Archer - Trap - Blastbones
Barrage - Injection - (Archer / Barbed Trap - alternate them after the first rotation)
Blastbones - Carve - Consuming Trap - Blastbones - Spam - Spam - Blastbones
Spam = Venom Skull above 35% and Reverse Slice below 35%. Below 25%, also replace Blastbones with Reverse Slice.
Thanks for checking out this Stamina Necromancer 2H setup. Let me know if you need anything related to the setups!
Track: Killabyte - Wicked Ways (feat. Danyka Nadeau) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/KCpQBB22Xwc
Free Download / Stream: http://ncs.io/WickedWaysYO ESO - Stamina Necromancer 2H/Bow PVE Build (98k+) - Scalebreaker](https://i.ytimg.com/vi/TYF_AVj3iIw/mqdefault.jpg)
![ESO - [MC] - vHOF Refabrication Committee (65.3k/57.5k) 3:03 Fight - Likōya - Magblade - Wolfhunter
This is probably the first time where I didnt get stunned here haha.
I am using 3x Arcane Jewelry because it is better for killing the little bombers, and also sometimes I barely get to execute since killing them at the end can be important, as you can see in this clip. 3x Arcane is also better for destro ulti bursts at the start and at various phases of the fight.
For some reason, my bar swapping on this fight, in particular, is really laggy. At least the frame rates are much better frames in previous times though (compared to when I last uploaded this fight half a year ago - https://www.youtube.com/watch?v=lsRbl3KlUWA).
Reducer (3:03.6) - Total DPS (+21): 65,364 (11,988,144 Damage), Boss DPS (+2): 57,526 (10,561,709 Damage)
Combat Metrics Parse (65.3k/57.5k) https://i.imgur.com/JDqKurT.png
Build https://i.imgur.com/17xInjZ.png
• Music Released and Provided by Tasty
• Song Title: Speo - Horizon
• Music Video: youtu.be/EXINad-stY0
• Label Channel: youtube.com/TastyNetwork ESO - [MC] - vHOF Refabrication Committee (65.3k/57.5k) 3:03 Fight - Likōya - Magblade - Wolfhunter](https://i.ytimg.com/vi/Ttvm_CZbjvs/mqdefault.jpg)