Uploaded December 2020 | Updated September 2026, 3 weeks ago
Thanks for checking out this Magicka Nightblade PVE Build for Markarth. The setup is mostly geared towards 12-man trials but can be adjusted to suit dungeon and solo playstyles too.
Not too much has changed specifically for the Magicka Nightblade since the last patch, but here is an updated parse for Markarth, with the new buffs/debuffs applied to the Iron Stone Atronach from one of the best out there - thanks to Clive for providing the footage for us!
Clive's YouTube channel: youtube.com/channel/UCvSF9_ObjAgyLcYIg9v4G1w
--
Gear
Shown here:
Monster Set - Zaan
- Mother's Sorrow Body (Body)
- Siroria (Front bar and jewellery)
- The Maelstrom’s Inferno staff (Perfected)
- 3 Bloodthirsty
Alternative Gear (for all different setups):
- False God, Spell Strategist, New Moon Acolyte, Medusa, Burning Spellweave
- Monster Sets: Maw of the Infernal, Domihaus, Iceheart, 2x Crit (or other 1pc bonuses)
--
Race
- Altmer in video
- Dunmer, Breton, Khajiit all fine alternatives
--
Mundus: Shadow
--
Blue CPs
- Elemental Expert 56, Elfborn 61
- Master-at-Arms 72, Staff Expert 6
- Thaumaturge 72 Piercing 3
--
Food
For Practice on Dummy: Ghastly Eye Bowl
In Raid: Artaeum Pickled Fish Bowl (or Clockwork Citrus Fillet if you need more sustain)
--
CMX Parse -- https://i.imgur.com/JjVFTQF.jpg
CMX Build -- https://i.imgur.com/WyVOKpw.jpg
--
Skills
- Front Bar - Crippling Grasp, Degeneration / Inner Light, Impale, Merciless Resolve, Elemental Weapon, Ult - Soul Harvest/Incapacitating Strike
- Back bar - Twisting Path, Barbed Trap, Dark Shades, Unstable Wall of Elements, Siphoning Attacks, Ult - Soul Harvest/Incapacitating Strike
In most trial fights, you'll likely want to replace a skill above (such as Inner Light, or Siphoning Attacks if you're ok with sustain, or a Minor Force skill when using Medusa) with Mystic Orb (which is difficult to sustain solo on the raid dummy).
--
Rotation
This is a fully dynamic rotation. The general focus is to keep up your DOTs to a reasonable level without reapplying too early and try to make the most out of the burst phases.
The general priority is to fire a bow proc as soon as possible (or every 6th skill for those with worse ping, not a massive difference), as well as refreshing Merciless Resolve whenever required. Twisting Path, Barbed Trap, Crippling Grasp and Shades can be then reapplied when possible, before reverting to Elemental Weapon, which is our spammable of choice.
The priority shifts, however, when Soul Harvest/Incapacitating Strike is used. If there are DOTs with 1 or maybe 2 seconds left, it can be better to refresh these DOTs first. Once you use Soul Harvest/Incapacitating Strike, you'll get the most out of it if you use only your Direct Damage attacks for the upcoming 6 seconds (Elemental Weapon, Bow Procs)
When you use Medusa set, you should replace Barbed Trap/Channeled Acceleration with some other passive/active skill (e.g.Inner Light), because Medusa gives you Minor Force passive.
To reiterate, Mystic Orb should be used in most trial fights, replacing a skill (discussed above)
Static rotation
Start:
- Dark Shades - Siphoning Attacks
- Merciless Resolve
- Barbed Trap
Repeat:
- Unstable Wall of Elements - Twisting Path - Shade/Trap
- Crippling Grasp - Spam- Bow Proc
- Spam x5 - Bow Proc
Spam = Elemental Weapon (Alternative Spammables include the Vampire Spammable, Swallow Soul, or Concealed Weapon).
