Uploaded November 2020 | Updated September 2026, 3 weeks ago
This video showcases a possible Two-Hander / Dual Wield PVE Build for the Stamina Sorcerer (Markarth Patch).
This build is a baseline, so can and should be adjusted for use in different situations.
Other weapon combinations below are viable too:
- Dual Wield / Bow
- Two-Hander / Bow
- Dual Wield / Dual Wield
Thanks to Rosskag for providing the footage.
His channel: youtube.com/channel/UCn0ebl6PdpmH4JVUn8Metsg
--
Gear
Shown here:
Monster Helm - Maarselok
- Relequen (Body)
- Advancing Yokeda (Frontbar 2H Axe and jewellery)
- Blackrose Prison Dual Wield Axes (Backbar)
- 3 Bloodthirsty Jewelry
Other gear that is perfectly suitable for different situations/builds include
Monster Helm - Selene, Velidreth, Domihaus
- Lokkestiiz, New Moon Acolyte, Tzogvin, Leviathan (Body), Briarheart, Deadwater Guile
Back Bar - MA Bow, Master Bow
Race used: Orc
Alternatives (none quite as good): Dunmer, Redguard, Khajiit
Mundus
- Shadow
Example Blue CPs for Practicing on the Dummy
- Master-at-Arms 81
- Thaumaturge 40, Piercing 29, Precise Strikes 56, Mighty 64
Blue CPs in Raid:
The number of points into piercing depends on several factors that may or may not be present in your group, therefore you could try and calculate this yourself since it's hard to give a universal recommendation. Any Blue CP left over as a result of taking out from Piercing, can feasibly go anywhere - just try to hit those breakpoints.
Check out possible Blue CP allocations over at eso-u.com/champion-points
Food
For Practice on Dummy: Lava Foot + 0 points into HP (64 into Stamina)
In Raid: Lava Foot + ~20 points into HP + 6 Medium / 1 Heavy
OR Artaeum Takeaway Broth with 0 points into HP
OR Max HP Max Stam Food if you can sustain it!
Skill Bars (as shown)
2H - Soul Trap - Bound Armaments - Crystal Weapon - Executioner - Clannfear - Flawless Dawnbreaker
DW - Barbed Trap - Deadly Cloak - Hurricane - Rending Slashes - Clannfear - Greater Storm Atronach
--
Screenshots!
CMX Parse - https://i.imgur.com/D4tf0mw.png
CMX Build - https://i.imgur.com/Sm4KSeT.png
--
Rotation
This rotation makes use of the Blackrose Prison Dual Wield Axes on the backbar, and a 2H weapon on the frontbar.
The Blackrose Prison Axes on the backbar to increase the twin blunt and blade bleeding effect. The main priority skills are Deadly Cloak and if slotted, Сrystal Weapon. Deadly Cloak grants the Spectral Cloak buff for up-to 12 seconds providing the ticks are doing damage.
Сrystal Weapon reduces the enemy's armor and gives you and your allies 1000 penetration, so it is beneficial to use this skill at least every 5 seconds.
Note: Crystal Weapon isn't as strong as Wrecking Blow for pure DPS in perfect situations. Wrecking Blow can provide more DPS in situations where frequent blocking isn't required. Barswapping away from Wrecking Blow can be slightly awkward too.
This rotation lasts 10 seconds, since Deadly Cloak, Rending Slashes and Consuming Trap each last 10 seconds. These skills, therefore, form the backbone of the rotation.
If you need to reapply Barbed Trap or Hurricane, you can do so dynamically after they expire, or after every second rotation. The rest of the time you can use spam ability and cast Bound Armaments when you have 4 stacks active.
Use Executioner as an execute, as early as 30% but definitely after 25% and reapply all DOTs, after that only keep your main skills active: Deadly Cloak, Barbed Trap, Hurricane and Сrystal Weapon (if the buff is required). In short fights where you won't get a full duration of DOT recasts, ensure DOTs are running one last time before 25%, then use Executioner the rest of the way.
Proposed Static Rotation
This simplifies the use of Bound Armaments and ensures close to max uptime of Crystal Weapon.
To start - Bound Armaments - Crystal Weapon - Hurricane - Barbed Trap
Then repeat:
Cloak - Rending
Soul Trap - Spam - Bound Armaments - Spam x4 - Bound Armaments
Cloak - Rending - Hurricane
Spam - Bound Armaments - Soul Trap - Spam x2 - Barbed Trap - Bound Armaments
Spam = Crystal Weapon (or Wrecking Blow) then Executioner below 30%.
--
See Markarth Builds and more from your favourite ESO PVE creators at liko.gg
My Patreon - patreon.com/likoxie
Thanks to my Patrons: Brad, OwnLight, Kyle, Paratomick, Florian, TheRoyalPlayer, NefasQS, Al and more
--
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: Oscuro
Title: Wander
Listen on YouTube: youtu.be/o-R7IlxI3_w
This video showcases a possible Two-Hander / Dual Wield PVE Build for the Stamina Sorcerer (Markarth Patch).
This build is a baseline, so can and should be adjusted for use in different situations.
