ESO - Magicka Warden PVE Build (98k+) - Scalebreaker @Liko
ESO - Magicka Warden PVE Build (98k+) - Scalebreaker  @Liko
Uploaded August 2019 | Updated September 2026, 3 weeks ago
This is a Magicka Warden PVE build and Iron Atronach Parse for the Scalebreaker patch.


There have been loads of changes across the board for combat in ESO. I would recommend you to read the relevant patch notes.

Skills that are useful for Magicka DPS that previously were not:
- Degeneration
- Destructive Reach
- Scalding Rune
- Consuming Trap (Single Target) or Soul Splitting Trap (Cleave)
- Mystic Orb

I am using the Max Magicka/Magicka Regen food, with 64 points into Magicka for all Magicka Setups in these rotations. This is simply for comparison purposes in this test environment.

Gear used here:
5x Mother's Sorrow Body, 5x Siroria front-barred, 2x Zaan. (See build screenshot for full details).

Other gear that is perfectly suitable for different situations include:
False God, Spell Strategist, Burning Spellweave, Necropotence

CMX Parse - https://i.imgur.com/ihjkUTB.png
CMX Build Screenshot (Skillsbars, Gear, CPs) - https://i.imgur.com/QtJuVwb.png


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Rotation

The rotation shown here is dynamic. There is a good static rotation outlined further below, which if you do well, you can actually pull the same DPS as the dynamic rotation. In Scalebreaker, the Magicka Warden has several DOTs to manage. Soul Trap, Destructive Reach, Degeneration, Fetcher Infection, Winter's Revenge, Barbed Trap and Unstable Wall all need to be juggled, whilst trying to keep high uptimes and casting Deep Fissure as much as possible. To get the best of both worlds, aim to cast Deep Fissure roughly 1-in-4 skills whilst trying reapplying all other DOTs, though don't get hung up on this 1-in-4 approximation. If you have several DOTs about to fall off, then prioritize those first. You shouldn't have to reapply DOTs early too often, but if so, then you can recast Unstable Wall or Scalding Rune early since they have decent direct damage portions.

In terms of priorities, Unstable Wall is the most important to keep up for the vMA Staff bonus, and as mentioned earlier, not such a big deal if you recast this skill slightly early since you will get the explosion part of the damage anyway if you do cast it early. Fetcher Infection is the strongest DOT in the Warden toolkit, so do try and keep this up. The priorities of the other DOTs do not really matter so much, so long as you don't let them drop off too much. I'd say Winter's Revenge is probably the weakest DOT, so I'd set this one at the bottom of the priority. If you need a shield, then I would choose this skill, though if the cleave is important, then maybe it's worth dropping a different one. In fights where you do not have sustain issues, you could try and drop the Betty Netch. Mystic Orb would certainly be a good choice to replace either of these skills if you want the added synergy for the group, and it does pretty good damage too. If you want to include a proper spammable, such as the Cliffracer, you can simply replace Scalding Rune.

You may have noticed that I have made use of Bash weaving on many of my skills. Since 5.0.10, bashes also scale with Max Magicka and Spell Damage on Magicka characters, so it is well worth it if you're comfortable adding the extra layer of complexity and resource management. It is also now more relevant because if you were to use the new Martial Knowledge Set, then having less than 50% Stamina is a requirement for activating that set.


Proposed Static Rotation:

Start :
Netch - Fissure - Trap - Ultimate

Fissure - Wall - Fetcher - Entropy - Rune
Fissure - Soul Trap - Flame Reach - Winter's Revenge - Netch/Barbed Trap (Alternate them)

Use the Bear Ultimate whenever it's ready.


Thanks for reading. Let me know in the comments if you have something to say!


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FIFO - FREE TRAP BEAT
youtu.be/On8i9S-oze0
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ESO - Magicka Warden PVE Build (98k+) - Scalebreaker

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