Maintain skills at 25% health (or ensure they're up one last time in shorter fights) - Barbed Trap, Twisting Path, Unstable Wall of Elements, Dark Shades. Spam Impale
--
See Markarth Builds and more from your favourite ESO PVE creators at liko.gg
My Patreon - patreon.com/likoxie
Thanks to my Patrons: Brad, OwnLight, Paratomick, Florian, TheRoyalPlayer, NefasQS, Al and more
--
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: Nomyn
Title: Closer
Listen on YouTube: youtu.be/yLyz8ORQUVo
Thanks for checking out this Magicka Nightblade PVE Build for Markarth. The setup is mostly geared towards 12-man trials but can be adjusted to suit dungeon and solo playstyles too.
Not too much has changed specifically for the Magicka Nightblade since the last patch, but here is an updated parse for Markarth, with the new buffs/debuffs applied to the Iron Stone Atronach from one of the best out there - thanks to Clive for providing the footage for us!
Clive's YouTube channel: youtube.com/channel/UCvSF9_ObjAgyLcYIg9v4G1w
--
Gear
Shown here:
Monster Set - Zaan
- Mother's Sorrow Body (Body)
- Siroria (Front bar and jewellery)
- The Maelstrom’s Inferno staff (Perfected)
- 3 Bloodthirsty
Alternative Gear (for all different setups):
- False God, Spell Strategist, New Moon Acolyte, Medusa, Burning Spellweave
- Monster Sets: Maw of the Infernal, Domihaus, Iceheart, 2x Crit (or other 1pc bonuses)
--
Race
- Altmer in video
- Dunmer, Breton, Khajiit all fine alternatives
--
Mundus: Shadow
--
Blue CPs
- Elemental Expert 56, Elfborn 61
- Master-at-Arms 72, Staff Expert 6
- Thaumaturge 72 Piercing 3
--
Food
For Practice on Dummy: Ghastly Eye Bowl
In Raid: Artaeum Pickled Fish Bowl (or Clockwork Citrus Fillet if you need more sustain)
--
CMX Parse -- https://i.imgur.com/JjVFTQF.jpg
CMX Build -- https://i.imgur.com/WyVOKpw.jpg
--
Skills
- Front Bar - Crippling Grasp, Degeneration / Inner Light, Impale, Merciless Resolve, Elemental Weapon, Ult - Soul Harvest/Incapacitating Strike
- Back bar - Twisting Path, Barbed Trap, Dark Shades, Unstable Wall of Elements, Siphoning Attacks, Ult - Soul Harvest/Incapacitating Strike
In most trial fights, you'll likely want to replace a skill above (such as Inner Light, or Siphoning Attacks if you're ok with sustain, or a Minor Force skill when using Medusa) with Mystic Orb (which is difficult to sustain solo on the raid dummy).
--
Rotation
This is a fully dynamic rotation. The general focus is to keep up your DOTs to a reasonable level without reapplying too early and try to make the most out of the burst phases.
The general priority is to fire a bow proc as soon as possible (or every 6th skill for those with worse ping, not a massive difference), as well as refreshing Merciless Resolve whenever required. Twisting Path, Barbed Trap, Crippling Grasp and Shades can be then reapplied when possible, before reverting to Elemental Weapon, which is our spammable of choice.
The priority shifts, however, when Soul Harvest/Incapacitating Strike is used. If there are DOTs with 1 or maybe 2 seconds left, it can be better to refresh these DOTs first. Once you use Soul Harvest/Incapacitating Strike, you'll get the most out of it if you use only your Direct Damage attacks for the upcoming 6 seconds (Elemental Weapon, Bow Procs)
When you use Medusa set, you should replace Barbed Trap/Channeled Acceleration with some other passive/active skill (e.g.Inner Light), because Medusa gives you Minor Force passive.
To reiterate, Mystic Orb should be used in most trial fights, replacing a skill (discussed above)
Static rotation
Start:
- Dark Shades - Siphoning Attacks
- Merciless Resolve
- Barbed Trap
Repeat:
- Unstable Wall of Elements - Twisting Path - Shade/Trap
- Crippling Grasp - Spam- Bow Proc
- Spam x5 - Bow Proc
Spam = Elemental Weapon (Alternative Spammables include the Vampire Spammable, Swallow Soul, or Concealed Weapon).
