Uploaded October 2018 | Updated September 2026, 3 weeks ago
Edit 22nd October - This is a showcase of a Magicka Sorcerer rotation, up to date for the Murkmire patch. This was recorded during PTS 4.2.2.
Which buffs/debuffs am I including and why? - In this parse I have Minor Vulnerability, Combat Prayer, Elemental Drain and Orbs present. As a Magicka Sorcerer, I have my own source of Minor Prophecy. This is to enable me to compare as fairly possible with other Magicka classes. Please see this text for the reasoning behind the buffs that are used here: textuploader.com/dv8g2
The DPS of this class should only be compared to other Magicka classes in my recent videos - and NOT the Stamina classes.
Thanks to @stileanima for the millionth time. Her youtube channel: youtube.com/channel/UC0ZrF6282tJGZboWa2IwCHg
Sustain on a Magicka Sorcerer is generally suspect without the use of Spell Symmetry (SS)/Balance or Dark Conversion (DC). In shorter fights, I do not need to, but in longer fights, I would be looking to use one of these skills, or heavy attack once in a while. I still prefer SS over the improved DC. Time-wise, one cast of DC is worth roughly 2 casts of SS. Both can restore 6k Magicka (DC over 20 seconds). However with SS, you can restore the Magicka instantly, you get two empowered procs, buffing your light attacks (and one extra light attack), you can reduce the cost of your next ability (save around 750 Magicka on a liquid lightning cast) so its better for your regen and you sacrifice health (instead of stamina), which is much easier to regain in a group setting when you have a healer.
Also, sustain is quite heavily linked to how often you can use a procced frag (~1700 Magicka cost vs 2200 cost of Elemental Weapon), so like other classes, you'd want to limit the time spent on your backbar to increase the chances of the procs.
Combat Metrics Parse from Video -- imgur.com/uBFpA2d
Build (as seen in Video) -- https://i.imgur.com/QwyK4yf.png
--- Rotation
There isn't really too much to it. Keep up Liquid Lightning and Blockade as much as possible, refresh Curse as soon as possible when it has run out. Use a procced frag when its up (prioritize this over recasting curse, since you have a chance of getting another proc this way). If there are clashes between Wall, Liquid and Curse, better to recast dots early than let them run out for a bit too long.
In execute, you can continue to use curse if you know you will get both curses off (12 seconds needed). Otherwise, keep up Liquid Lightning and Wall. Frag Proc's are fairly similar in strength to Endless Fury. If you need to keep up Minor Prophecy or sustain better, use Frags here once in a while when you can (~300 Magicka cheaper than Endless Fury). Otherwise, you can just spam Endless Fury and hope you get lucky too with bonus implosion procs.
---
Proposed Changes from 4.2.0:
- Crystal Fragments:
- Increased the damage of the proc from this ability to 20% from 10%.
- This ability’s proc now has a very brief minimum travel time before it hits your target.
- You can no longer get a Crystal Fragment proc while you are not actively engaged in combat.
- Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
From 4.2.1:
- Dark Exchange: Increased the initial resources restored by this ability and its morphs by 50%.
From 4.2.0 which may affect this:
- Crystal Fragments (morph):
- The icon on your action bar now changes when you have an instant-cast proc.
- Fixed an issue where using the instant-cast proc would cause you to stop blocking, and would prevent you from taking other actions for 0.2 seconds.
- Dark Exchange: This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.
- Dark Deal (morph): This morph now also has a cost reduction bonus as its morph effect.
- Bound Armor: Increased the bonus to block mitigation granted by this ability and its morphs to 36% from 20%.
- Mages’ Fury: Fixed an issue where using this ability was not counting towards the Expert Mage passive.
(For Pet-Sorcs):
- Daedric Curse
- Daedric Prey (morph): Decreased the cost of this morph by approximately 20%.
- Summon Unstable Familiar: Decreased the cost of the special attack from this ability and the Volatile Familiar morph by approximately 15%.
- Summon Unstable Clannfear (morph): Decreased the cost of the special attack from this morph by approximately 33%.
- Summon Winged Twilight - Summon Twilight Tormentor (morph): Decreased the cost of the special attack from this morph by approximately 15%.
---
Track: Acejax feat. Danilyon - By My Side [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/SE_8DxZLmLk
Free Download / Stream: ncs.io/ByMySideYO
Edit 22nd October - This is a showcase of a Magicka Sorcerer rotation, up to date for the Murkmire patch. This was recorded during PTS 4.2.2.