Other weapon combinations below are viable too:
- Dual Wield / Bow
- Two-Hander / Bow
- Dual Wield / Dual Wield
Thanks to Rosskag for providing the footage.
His channel: youtube.com/channel/UCn0ebl6PdpmH4JVUn8Metsg
--
Gear
Shown here:
Monster Helm - Maarselok
- Relequen (Body)
- Advancing Yokeda (Frontbar 2H Axe and jewellery)
- Blackrose Prison Dual Wield Axes (Backbar)
- 3 Bloodthirsty Jewelry
Other gear that is perfectly suitable for different situations/builds include
Monster Helm - Selene, Velidreth, Domihaus
- Lokkestiiz, New Moon Acolyte, Tzogvin, Leviathan (Body), Briarheart, Deadwater Guile
Back Bar - MA Bow, Master Bow
Race used: Orc
Alternatives (none quite as good): Dunmer, Redguard, Khajiit
Mundus
- Shadow
Example Blue CPs for Practicing on the Dummy
- Master-at-Arms 81
- Thaumaturge 40, Piercing 29, Precise Strikes 56, Mighty 64
Blue CPs in Raid:
The number of points into piercing depends on several factors that may or may not be present in your group, therefore you could try and calculate this yourself since it's hard to give a universal recommendation. Any Blue CP left over as a result of taking out from Piercing, can feasibly go anywhere - just try to hit those breakpoints.
Check out possible Blue CP allocations over at eso-u.com/champion-points
Food
For Practice on Dummy: Lava Foot + 0 points into HP (64 into Stamina)
In Raid: Lava Foot + ~20 points into HP + 6 Medium / 1 Heavy
OR Artaeum Takeaway Broth with 0 points into HP
OR Max HP Max Stam Food if you can sustain it!
Skill Bars (as shown)
2H - Soul Trap - Bound Armaments - Crystal Weapon - Executioner - Clannfear - Flawless Dawnbreaker
DW - Barbed Trap - Deadly Cloak - Hurricane - Rending Slashes - Clannfear - Greater Storm Atronach
--
Screenshots!
CMX Parse - https://i.imgur.com/D4tf0mw.png
CMX Build - https://i.imgur.com/Sm4KSeT.png
--
Rotation
This rotation makes use of the Blackrose Prison Dual Wield Axes on the backbar, and a 2H weapon on the frontbar.
The Blackrose Prison Axes on the backbar to increase the twin blunt and blade bleeding effect. The main priority skills are Deadly Cloak and if slotted, Сrystal Weapon. Deadly Cloak grants the Spectral Cloak buff for up-to 12 seconds providing the ticks are doing damage.
Сrystal Weapon reduces the enemy's armor and gives you and your allies 1000 penetration, so it is beneficial to use this skill at least every 5 seconds.
Note: Crystal Weapon isn't as strong as Wrecking Blow for pure DPS in perfect situations. Wrecking Blow can provide more DPS in situations where frequent blocking isn't required. Barswapping away from Wrecking Blow can be slightly awkward too.
This rotation lasts 10 seconds, since Deadly Cloak, Rending Slashes and Consuming Trap each last 10 seconds. These skills, therefore, form the backbone of the rotation.
If you need to reapply Barbed Trap or Hurricane, you can do so dynamically after they expire, or after every second rotation. The rest of the time you can use spam ability and cast Bound Armaments when you have 4 stacks active.
Use Executioner as an execute, as early as 30% but definitely after 25% and reapply all DOTs, after that only keep your main skills active: Deadly Cloak, Barbed Trap, Hurricane and Сrystal Weapon (if the buff is required). In short fights where you won't get a full duration of DOT recasts, ensure DOTs are running one last time before 25%, then use Executioner the rest of the way.
Proposed Static Rotation
This simplifies the use of Bound Armaments and ensures close to max uptime of Crystal Weapon.
To start - Bound Armaments - Crystal Weapon - Hurricane - Barbed Trap
Then repeat:
Cloak - Rending
Soul Trap - Spam - Bound Armaments - Spam x4 - Bound Armaments
Cloak - Rending - Hurricane
Spam - Bound Armaments - Soul Trap - Spam x2 - Barbed Trap - Bound Armaments
Spam = Crystal Weapon (or Wrecking Blow) then Executioner below 30%.
--
See Markarth Builds and more from your favourite ESO PVE creators at liko.gg
My Patreon - patreon.com/likoxie
Thanks to my Patrons: Brad, OwnLight, Kyle, Paratomick, Florian, TheRoyalPlayer, NefasQS, Al and more
--
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: Oscuro
Title: Wander
Listen on YouTube: youtu.be/o-R7IlxI3_w



![ESO - [Hodor] - Likorya - Magicka Templar - vCR HM 131,996 Score - Murkmire
For some reason, I thought this would just become another reset after someone entered the trial prematurely. To my surprise, The Great Lord Karma did not call a reset.
I used Balorgh, since I often held onto my destro ultimate for big burns; and it becomes less of a big deal when I hold 300+ ultimate for the perfect opportunity. I cant tell if its any better though, possibly not.
No major slayer at all in this run, we were trying some different compositions throughout, but it should be still worth having.
