Uploaded May 2019 | Updated September 2026, 3 weeks ago
This is a showcase of a Magicka Templar rotation for the Elsweyr patch. This was filmed on the PTS but is good to go for the Elsweyr Live Server!
This is a rotation performed on the new Raid Dummy. This means there are a selection of buffs and debuffs present, which allows easy comparison between different classes, and for other players to compare against each other, if they wish, as a 'solo' player, without the need of help from another player; a really valuable addition to the game.
Here I have made the decision to use the 'Ghastly Eye Bowl' food. This is so that we can compare more fairly with the Stamina classes where I used the equivalent food for Stamina classes. Also, to make up potential small sustain deficits from no availability from this dummy of Spell Absorption passive and resource return from extra synergies. The dummy also takes 4 minutes to kill. Considering very few fights need this type of sustained damage, and that my Magicka Drain is similar to that of the 6 Million Dummies I posted prior to this, I think this is reasonable. The DPS numbers for these dummies are mainly for comparison purposes.
Gear-wise I used Zaan, Spell Strategist and Siroria here, and I will do so for all the Magicka Class Comparisons (with the exception of Magicka Pet Sorcerer). The new False God's Devotion set, which drops from Sunspire, looks to be an excellent set. In many real encounters where Siroria is not optimal, I may well be using Spell Strategist (or Mother's Sorrow) paired with this set and use Double Bloody Mara (which is now the best Bi-stat food).
Summary of the relevant changes for Magplar in PVE and my comments:
- Increase in initial hit damage of Shards by ~36%. A welcome buff which makes it more interesting to use as an AOE spammable in certain trash situations perhaps.
- Solar Barrage's delay of 2 seconds is removed. (First damage occurred before after 2 seconds, now instant). This ability is now correctly considered DOT ability instead of direct damage. Again, a welcome buff to the ability.
- Vampire's Bane now lasts 14 seconds, and Reflective Light now lasts 10 seconds (with points into passives). Slight adjustments mean that DPS is about the same but with less burst. Reflective Light radius is now 5 metres instead of 4.5 metres. This is overall a slight nerf in my opinion because it's no longer nearly as powerful to spam this ability (previously the first DOT tick happened within 0.5 seconds of the direct damage hit, which made it as strong as Elemental Weapon - but an AOE version).
Build used in the video -- https://i.imgur.com/93JMxlM.png
Combat Metrics parse from video (90.2k) -- https://i.imgur.com/TLBGSq9.png
-- Rotation
I have to say, this is relatively one of the easiest PVE DD rotations in ESO. The backbone of the rotation is Shards, Wall and Barrage every 8 seconds, then apply skills that need to be dynamically applied such as Rearming Trap, Reflective Light/Vampires Bane, Channeled Focus and the Ultimate, then if nothing else, the spammable. You don't necessarily have to cast Shards, Wall and Barrage back-to-back since if you do, there is less flexibility for skills that are dynamically cast. Here I cast Shards and Wall together, but Barrage a few seconds earlier to allow myself that flexibility. Anyway, you'll notice that I sometimes delay and make a 9-second rotation instead of 8 seconds - usually if something more valuable such as Cresent Sweep can be cast.
At around 35%, Radiant Oppression can be cast instead of the spammable, whilst keeping up other DOTS. Generally, at 25% I try to ensure all DOTS are up 1 last time before entering surpassing the 25% threshold. At this point, it is just Shards, Wall, Trap and Radiant Oppression. When you know you will not get another full recast of your DOTs, just go with pure Radiant Oppression.
Here I chose Reflective Light over Vampire's Bane. Reflective Light is a more useful morph overall due to its very respectable cleave output. Vampire's Bane is worth slightly more in single target but not so much to make it a clear choice.
Ritual of Retribution is a really useful DOT and skill in general to have in certain situations. It provides a heal over time and the Purify synergy which can sometimes be invaluable (such as in Cloudrest), especially if you do not have a Templar Healer in your team.
