Uploaded November 2018 | Updated September 2026, 3 weeks ago
This is a video to showcase a Stamina Nightblade rotation for the Murkmire DLC.
The test included the following buffs/debuffs: Major Fracture (and Breach), Minor Berserk (in execute), Minor Vulnerability and Off-balanced. This allows us to compare fairly with other Stamina classes (and Magicka to an extent). Thanks, @stileanima for helping out for everything here.
For information about the rotation itself, please visit this link for somewhat detailed info as it's too long to fit here: http://txt.do/d727x
I didn't change much compared to Wolfhunter. Dual Wield enchants shown here are double infused on the daggers. This somewhat makes Rending Slashes a more potent ability than previously. The initial hit of Rending can proc both dual wield enchants if they are off cooldown. This makes Rending a useful ability to cast as one of the last abilities before switching to the backbar, to guarantee enchant proc cooldown to be reached by the time you reach backbar. Recasting rending slashes early seemingly is not a DPS loss and also helps sustain when casting this as a substitute over casting Surprise Attack. You'll see how I approach this here.
Combat Metrics Parse from the Video -- https://i.imgur.com/oC3vn9W.png
Build as seen -- https://i.imgur.com/8uiUdrI.png
---
For those interested in how the 6th November Patch 4.2.7 changes things, here is just a quick example (where single target dots cannot proc enchants):
https://i.imgur.com/uJ57B1L.jpg - 39 poison weapon procs and 38 absorb stamina procs in 104.8 seconds from after the update
https://i.imgur.com/m6O9oK1.png - 39 poison procs and 36 absorb stamina procs in 103.6 seconds from last week before the update
The difference in enchant procs over these 6mil parses was only 2 procs of the absorb stamina enchant, so possibly a small dps loss but it doesn't change much.
---
October Child - Skyrunner
soundcloud.com/octoberchildmusic
youtube.com/watch?v=QcpvP027Rho
This is a video to showcase a Stamina Nightblade rotation for the Murkmire DLC.
The test included the following buffs/debuffs: Major Fracture (and Breach), Minor Berserk (in execute), Minor Vulnerability and Off-balanced. This allows us to compare fairly with other Stamina classes (and Magicka to an extent). Thanks, @stileanima for helping out for everything here.
For information about the rotation itself, please visit this link for somewhat detailed info as it's too long to fit here: http://txt.do/d727x
I didn't change much compared to Wolfhunter. Dual Wield enchants shown here are double infused on the daggers. This somewhat makes Rending Slashes a more potent ability than previously. The initial hit of Rending can proc both dual wield enchants if they are off cooldown. This makes Rending a useful ability to cast as one of the last abilities before switching to the backbar, to guarantee enchant proc cooldown to be reached by the time you reach backbar. Recasting rending slashes early seemingly is not a DPS loss and also helps sustain when casting this as a substitute over casting Surprise Attack. You'll see how I approach this here.
Combat Metrics Parse from the Video -- https://i.imgur.com/oC3vn9W.png
Build as seen -- https://i.imgur.com/8uiUdrI.png
---
For those interested in how the 6th November Patch 4.2.7 changes things, here is just a quick example (where single target dots cannot proc enchants):
https://i.imgur.com/uJ57B1L.jpg - 39 poison weapon procs and 38 absorb stamina procs in 104.8 seconds from after the update
https://i.imgur.com/m6O9oK1.png - 39 poison procs and 36 absorb stamina procs in 103.6 seconds from last week before the update
The difference in enchant procs over these 6mil parses was only 2 procs of the absorb stamina enchant, so possibly a small dps loss but it doesn't change much.
---
October Child - Skyrunner
soundcloud.com/octoberchildmusic
youtube.com/watch?v=QcpvP027Rho

![ESO - Magicka Templar Race Comparison - Wrathstone PTS 4.3.0
Edit 23rd Jan - Video renamed - previously ESO - Magicka Khajiit Master Race? - Wrathstone PTS 4.3.0
Edit 22nd Jan - Added Dunmer Parse + estimates
The PTS came up today, and like others, I wanted to check out the changes.
Race changes will be one of the stronger features of Wrathstone regarding game balance. I also wanted to check out the change to Solar Barrage, so this is why you see me on a Magicka Templar here.
On Magicka Templar, I found Khajiit to be slightly ahead of Breton, Dunmer and High Elf who were relatively similar. (It will be interesting to see how this will pan out with full raid buffs later on). All gear and CPs were kept the same (with the exception of a berserker glyph for the Breton instead of an Absorb Magicka). Im hearing similar results for other classes too, but I will test myself later on.
This is just my brief introduction to the Wrathstone PTS. I know I didnt go into much depth here. I just find the prospect of playing a Magicka Khajiit quite hilarious still. So if you have any thoughts/questions, do leave something in the comments.
Let me know what youve found too - I will be doing more testing over the coming weeks.
Given the following buffs for consistency: Minor Vulnerability, Minor Magickasteal, Orbs, Combat Prayer, Off-balanced. Thanks, @stileanima.
Build https://i.imgur.com/S81g45y.png
Khajiit Parse (60.5k-62k) https://i.imgur.com/RQdMGnX.png
High Elf Parse (58k-60.5k) https://i.imgur.com/0R7woGY.png
Breton Parse (58k-60.5k) - https://i.imgur.com/oYrlZSF.png
Dunmer Parse (58k-60.5k) - https://i.imgur.com/bTUI1ds.png
Proposed Race Changes:
Khajiit
Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket → No changes
Nimble: Gain 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75.
Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.
High Elf
Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain → No changes
Spellcharge: Gain 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Gift of Magnus: Gain 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
Elemental Talent: Gain 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
Breton
Increases Experience gain in Light Armor Skill Line by 15%, extra 1% Alliance Point gain → No changes
Gift of Magnus: Gain 10% Max Magicka → Increases your Max Magicka by 2000.
Spell Attunement: Gain 3960 Spell Resistance → Gain 2310 Spell Resistance and 100 Magicka Recovery.
Magicka Mastery: Gain 3% Magicka Cost Reduction → Reduces the Magicka cost of your abilities by 7%.
Dark Elf
Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50% → No changes
Dynamic: Gain 6% Max Stamina and Magicka → Increases your Max Stamina and Magicka by 1250.
Resist Flame: Gain 3% Max Magicka and 2079 Flame Resistance → Increases your Max Health by 600 and your Flame Resistance by 2310. You are immune to the Burning status effect.
Destructive Ancestry: Gain 7% Flame damage and 2% Frost and Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.
Track: JPB - All Stops Now (feat. Soundr) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/r2i74gg03GI
Free Download / Stream: http://ncs.io/AllStopsNowYO ESO - Magicka Templar Race Comparison - Wrathstone PTS 4.3.0](https://i.ytimg.com/vi/c-HGXW_B7EE/mqdefault.jpg)