Maintain skills at 25% health (or ensure they're up one last time in shorter fights) - Barbed Trap, Twisting Path, Unstable Wall of Elements, Dark Shades. Spam Impale
--
See Markarth Builds and more from your favourite ESO PVE creators at liko.gg
My Patreon - patreon.com/likoxie
Thanks to my Patrons: Brad, OwnLight, Paratomick, Florian, TheRoyalPlayer, NefasQS, Al and more
--
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: Nomyn
Title: Closer
Listen on YouTube: youtu.be/yLyz8ORQUVo



![ESO - Magicka Templar Race Comparison - Wrathstone PTS 4.3.0
Edit 23rd Jan - Video renamed - previously ESO - Magicka Khajiit Master Race? - Wrathstone PTS 4.3.0
Edit 22nd Jan - Added Dunmer Parse + estimates
The PTS came up today, and like others, I wanted to check out the changes.
Race changes will be one of the stronger features of Wrathstone regarding game balance. I also wanted to check out the change to Solar Barrage, so this is why you see me on a Magicka Templar here.
On Magicka Templar, I found Khajiit to be slightly ahead of Breton, Dunmer and High Elf who were relatively similar. (It will be interesting to see how this will pan out with full raid buffs later on). All gear and CPs were kept the same (with the exception of a berserker glyph for the Breton instead of an Absorb Magicka). Im hearing similar results for other classes too, but I will test myself later on.
This is just my brief introduction to the Wrathstone PTS. I know I didnt go into much depth here. I just find the prospect of playing a Magicka Khajiit quite hilarious still. So if you have any thoughts/questions, do leave something in the comments.
Let me know what youve found too - I will be doing more testing over the coming weeks.
Given the following buffs for consistency: Minor Vulnerability, Minor Magickasteal, Orbs, Combat Prayer, Off-balanced. Thanks, @stileanima.
Build https://i.imgur.com/S81g45y.png
Khajiit Parse (60.5k-62k) https://i.imgur.com/RQdMGnX.png
High Elf Parse (58k-60.5k) https://i.imgur.com/0R7woGY.png
Breton Parse (58k-60.5k) - https://i.imgur.com/oYrlZSF.png
Dunmer Parse (58k-60.5k) - https://i.imgur.com/bTUI1ds.png
Proposed Race Changes:
Khajiit
Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket → No changes
Nimble: Gain 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75.
Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.
High Elf
Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain → No changes
Spellcharge: Gain 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Gift of Magnus: Gain 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
Elemental Talent: Gain 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
Breton
Increases Experience gain in Light Armor Skill Line by 15%, extra 1% Alliance Point gain → No changes
Gift of Magnus: Gain 10% Max Magicka → Increases your Max Magicka by 2000.
Spell Attunement: Gain 3960 Spell Resistance → Gain 2310 Spell Resistance and 100 Magicka Recovery.
Magicka Mastery: Gain 3% Magicka Cost Reduction → Reduces the Magicka cost of your abilities by 7%.
Dark Elf
Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50% → No changes
Dynamic: Gain 6% Max Stamina and Magicka → Increases your Max Stamina and Magicka by 1250.
Resist Flame: Gain 3% Max Magicka and 2079 Flame Resistance → Increases your Max Health by 600 and your Flame Resistance by 2310. You are immune to the Burning status effect.
Destructive Ancestry: Gain 7% Flame damage and 2% Frost and Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.
Track: JPB - All Stops Now (feat. Soundr) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/r2i74gg03GI
Free Download / Stream: http://ncs.io/AllStopsNowYO ESO - Magicka Templar Race Comparison - Wrathstone PTS 4.3.0](https://i.ytimg.com/vi/c-HGXW_B7EE/mqdefault.jpg)

![ESO - [Hodor] - vHRC Ra Kotu (110.7k/97.8k) - 159,696 Score - 12:15 Time - Murkmire
I mightve uploaded the full run but I died on the Warrior, so Im too embarrassed to do it.