If I were to offer a simpler static rotation, which is entirely possible for this class, it would be this:
(To start) - Channelled Focus - Trap - Ultimate
Then this on repeat (use an Ultimate instead of one of the Spammable's if you have it up)
Barrage - Shards - Wall - Vampire's Bane - 4x Spammable -
Barrage - Shards - Wall - 3x Spammable - Channeled Focus - Trap
Below 25%
Shards - Wall - Beam x 3, then perma-beam when you won't get a full cast of Shards and Wall
Questions are welcome!
---
Track: Avelzz - If I Could
Link: youtu.be/KiIU6Js_qfc
This is a showcase of a Magicka Templar rotation for the Elsweyr patch. This was filmed on the PTS but is good to go for the Elsweyr Live Server!
This is a rotation performed on the new Raid Dummy. This means there are a selection of buffs and debuffs present, which allows easy comparison between different classes, and for other players to compare against each other, if they wish, as a 'solo' player, without the need of help from another player; a really valuable addition to the game.
Here I have made the decision to use the 'Ghastly Eye Bowl' food. This is so that we can compare more fairly with the Stamina classes where I used the equivalent food for Stamina classes. Also, to make up potential small sustain deficits from no availability from this dummy of Spell Absorption passive and resource return from extra synergies. The dummy also takes 4 minutes to kill. Considering very few fights need this type of sustained damage, and that my Magicka Drain is similar to that of the 6 Million Dummies I posted prior to this, I think this is reasonable. The DPS numbers for these dummies are mainly for comparison purposes.
Gear-wise I used Zaan, Spell Strategist and Siroria here, and I will do so for all the Magicka Class Comparisons (with the exception of Magicka Pet Sorcerer). The new False God's Devotion set, which drops from Sunspire, looks to be an excellent set. In many real encounters where Siroria is not optimal, I may well be using Spell Strategist (or Mother's Sorrow) paired with this set and use Double Bloody Mara (which is now the best Bi-stat food).
Summary of the relevant changes for Magplar in PVE and my comments:
- Increase in initial hit damage of Shards by ~36%. A welcome buff which makes it more interesting to use as an AOE spammable in certain trash situations perhaps.
- Solar Barrage's delay of 2 seconds is removed. (First damage occurred before after 2 seconds, now instant). This ability is now correctly considered DOT ability instead of direct damage. Again, a welcome buff to the ability.
- Vampire's Bane now lasts 14 seconds, and Reflective Light now lasts 10 seconds (with points into passives). Slight adjustments mean that DPS is about the same but with less burst. Reflective Light radius is now 5 metres instead of 4.5 metres. This is overall a slight nerf in my opinion because it's no longer nearly as powerful to spam this ability (previously the first DOT tick happened within 0.5 seconds of the direct damage hit, which made it as strong as Elemental Weapon - but an AOE version).
Build used in the video -- https://i.imgur.com/93JMxlM.png
Combat Metrics parse from video (90.2k) -- https://i.imgur.com/TLBGSq9.png
-- Rotation
I have to say, this is relatively one of the easiest PVE DD rotations in ESO. The backbone of the rotation is Shards, Wall and Barrage every 8 seconds, then apply skills that need to be dynamically applied such as Rearming Trap, Reflective Light/Vampires Bane, Channeled Focus and the Ultimate, then if nothing else, the spammable. You don't necessarily have to cast Shards, Wall and Barrage back-to-back since if you do, there is less flexibility for skills that are dynamically cast. Here I cast Shards and Wall together, but Barrage a few seconds earlier to allow myself that flexibility. Anyway, you'll notice that I sometimes delay and make a 9-second rotation instead of 8 seconds - usually if something more valuable such as Cresent Sweep can be cast.
At around 35%, Radiant Oppression can be cast instead of the spammable, whilst keeping up other DOTS. Generally, at 25% I try to ensure all DOTS are up 1 last time before entering surpassing the 25% threshold. At this point, it is just Shards, Wall, Trap and Radiant Oppression. When you know you will not get another full recast of your DOTs, just go with pure Radiant Oppression.
Here I chose Reflective Light over Vampire's Bane. Reflective Light is a more useful morph overall due to its very respectable cleave output. Vampire's Bane is worth slightly more in single target but not so much to make it a clear choice.
