ESO - Magicka Sorcerer (1 and 2 Pet Rotations) - See Description - Wrathstone @Liko
ESO - Magicka Sorcerer (1 and 2 Pet Rotations) - See Description - Wrathstone  @Liko
Uploaded March 2019 | Updated September 2026, 3 weeks ago
-- Summary

This video showcases two Magicka Sorcerer Petsorc rotations. The first is with the Twilight (to be referred to as 1-Pet throughout), and the second is with both the Scamp and the Twilight (to be referred to as 2-Pet throughout). I did have this in mind for a while - I just had to wait for the Twilight Tormentor to be fixed first.

Why am I sharing this? I didn't cover PetSorc in Murkmire, it feels different and it actually seems pretty competitive again.

Whenever feasible, using 2-Pet, it looks like it'll be stronger than 1-Pet. However, the rotation is certainly more difficult to perform well. (Potential issues to 2-Pet listed later below). 1-Pet is seemingly stronger than no pets, with the Twilight receiving noticeable buffs in Wrathstone.

I didn't directly compare races. Altmer, Dunmer, Breton and Khajiit should all be very close. I personally like Altmer but Breton is an execellent choice for their sustain/survivability passives.

Buffs received: Elemental Drain, Orbs, Minor Vulnerability via IA.
(To clarify, I did not receive Combat Prayer, nor Minor Sorcery nor Off-balance). Thanks @stileanima, as always.

1-Pet Parse (~60k) - https://i.imgur.com/8ol9HcJ.png -- https://i.imgur.com/JrZBTve.png
2-Pet Parse (~62k) - https://i.imgur.com/yQYhV9X.png -- https://i.imgur.com/aGGWatB.png
Builds used in video -- https://i.imgur.com/OFP6HD0.jpg -- https://i.imgur.com/wAqLhMo.jpg

-- Gear

In the video, I used Zaan, Spell Strategist, Siroria. No big emphasis on gear here, its all contextual in a raid. Acuity is a good alternative this patch with the Shadow Mundus buff. Acuity performed pretty closely but with more erratic results - higher highs and lower lows. Other great alternatives are Necropotence, Mother's Sorrow and Burning Spellweave. Other monster sets might include Ilambris and Slimecraw (if no combat prayer given).

-- Discussion

It might be feasible to play with 2 Pets instead of 1 or 0 when:
- No need for a shield (unless you want to give up channeled acceleration/trap, for example if you're being guarded)
- An execute ability is not necessarily needed
- The scamp doesn't spend half of its time running to and from different targets
- The pets don't die or get impaired by mechanics
- Sustain is good enough and you might not need to slot Spell Symmetry/Balance/Dark Conversion

With Wrathstone, the Implosion passive was reworked into Amplitude. This is a front-loaded reverse execute mechanic (10% extra damage at full HP, reducing by 1% for every 10% enemy HP). I was getting roughly the same DPS here in my tests with 3 Arcane Jewelry, without an execute but with Bound Aegis in its place; compared to an Execute slotted with 2/3 Bloodthirsty in the 1-Pet setup. I was simply getting more DPS when the execute is replaced with the Scamp. Considering that meta raids these days are full of execute-hungry 3 Bloodthirsty Nightblades where execute only lasts 5 seconds in some fights, you could see great results in a raid too.

-- Rotation

This is a dynamic rotation - Blockade, Liquid Lightning and Daedric Prey are all equally important to keep up. When things run out at the same time, I prefer to cast Liquid Lightning or Wall 1 or 2 seconds early if necessary, whilst applying Prey the very global cooldown after it has exploded. Crystal Frags should be used in place of Elemental Weapon. Using a Frag proc before switching to backbar isn't necessarily useful if dots are running out, since you aren't preventing yourself from gaining an extra Frag proc at this moment unlike Grim Focus on Nightblades (unless you have Frags double-barred). If you're on your last seconds of Major Force/Slayer/Berserk, then sure squeeze it out. Should you choose to use an execute, I don't think it is worth dropping any other abilities, except perhaps Daedric Prey if you don't expect the fight to last another 6 seconds.

The 2-Pet Sorc is more difficult, since the Scamp is another frequently-casted ability to juggle. One of the small things I enjoy about the Pet-Sorc, is to try and perform well-timed 'double-hits'. An example of this is activating the Pet almost instantly after the previous cast runs out, which you can visually see - something you can lose if you recast scamp ever so slightly early. This can be important, since sometimes you'll see Liquid Lightning, Wall, Daedric Prey, Scamp and Rearming all running out within a 2-second time window. A pretty effective option here is to recast scamp when there is 2 seconds left on the ability, as long as you still get a double-hit, and allow you to continue with the rotation without too much downtime elsewhere. For context, even refreshing the Scamp after only 4 seconds is generally worth considerably more damage than 1 elemental elemental weapon cast, assuming Daedric Prey is up - just; only recast when needed, though it might take some time getting used to looking several seconds ahead.

--

HUSKER - Escape ft. Christina Rotondo
youtube.com/watch?v=y52i2AzMYRU
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ESO - Magicka Sorcerer (1 and 2 Pet Rotations) - See Description - Wrathstone

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