After more than 10 chokes on final boss at 24/24, we just about managed.
Good job team, especially those on right side since the Heavy attack splash damage cheese isnt viable anymore. One of the hardest fights in the game to do well.
Combat Metrics Parse https://i.imgur.com/Flf9kxl.jpg
(The parse shown and the fight in the video match, but the CMX report shows different than the counter for some reason).
Build https://i.imgur.com/1PKJrML.png
See more builds at https://www.esoraiding.com/trials/hel-ra-citadel ESO - [Hodor] - vHRC Ra Kotu (110.7k/97.8k) - 159,696 Score - 12:15 Time - Murkmire](https://i.ytimg.com/vi/caernrtGxbI/mqdefault.jpg)
![ESO - [Hodor] - vSO 175,574 Score - 16:08 Time - Full Run - Murkmire
Build https://i.imgur.com/U6bx5Th.png
Trash Parses Best Parses https://i.imgur.com/Vs53x16.png ESO - [Hodor] - vSO 175,574 Score - 16:08 Time - Full Run - Murkmire](https://i.ytimg.com/vi/cx95JbqJmXA/mqdefault.jpg)

![ESO - Who needs Stamblade? - Stamina Warden Rotation (57k+ on 6mil) - Murkmire PTS 4.2.0
Edit 27th Sep - Here is an update video using Max HP Max Stam food - https://www.youtube.com/watch?v=P1t8MOxSK3s
Edit 20th Sep - The combat metrics parse shown at the end doesnt match up with that in the video - here it is: https://i.imgur.com/u6qdVdz.png
Here is a Direct Comparison I made with a Stamwarden vs Stamblade: https://www.youtube.com/watch?v=r3IJCd4mt6g
This is based on a rotation that I showed in my first ever youtube video last November. Ive waited 9 months for it to be useful: https://www.youtube.com/watch?v=KKAwjR5Cas0
This is a video to showcase the rotation of the Stamina Warden that I have been using during the PTS. Note that this isnt a build video as such because I didnt test a lot regarding traits of weapons and enchants etc.
I used the Lava Food, since I was testing earlier without orbs. Here I am using the same rotation which allows me to sustain on a 6mil dummy with orbs and Max HP Max Stam food. Also, I would usually be a vampire instead of a werewolf which I am here, for extra sustain.
Proposed changes in PTS 4.2.2:
- Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
Here are the proposed changes to the Stamina Warden class:
- Advanced Species: Increased the bonus to damage done for each Animal Companion ability slotted to 3% at rank II, previously 2%.
- Betty Netch: Increased the resources restored by this ability and its morphs by approximately 60%.
- Dive - Cutting Dive (morph): This morph now also reduces the cost as a morph effect.
- Bird of Prey (morph): The Minor Berserk buff is now granted at all times while this morph is slotted.
- Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
- Scorch: Reduced the cost of this ability and its morphs by approximately 25%.
Stamina Wardens are very similar to Stamina Nightblades as of now, considering the Wardens buffs and the slight nerfs of the Stamblade. This test was done with minor savagery given (6% crit) so I am able to directly compare against the Stamblade.
The Stamblade was achieving around 57-58k with the same setup, so they seem almost identical in DPS to the Stamina Warden.
Please note that this is all subject to change, since it is the PTS.
I will most likely write up a more detailed rotation guide upon the Official Release of Murkmire, but here the theme is to have a high uptime of Subterranean Assault since it hits so hard - notice how I break up the backbar to keep 90% uptimes, whilst adhering to keeping up the Advancing Yokeda stacks. Some of my backbar rotation is a little slow, since I have to adjust slightly to the ping.
Track: Deflo & Lliam Taylor - Spotlight (feat. AWA) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/Qz6AOcQp7WI
Free Download / Stream: http://ncs.io/SpotlightYO ESO - Who needs Stamblade? - Stamina Warden Rotation (57k+ on 6mil) - Murkmire PTS 4.2.0](https://i.ytimg.com/vi/dKsfSM1H4x0/mqdefault.jpg)