Ritual of Retribution is a really useful DOT and skill in general to have in certain situations. It provides a heal over time and the Purify synergy which can sometimes be invaluable (such as in Cloudrest), especially if you do not have a Templar Healer in your team.
If I were to offer a simpler static rotation, which is entirely possible for this class, it would be this:
(To start) - Channelled Focus - Trap - Ultimate
Then this on repeat (use an Ultimate instead of one of the Spammable's if you have it up)
Barrage - Shards - Wall - Vampire's Bane - 4x Spammable -
Barrage - Shards - Wall - 3x Spammable - Channeled Focus - Trap
Below 25%
Shards - Wall - Beam x 3, then perma-beam when you won't get a full cast of Shards and Wall
Questions are welcome!
---
Track: Avelzz - If I Could
Link: youtu.be/KiIU6Js_qfc
![ESO - Magicka Templar Race Comparison - Wrathstone PTS 4.3.0
Edit 23rd Jan - Video renamed - previously ESO - Magicka Khajiit Master Race? - Wrathstone PTS 4.3.0
Edit 22nd Jan - Added Dunmer Parse + estimates
The PTS came up today, and like others, I wanted to check out the changes.
Race changes will be one of the stronger features of Wrathstone regarding game balance. I also wanted to check out the change to Solar Barrage, so this is why you see me on a Magicka Templar here.
On Magicka Templar, I found Khajiit to be slightly ahead of Breton, Dunmer and High Elf who were relatively similar. (It will be interesting to see how this will pan out with full raid buffs later on). All gear and CPs were kept the same (with the exception of a berserker glyph for the Breton instead of an Absorb Magicka). Im hearing similar results for other classes too, but I will test myself later on.
This is just my brief introduction to the Wrathstone PTS. I know I didnt go into much depth here. I just find the prospect of playing a Magicka Khajiit quite hilarious still. So if you have any thoughts/questions, do leave something in the comments.
Let me know what youve found too - I will be doing more testing over the coming weeks.
Given the following buffs for consistency: Minor Vulnerability, Minor Magickasteal, Orbs, Combat Prayer, Off-balanced. Thanks, @stileanima.
Build https://i.imgur.com/S81g45y.png
Khajiit Parse (60.5k-62k) https://i.imgur.com/RQdMGnX.png
High Elf Parse (58k-60.5k) https://i.imgur.com/0R7woGY.png
Breton Parse (58k-60.5k) - https://i.imgur.com/oYrlZSF.png
Dunmer Parse (58k-60.5k) - https://i.imgur.com/bTUI1ds.png
Proposed Race Changes:
Khajiit
Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket → No changes
Nimble: Gain 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75.
Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.
High Elf
Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain → No changes
Spellcharge: Gain 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Gift of Magnus: Gain 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
Elemental Talent: Gain 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
Breton
Increases Experience gain in Light Armor Skill Line by 15%, extra 1% Alliance Point gain → No changes
Gift of Magnus: Gain 10% Max Magicka → Increases your Max Magicka by 2000.
Spell Attunement: Gain 3960 Spell Resistance → Gain 2310 Spell Resistance and 100 Magicka Recovery.
Magicka Mastery: Gain 3% Magicka Cost Reduction → Reduces the Magicka cost of your abilities by 7%.
Dark Elf
Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50% → No changes
Dynamic: Gain 6% Max Stamina and Magicka → Increases your Max Stamina and Magicka by 1250.
Resist Flame: Gain 3% Max Magicka and 2079 Flame Resistance → Increases your Max Health by 600 and your Flame Resistance by 2310. You are immune to the Burning status effect.
Destructive Ancestry: Gain 7% Flame damage and 2% Frost and Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.
Track: JPB - All Stops Now (feat. Soundr) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/r2i74gg03GI
Free Download / Stream: http://ncs.io/AllStopsNowYO ESO - Magicka Templar Race Comparison - Wrathstone PTS 4.3.0](https://i.ytimg.com/vi/c-HGXW_B7EE/mqdefault.jpg)

![ESO - [Hodor] - vHRC Ra Kotu (110.7k/97.8k) - 159,696 Score - 12:15 Time - Murkmire
I mightve uploaded the full run but I died on the Warrior, so Im too embarrassed to do it.