Which buffs/debuffs am I including and why? - In this parse I have Minor Vulnerability, Combat Prayer, Elemental Drain and Orbs present. As a Magicka Sorcerer, I have my own source of Minor Prophecy. This is to enable me to compare as fairly possible with other Magicka classes. Please see this text for the reasoning behind the buffs that are used here: textuploader.com/dv8g2
The DPS of this class should only be compared to other Magicka classes in my recent videos - and NOT the Stamina classes.
Thanks to @stileanima for the millionth time. Her youtube channel: youtube.com/channel/UC0ZrF6282tJGZboWa2IwCHg
Sustain on a Magicka Sorcerer is generally suspect without the use of Spell Symmetry (SS)/Balance or Dark Conversion (DC). In shorter fights, I do not need to, but in longer fights, I would be looking to use one of these skills, or heavy attack once in a while. I still prefer SS over the improved DC. Time-wise, one cast of DC is worth roughly 2 casts of SS. Both can restore 6k Magicka (DC over 20 seconds). However with SS, you can restore the Magicka instantly, you get two empowered procs, buffing your light attacks (and one extra light attack), you can reduce the cost of your next ability (save around 750 Magicka on a liquid lightning cast) so its better for your regen and you sacrifice health (instead of stamina), which is much easier to regain in a group setting when you have a healer.
Also, sustain is quite heavily linked to how often you can use a procced frag (~1700 Magicka cost vs 2200 cost of Elemental Weapon), so like other classes, you'd want to limit the time spent on your backbar to increase the chances of the procs.
Combat Metrics Parse from Video -- imgur.com/uBFpA2d
Build (as seen in Video) -- https://i.imgur.com/QwyK4yf.png
--- Rotation
There isn't really too much to it. Keep up Liquid Lightning and Blockade as much as possible, refresh Curse as soon as possible when it has run out. Use a procced frag when its up (prioritize this over recasting curse, since you have a chance of getting another proc this way). If there are clashes between Wall, Liquid and Curse, better to recast dots early than let them run out for a bit too long.
In execute, you can continue to use curse if you know you will get both curses off (12 seconds needed). Otherwise, keep up Liquid Lightning and Wall. Frag Proc's are fairly similar in strength to Endless Fury. If you need to keep up Minor Prophecy or sustain better, use Frags here once in a while when you can (~300 Magicka cheaper than Endless Fury). Otherwise, you can just spam Endless Fury and hope you get lucky too with bonus implosion procs.
---
Proposed Changes from 4.2.0:
- Crystal Fragments:
- Increased the damage of the proc from this ability to 20% from 10%.
- This ability’s proc now has a very brief minimum travel time before it hits your target.
- You can no longer get a Crystal Fragment proc while you are not actively engaged in combat.
- Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
From 4.2.1:
- Dark Exchange: Increased the initial resources restored by this ability and its morphs by 50%.
From 4.2.0 which may affect this:
- Crystal Fragments (morph):
- The icon on your action bar now changes when you have an instant-cast proc.
- Fixed an issue where using the instant-cast proc would cause you to stop blocking, and would prevent you from taking other actions for 0.2 seconds.
- Dark Exchange: This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.
- Dark Deal (morph): This morph now also has a cost reduction bonus as its morph effect.
- Bound Armor: Increased the bonus to block mitigation granted by this ability and its morphs to 36% from 20%.
- Mages’ Fury: Fixed an issue where using this ability was not counting towards the Expert Mage passive.
(For Pet-Sorcs):
- Daedric Curse
- Daedric Prey (morph): Decreased the cost of this morph by approximately 20%.
- Summon Unstable Familiar: Decreased the cost of the special attack from this ability and the Volatile Familiar morph by approximately 15%.
- Summon Unstable Clannfear (morph): Decreased the cost of the special attack from this morph by approximately 33%.
- Summon Winged Twilight - Summon Twilight Tormentor (morph): Decreased the cost of the special attack from this morph by approximately 15%.
---
Track: Acejax feat. Danilyon - By My Side [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/SE_8DxZLmLk
Free Download / Stream: ncs.io/ByMySideYO






![ESO - Magicka Templar Race Comparison - Wrathstone PTS 4.3.0
Edit 23rd Jan - Video renamed - previously ESO - Magicka Khajiit Master Race? - Wrathstone PTS 4.3.0
Edit 22nd Jan - Added Dunmer Parse + estimates
The PTS came up today, and like others, I wanted to check out the changes.
