ESO - vMA Dagger Rotation Overview (All Classes) - Scalebreaker PTS 5.1.1 @Liko
ESO - vMA Dagger Rotation Overview (All Classes) - Scalebreaker PTS 5.1.1  @Liko
Uploaded July 2019 | Updated September 2026, 3 weeks ago
This video gives an overview of the vMA Dagger Rotations for each Stamina Class, for use in Scalebreaker. At the current time (18th July, PTS 5.1.1), it looks like this will be the strongest setup.

Edit 2: vMA dual wield and soul trap are going to be readjusted in a future PTS patch. Thank goodness.

Edit 1: Updated Nb bars & Necro Parse/CPs (I had 100 pts into Arcanist before oops).

Link to 5.1.0 Patch Notes, which contains most of the changes, do keep up with later editions: forums.elderscrollsonline.com/en/discussion/483597/pts-patch-notes-v5-1-0#latest

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On each class, we will need Arrow Barrage, which defines the length of our rotation (10 seconds, or preferably just over) and Rapid Strikes, our main spammable, which activates the vMA Dagger's Cruel Flurry. The following are all single-target DOTS that can be empowered by Cruel Flurry: Rending Slashes, Soul-Splitting Trap, Barbed Trap and Poison Injection.

Now I will list the recommended skills to fill the rest of the skill bar for each class. Screenshots of Parses and Builds are also attached. They are in order as shown in the video:


Stamina Necromancer (107-108k):

CMX Parse: https://i.imgur.com/v9cQZ0T.png
Build: https://i.imgur.com/Q7ArsvD.png
Additional Skills: Detonating Siphon and Pestilent Colossus double-barred. Archer Back-barred.
Cruel Flurry Priorities: None really, you have plenty of time. Detonating Siphon is not used, and nor is it buffed by the daggers. The Skeletal Archer is not buffed either, but do keep it up.


Stamina Sorcerer (106-107k):

CMX Parse: https://i.imgur.com/lu0WM8w.png
Build: https://i.imgur.com/ZB8Ocgd.png
Additional Skills: Bound Armaments double-barred. Hurricane Back. Flawless Dawnbreaker front. Greater Storm Atronach back.
Cruel Flurry Priorities: None really, you have plenty of time. Keep up Hurricane, still worth using though it is not buffed by Cruel Flurry. The Storm Atronach is empowered by Cruel Flurry when the buff is up (when your arms are red) but does not consume it.


Stamina Dragonknight (103-104k):

CMX Parse: https://i.imgur.com/JbXKiNK.png
Build: https://i.imgur.com/mrUHBH4.jpg
Additional Skills: Venomous Claw front, which is buffed by the daggers. Flames of Oblivion back, which is not. Flex spot on back bar (I use Fighter's Guild ability). Dawnbreaker front, Dragonknight Standard back.
Cruel Flurry Priorities: See what fits the rotation. You won't have time to empower everything. Prioritize Soul Splitting Trap and Poison Injection, especially below 50%. Empower Venomous Claw, Rending Slashes and Barbed Trap if the opportunity arises.


Stamina Warden (101-102k):

CMX Parse: https://i.imgur.com/CF8uKRO.png
Build used: https://i.imgur.com/9uAVv2W.png
Additional Skills: Subterranean Assault front bar. Backbar Netch for sustain and Cutting Dive as a flex. Wild Guardian Bear on both bars. Also, all of these are slotted because of the Animal Companion Passive.
Cruel Flurry Priorities: None really, you have plenty of time. Sub Assault is not empowered by the daggers since it is not a DOT but is a strong semi-spammable, so you can use it if the opportunity arises, which it will if you are fast.


Stamina Templar (98-99k):

Example CMX Parse: https://i.imgur.com/wQe1k5c.png
Build used: https://i.imgur.com/949xNcx.png
Additional Skills: Blazing Spear on front bar and Empowering Sweep on back bar for the Piercing Spear passive and for Burning Light proc chances. Backbar: 3 flex spots - I just chose Fighters Guild abilities for extra Weapon Damage passive.
Cruel Flurry Priorities: None really, you have plenty of time. Blazing Spear and Empowering Sweep do not get buffed by Cruel Flurry.


Stamina Nightblade (101-102k):

Example CMX Parse: https://i.imgur.com/knDNElM.png
Build: https://i.imgur.com/e2kQTPr.png
Additional Skills: Killer's Blade, Relentless Focus and Incapacitating Strike for both their ability and passives. Dark Shade as a DOT (not empowered by Cruel Flurry), an Assassination ability (such as Mirage - note I did not have one slotted in the video, this is a mistake) and also Flawless Dawnbreaker for the Fighter's Guild passives.
Cruel Flurry Priorities: No time to empower Rearming Trap. You can empower Rending, Soul-Splitting Trap and Poison Injection with no problem if you are disciplined about keeping up a 10-second rotation and not allowing Bow Procs etc to disrupt this. Depending on execute duration, only Killer's Blade spam for short executes. Reapply non-empowered Rending and Soul Trap, and empowered Poison Injection if you will get a near-full duration of these abilities. After using Incap, Killer's Blade spam. However, Incap Phases receive greater value when these DOTs are ticking compared to pure Killer's Blade spam, so there's an advantage here.

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If there are any questions, I will do my best to answer them.

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Music provided by HearWeGo
Artist: Aurora B.Polaris
Title: Forgotten
Listen on YouTube: youtu.be/zeTR49Q1TkY
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ESO - vMA Dagger Rotation Overview (All Classes) - Scalebreaker PTS 5.1.1

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