After more than 10 chokes on final boss at 24/24, we just about managed.
Good job team, especially those on right side since the Heavy attack splash damage cheese isnt viable anymore. One of the hardest fights in the game to do well.
Combat Metrics Parse https://i.imgur.com/Flf9kxl.jpg
(The parse shown and the fight in the video match, but the CMX report shows different than the counter for some reason).
Build https://i.imgur.com/1PKJrML.png
See more builds at https://www.esoraiding.com/trials/hel-ra-citadel ESO - [Hodor] - vHRC Ra Kotu (110.7k/97.8k) - 159,696 Score - 12:15 Time - Murkmire](https://i.ytimg.com/vi/caernrtGxbI/mqdefault.jpg)
![ESO - [Hodor] - vSO 175,574 Score - 16:08 Time - Full Run - Murkmire
Build https://i.imgur.com/U6bx5Th.png
Trash Parses Best Parses https://i.imgur.com/Vs53x16.png ESO - [Hodor] - vSO 175,574 Score - 16:08 Time - Full Run - Murkmire](https://i.ytimg.com/vi/cx95JbqJmXA/mqdefault.jpg)

![ESO - Who needs Stamblade? - Stamina Warden Rotation (57k+ on 6mil) - Murkmire PTS 4.2.0
Edit 27th Sep - Here is an update video using Max HP Max Stam food - https://www.youtube.com/watch?v=P1t8MOxSK3s
Edit 20th Sep - The combat metrics parse shown at the end doesnt match up with that in the video - here it is: https://i.imgur.com/u6qdVdz.png
Here is a Direct Comparison I made with a Stamwarden vs Stamblade: https://www.youtube.com/watch?v=r3IJCd4mt6g
This is based on a rotation that I showed in my first ever youtube video last November. Ive waited 9 months for it to be useful: https://www.youtube.com/watch?v=KKAwjR5Cas0
This is a video to showcase the rotation of the Stamina Warden that I have been using during the PTS. Note that this isnt a build video as such because I didnt test a lot regarding traits of weapons and enchants etc.
I used the Lava Food, since I was testing earlier without orbs. Here I am using the same rotation which allows me to sustain on a 6mil dummy with orbs and Max HP Max Stam food. Also, I would usually be a vampire instead of a werewolf which I am here, for extra sustain.
Proposed changes in PTS 4.2.2:
- Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
Here are the proposed changes to the Stamina Warden class:
- Advanced Species: Increased the bonus to damage done for each Animal Companion ability slotted to 3% at rank II, previously 2%.
- Betty Netch: Increased the resources restored by this ability and its morphs by approximately 60%.
- Dive - Cutting Dive (morph): This morph now also reduces the cost as a morph effect.
- Bird of Prey (morph): The Minor Berserk buff is now granted at all times while this morph is slotted.
- Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
- Scorch: Reduced the cost of this ability and its morphs by approximately 25%.
Stamina Wardens are very similar to Stamina Nightblades as of now, considering the Wardens buffs and the slight nerfs of the Stamblade. This test was done with minor savagery given (6% crit) so I am able to directly compare against the Stamblade.
The Stamblade was achieving around 57-58k with the same setup, so they seem almost identical in DPS to the Stamina Warden.
Please note that this is all subject to change, since it is the PTS.
I will most likely write up a more detailed rotation guide upon the Official Release of Murkmire, but here the theme is to have a high uptime of Subterranean Assault since it hits so hard - notice how I break up the backbar to keep 90% uptimes, whilst adhering to keeping up the Advancing Yokeda stacks. Some of my backbar rotation is a little slow, since I have to adjust slightly to the ping.
Track: Deflo & Lliam Taylor - Spotlight (feat. AWA) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/Qz6AOcQp7WI
Free Download / Stream: http://ncs.io/SpotlightYO ESO - Who needs Stamblade? - Stamina Warden Rotation (57k+ on 6mil) - Murkmire PTS 4.2.0](https://i.ytimg.com/vi/dKsfSM1H4x0/mqdefault.jpg)