Race changes will be one of the stronger features of Wrathstone regarding game balance. I also wanted to check out the change to Solar Barrage, so this is why you see me on a Magicka Templar here.
On Magicka Templar, I found Khajiit to be slightly ahead of Breton, Dunmer and High Elf who were relatively similar. (It will be interesting to see how this will pan out with full raid buffs later on). All gear and CPs were kept the same (with the exception of a berserker glyph for the Breton instead of an Absorb Magicka). Im hearing similar results for other classes too, but I will test myself later on.
This is just my brief introduction to the Wrathstone PTS. I know I didnt go into much depth here. I just find the prospect of playing a Magicka Khajiit quite hilarious still. So if you have any thoughts/questions, do leave something in the comments.
Let me know what youve found too - I will be doing more testing over the coming weeks.
Given the following buffs for consistency: Minor Vulnerability, Minor Magickasteal, Orbs, Combat Prayer, Off-balanced. Thanks, @stileanima.
Build https://i.imgur.com/S81g45y.png
Khajiit Parse (60.5k-62k) https://i.imgur.com/RQdMGnX.png
High Elf Parse (58k-60.5k) https://i.imgur.com/0R7woGY.png
Breton Parse (58k-60.5k) - https://i.imgur.com/oYrlZSF.png
Dunmer Parse (58k-60.5k) - https://i.imgur.com/bTUI1ds.png
Proposed Race Changes:
Khajiit
Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket → No changes
Nimble: Gain 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75.
Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.
High Elf
Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain → No changes
Spellcharge: Gain 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Gift of Magnus: Gain 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
Elemental Talent: Gain 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
Breton
Increases Experience gain in Light Armor Skill Line by 15%, extra 1% Alliance Point gain → No changes
Gift of Magnus: Gain 10% Max Magicka → Increases your Max Magicka by 2000.
Spell Attunement: Gain 3960 Spell Resistance → Gain 2310 Spell Resistance and 100 Magicka Recovery.
Magicka Mastery: Gain 3% Magicka Cost Reduction → Reduces the Magicka cost of your abilities by 7%.
Dark Elf
Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50% → No changes
Dynamic: Gain 6% Max Stamina and Magicka → Increases your Max Stamina and Magicka by 1250.
Resist Flame: Gain 3% Max Magicka and 2079 Flame Resistance → Increases your Max Health by 600 and your Flame Resistance by 2310. You are immune to the Burning status effect.
Destructive Ancestry: Gain 7% Flame damage and 2% Frost and Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.
Track: JPB - All Stops Now (feat. Soundr) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/r2i74gg03GI
Free Download / Stream: http://ncs.io/AllStopsNowYO ESO - Magicka Templar Race Comparison - Wrathstone PTS 4.3.0](https://i.ytimg.com/vi/c-HGXW_B7EE/mqdefault.jpg)

![ESO - [Hodor] - vHRC Ra Kotu (110.7k/97.8k) - 159,696 Score - 12:15 Time - Murkmire
I mightve uploaded the full run but I died on the Warrior, so Im too embarrassed to do it.
After more than 10 chokes on final boss at 24/24, we just about managed.
Good job team, especially those on right side since the Heavy attack splash damage cheese isnt viable anymore. One of the hardest fights in the game to do well.
Combat Metrics Parse https://i.imgur.com/Flf9kxl.jpg
(The parse shown and the fight in the video match, but the CMX report shows different than the counter for some reason).
Build https://i.imgur.com/1PKJrML.png
See more builds at https://www.esoraiding.com/trials/hel-ra-citadel ESO - [Hodor] - vHRC Ra Kotu (110.7k/97.8k) - 159,696 Score - 12:15 Time - Murkmire](https://i.ytimg.com/vi/caernrtGxbI/mqdefault.jpg)
![ESO - [Hodor] - vSO 175,574 Score - 16:08 Time - Full Run - Murkmire
Build https://i.imgur.com/U6bx5Th.png
Trash Parses Best Parses https://i.imgur.com/Vs53x16.png ESO - [Hodor] - vSO 175,574 Score - 16:08 Time - Full Run - Murkmire](https://i.ytimg.com/vi/cx95JbqJmXA/mqdefault.jpg)