We had 4 magicka templar DDs, again just trying stuff and Im quite happy to play something thats not nightblade once in a while.
Well done to the team, reaching our target for this trial within 3 raids, it is a pleasure to play with you all.
Build for this particular run https://i.imgur.com/pJEp1v9.png
Parse (58.1k / 26.0k) https://i.imgur.com/aSokJ1T.png ESO - [Hodor] - Likorya - Magicka Templar - vCR HM 131,996 Score - Murkmire](https://i.ytimg.com/vi/YGYBhMIKzX4/mqdefault.jpg)

![ESO - Magicka Sorcerer Rotation (59k+ on 6mil) - See Description - Murkmire
Edit 22nd October - This is a showcase of a Magicka Sorcerer rotation, up to date for the Murkmire patch. This was recorded during PTS 4.2.2.
Which buffs/debuffs am I including and why? - In this parse I have Minor Vulnerability, Combat Prayer, Elemental Drain and Orbs present. As a Magicka Sorcerer, I have my own source of Minor Prophecy. This is to enable me to compare as fairly possible with other Magicka classes. Please see this text for the reasoning behind the buffs that are used here: https://textuploader.com/dv8g2
The DPS of this class should only be compared to other Magicka classes in my recent videos - and NOT the Stamina classes.
Thanks to @stileanima for the millionth time. Her youtube channel: https://www.youtube.com/channel/UC0ZrF6282tJGZboWa2IwCHg
Sustain on a Magicka Sorcerer is generally suspect without the use of Spell Symmetry (SS)/Balance or Dark Conversion (DC). In shorter fights, I do not need to, but in longer fights, I would be looking to use one of these skills, or heavy attack once in a while. I still prefer SS over the improved DC. Time-wise, one cast of DC is worth roughly 2 casts of SS. Both can restore 6k Magicka (DC over 20 seconds). However with SS, you can restore the Magicka instantly, you get two empowered procs, buffing your light attacks (and one extra light attack), you can reduce the cost of your next ability (save around 750 Magicka on a liquid lightning cast) so its better for your regen and you sacrifice health (instead of stamina), which is much easier to regain in a group setting when you have a healer.
Also, sustain is quite heavily linked to how often you can use a procced frag (~1700 Magicka cost vs 2200 cost of Elemental Weapon), so like other classes, youd want to limit the time spent on your backbar to increase the chances of the procs.
Combat Metrics Parse from Video https://imgur.com/uBFpA2d
Build (as seen in Video) https://i.imgur.com/QwyK4yf.png
Rotation
There isnt really too much to it. Keep up Liquid Lightning and Blockade as much as possible, refresh Curse as soon as possible when it has run out. Use a procced frag when its up (prioritize this over recasting curse, since you have a chance of getting another proc this way). If there are clashes between Wall, Liquid and Curse, better to recast dots early than let them run out for a bit too long.
In execute, you can continue to use curse if you know you will get both curses off (12 seconds needed). Otherwise, keep up Liquid Lightning and Wall. Frag Procs are fairly similar in strength to Endless Fury. If you need to keep up Minor Prophecy or sustain better, use Frags here once in a while when you can (~300 Magicka cheaper than Endless Fury). Otherwise, you can just spam Endless Fury and hope you get lucky too with bonus implosion procs.
Proposed Changes from 4.2.0:
- Crystal Fragments:
- Increased the damage of the proc from this ability to 20% from 10%.
- This ability’s proc now has a very brief minimum travel time before it hits your target.
- You can no longer get a Crystal Fragment proc while you are not actively engaged in combat.
- Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
From 4.2.1:
- Dark Exchange: Increased the initial resources restored by this ability and its morphs by 50%.
From 4.2.0 which may affect this:
- Crystal Fragments (morph):
- The icon on your action bar now changes when you have an instant-cast proc.
- Fixed an issue where using the instant-cast proc would cause you to stop blocking, and would prevent you from taking other actions for 0.2 seconds.
- Dark Exchange: This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.
- Dark Deal (morph): This morph now also has a cost reduction bonus as its morph effect.
- Bound Armor: Increased the bonus to block mitigation granted by this ability and its morphs to 36% from 20%.
- Mages’ Fury: Fixed an issue where using this ability was not counting towards the Expert Mage passive.
(For Pet-Sorcs):
- Daedric Curse
- Daedric Prey (morph): Decreased the cost of this morph by approximately 20%.
- Summon Unstable Familiar: Decreased the cost of the special attack from this ability and the Volatile Familiar morph by approximately 15%.
- Summon Unstable Clannfear (morph): Decreased the cost of the special attack from this morph by approximately 33%.
- Summon Winged Twilight - Summon Twilight Tormentor (morph): Decreased the cost of the special attack from this morph by approximately 15%.
Track: Acejax feat. Danilyon - By My Side [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/SE_8DxZLmLk
Free Download / Stream: http://ncs.io/ByMySideYO ESO - Magicka Sorcerer Rotation (59k+ on 6mil) - See Description - Murkmire](https://i.ytimg.com/vi/ZiMqWVnLhdU/mqdefault.jpg)