![ESO - [Hodor] - vHRC Ra Kotu (110.7k/97.8k) - 159,696 Score - 12:15 Time - Murkmire
I mightve uploaded the full run but I died on the Warrior, so Im too embarrassed to do it.
After more than 10 chokes on final boss at 24/24, we just about managed.
Good job team, especially those on right side since the Heavy attack splash damage cheese isnt viable anymore. One of the hardest fights in the game to do well.
Combat Metrics Parse https://i.imgur.com/Flf9kxl.jpg
(The parse shown and the fight in the video match, but the CMX report shows different than the counter for some reason).
Build https://i.imgur.com/1PKJrML.png
See more builds at https://www.esoraiding.com/trials/hel-ra-citadel ESO - [Hodor] - vHRC Ra Kotu (110.7k/97.8k) - 159,696 Score - 12:15 Time - Murkmire](https://i.ytimg.com/vi/caernrtGxbI/mqdefault.jpg)
![ESO - [Hodor] - vSO 175,574 Score - 16:08 Time - Full Run - Murkmire
Build https://i.imgur.com/U6bx5Th.png
Trash Parses Best Parses https://i.imgur.com/Vs53x16.png ESO - [Hodor] - vSO 175,574 Score - 16:08 Time - Full Run - Murkmire](https://i.ytimg.com/vi/cx95JbqJmXA/mqdefault.jpg)

![ESO - Who needs Stamblade? - Stamina Warden Rotation (57k+ on 6mil) - Murkmire PTS 4.2.0
Edit 27th Sep - Here is an update video using Max HP Max Stam food - https://www.youtube.com/watch?v=P1t8MOxSK3s
Edit 20th Sep - The combat metrics parse shown at the end doesnt match up with that in the video - here it is: https://i.imgur.com/u6qdVdz.png
Here is a Direct Comparison I made with a Stamwarden vs Stamblade: https://www.youtube.com/watch?v=r3IJCd4mt6g
This is based on a rotation that I showed in my first ever youtube video last November. Ive waited 9 months for it to be useful: https://www.youtube.com/watch?v=KKAwjR5Cas0
This is a video to showcase the rotation of the Stamina Warden that I have been using during the PTS. Note that this isnt a build video as such because I didnt test a lot regarding traits of weapons and enchants etc.
I used the Lava Food, since I was testing earlier without orbs. Here I am using the same rotation which allows me to sustain on a 6mil dummy with orbs and Max HP Max Stam food. Also, I would usually be a vampire instead of a werewolf which I am here, for extra sustain.
Proposed changes in PTS 4.2.2:
- Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
Here are the proposed changes to the Stamina Warden class:
- Advanced Species: Increased the bonus to damage done for each Animal Companion ability slotted to 3% at rank II, previously 2%.
- Betty Netch: Increased the resources restored by this ability and its morphs by approximately 60%.
- Dive - Cutting Dive (morph): This morph now also reduces the cost as a morph effect.
- Bird of Prey (morph): The Minor Berserk buff is now granted at all times while this morph is slotted.
- Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
- Scorch: Reduced the cost of this ability and its morphs by approximately 25%.
Stamina Wardens are very similar to Stamina Nightblades as of now, considering the Wardens buffs and the slight nerfs of the Stamblade. This test was done with minor savagery given (6% crit) so I am able to directly compare against the Stamblade.
The Stamblade was achieving around 57-58k with the same setup, so they seem almost identical in DPS to the Stamina Warden.
Please note that this is all subject to change, since it is the PTS.
I will most likely write up a more detailed rotation guide upon the Official Release of Murkmire, but here the theme is to have a high uptime of Subterranean Assault since it hits so hard - notice how I break up the backbar to keep 90% uptimes, whilst adhering to keeping up the Advancing Yokeda stacks. Some of my backbar rotation is a little slow, since I have to adjust slightly to the ping.
Track: Deflo & Lliam Taylor - Spotlight (feat. AWA) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/Qz6AOcQp7WI
Free Download / Stream: http://ncs.io/SpotlightYO ESO - Who needs Stamblade? - Stamina Warden Rotation (57k+ on 6mil) - Murkmire PTS 4.2.0](https://i.ytimg.com/vi/dKsfSM1H4x0/mqdefault.jpg)



