Luminous. - Magicka Templar PVE (87k) - Harrowstorm - ESO @Liko
Luminous. - Magicka Templar PVE (87k) - Harrowstorm - ESO  @Liko
Uploaded October 2019 | Updated September 2026, 3 weeks ago
Edit Feb 24th: Updated for Harrowstorm. Not much difference since Dragonhold but sustain is better so DPS can be higher!

This is a Magicka Templar PVE build and Iron Atronach Parse for the Harrowstorm/Dragonhold patch.

Magplar has received some mixed changes for when it comes it PVE. Purifying Light, with its bug fixes and improvements is now a staple to any sort of Magplar Rotation. With its other DOTS becoming slightly weaker per tick and more costly, and with an increase in duration, we see a quite different type of rotation compared to Scalebreaker, and Elsweyr.

This rotation was performed by Sparrow (Discord ID: @Sparrow#1337), who's YouTube channel can be found here: youtube.com/user/ziDrAGzZ
Definitely check it out if you are a Console player, and/or if in need for Static Rotation videos!

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I am using the Max Magicka/Magicka Regen food, with 64 points into Magicka for all Magicka Setups in these rotations.

Gear used here:
5x Mother's Sorrow Body, 5x Siroria front-barred, 2x Zaan. (See build screenshot for full details).

The above is used simply for purposes of comparison against other classes, in this test environment.

Race used: Breton
Good alternatives: Altmer, Dunmer, Khajiit

In real raid situations, consider Clockwork Citrus Fillet or Artaeum Pickled Fish Bowl as food alternatives.

Other gear that is perfectly suitable for different situations include:
False God, Spell Strategist, New Moon Acolyte, Master Architect

CMX Parse, Build (Gear, Skills, CPs), Superstar from Video -- imgur.com/a/kskGAzM

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Rotation:

This rotation is based around getting the most out of Purifying Light. Generally, you want to be able to cast this skill on cooldown, i.e every 6 casts if you are weaving at full speed. Besides this, you can cast Shards and Wall consecutively as a pair roughly every 10 seconds, since they both share this duration. If there is a clash between these and Purifying Light, you can recast them early if there are no other skills to be kept up, (i.e casting Elemental Weapon instead), or delay the cast if there are other skills such as Solar Barrage, Degeneration, Trap or Vampire's Bane/Reflective Light, which can all be cast on cooldown. Use Elemental Weapon whenever there is nothing else to cast.
In execute (roughly 25-30% and below), keep up Shards, Wall, Purifying Light, Rearming Trap until you won't get a near-full duration anymore, and Beam the rest of the way.


Proposed Static Rotation

100% to 25% HP:
PL - Shards - Wall - Barrage - VampBane - Degeneration
PL - Spam - Spam - Spam - Spam - Spam

Squeeze in Rearming Trap after every 3 PL.
Cast your Ultimate / Spell Sym instead of a Spam (Elemental Weapon in this case) whenever you need.

Execute:
PL - Shards - Wall - Beam - Beam - Beam - Beam

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About alternative skills that I did not use in this video:

Mystic Orb - a must-have skill if you want to include more AOE damage into your setup. Upsides also include a nice group synergy, but the downside is the high resource cost.

Flame Reach - if you wanted to add another single-target DOT. Provides some extra sources of Burning damage and cost is relatively cheap, but damage isn't as good as some other options.

Scalding Rune - another option for an alternative DOT. More damage per cast than Flame Reach but also costlier.

Reflective Light - the other morph of Vampire's Bane. Shorter duration but is a cleave ability. This morph in the past has been very popular, so consider using this if you want more cleave damage.

Inner Light (front-barred) - if you want a simpler rotation, you could drop one of the DOTs (for example Degeneration) and include Inner Light on the front bar.

Shield (e.g Harness Magicka) - you could replace Degeneration or Spell Symmetry if you wanted to include a shield.

Elemental Blockade - using this morph instead of Unstable Wall can also be a decent option. This option offers more cleave and allows you to have a stronger execute phase IF there comes to be a decision on whether to refresh this skill or not.

Consuming Trap - a DOT that can help sustain if used in trash fights or on smaller mobs in Boss Fights, due to the resource return.

Channelled Acceleration - if you prefer this over Barbed Trap, this is fine. Magicka sustain will suffer a little but might be easier to use in some cases.

Ritual of Retribution - can offer a huge radius of AOE damage, a very useful synergy, and some healing too. Overall a very useful skill.

Channelled Focus - offers Major Resistances, which is useful if not already provided by the group support, and some very nice Magicka sustain too.

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RetroBlue:
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Music from Soundcloud
Music provided by RFM: youtu.be/x3XCkeZPQAI
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Luminous. - Magicka Templar PVE (87k) - Harrowstorm - ESO

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